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6-12-2009 @ 6:00AM
When my guild was doing Kael'thas, it took us forever to get him down. This was pre-nerfs and when it was still new and that that fresh out of the plastic smell. We went back every night and beat the smack out of him and paid out repair bills until we got the bastard down.We finally did it though and when we did, the roar that went out on vent was absolutely deafening and we were all high for a week. You just don't get that anymore. I don't think a single fight that we've done in Ulduar, hard modes included was as hard as that single fight against Kael'thas, or Bloodboil, or Mother Sharazz, or Kil'Jaden. I'm not even sure they've been as hard as the pvp bosses in MgT. Just cause something is hard doesn't mean it's impossible, it just takes time to get it done but the thrill you get when you actually do it is amazing. You feel like you've done the impossible. I think I understand the reason for their sudden and repeated nerfing. I think it has to do with the volume of content they have coming out in a fairly short amount of time. It means scaling back on things that have been common place before. It would be pretty damned sad if most people hadn't done Arthas or even Yogg when they have the Maelstrom or the Emerald Dream coming out. With the scaling back though, you lose a lot of what drew many of us to the game in the first place.
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