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6-11-2009 @ 11:50PM
I agree with theRaptor.Has anyone heard of the 3-heart zelda challenge? How about beating Emerald Weapon in Final Fantasy VII with no summon or underwater materia?IMO, those are equivalent to "Hard Modes". Hard modes are something we rely on to squeeze more playtime out of a game that has grown boring or stale, or is otherwise too easy.Hard modes should not be built into a game as the main goal, it's simply trying to make up for the fact that the main challenge of the game is lacking.I love this game and have been playing it for a while now, but I really hope Blizzard doesn't push the casual-focus to far.Vanilla WoW was brutal compared to how things are now. However WoW still became the world's leading MMO and was WAY ahead of the competition(8million subscribers before BC). WoW had NO trouble growing.Then things started getting easier, and many people try and say this is the reason for WoW's continued growth. This is the lamest reasoning I've ever read for that side of the discussion. WoW was not struggling before these changes, it was still growing just as fast(if not faster) as it is now.
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