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6-12-2009 @ 7:37AM
I run in a 10 man guild. We just downed Yogg'Saron last Monday. And moved on to FL + Towers and XT Hard mode this week.YS Phase 1: We used a tactic which is everyone stacks on top of Sara - this means that nobody spawns additional adds and as long as the MC cleanse is fast enough that isn't a problem either. Then we just make sure that we killed an add - sucked up the explosion (any one with Fervor runs out of it). And wait for the healers to top up the raid before the next add explosion. So the phase 1 changes won't have a massive affect on us. Phase 2 is the only really difficult phase for us.FL Towers: Just a matter of learning how to deal with the mechanics. Was not difficult before but I'm not going to argue with the changes.XT: Once we got the heart down XT is actually a lot easier on Hard Mode than he is on normal mode, since you no longer have to worry about the adds (the ones that spawn from light bomb die within seconds). And there's never enough gravity or light bombs to make it an issue. Overall the changes we're really needed but I'm not going to complain. Better loot is better loot. Bring on 3.2.
6-12-2009 @ 7:39AM
that should be weren't really needed*.
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