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6-12-2009 @ 1:36AM
I disagree. hard modes should be built into the game as an option. The problem is simply the implementation. Yogg hard mode is interesting. You get BUFFS that are taken away rather than adjustments to the boss. Yogg on easy mode is made intentionally easier than the "real" fight where it's just you against the boss. Vezax hard mode is interesting, it's about intelligent resource management and control.Freya hard mode is stupid. It's just extra health and damage, essentially. Hodir hard mode is stupid. It's primarily a gear check and relies solely on making sure people get buffs from NPC's who fire them off RANDOMLY. Mimiron is stupid. He's the same fight, except with more health and, oh yeah, let's just throw a bunch of fire on the ground for kicks. XT is stupid. It's a gear check first, then just a big tank and spank with more health and damage and some annoying adds.Flame Leviathan is in the middle. The fight is way more chaotic, with things to dodge that all have different effects. The nerfs to this encounter have pushed it more into the fun category because of the stupid high health he used to have which is significantly lowered now. Iron Council is kind of the same. The mechanics change significantly, which is fun, but Steelbreaker's aura feels like nothing so much as a punishing gear check.TL;DR version: Hard Modes should be in the game, but only if they're fun and different. Increased health and damage are just boring.
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