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6-12-2009 @ 9:19AM
I can tell you that the phase one nerfs made a difference for us. We just started working on Yogg this week, and it tooks us a few hours to be making it consistently to phase 2, but control was poor. Last night we jumped to getting phase 2 -> 3 transition down. What would have been better than these nerfs would have been slight mechanic changes (more akin to the green beam change) and some bug fixes. For example, we are still getting screwed by people being auto-ejected from the brain and getting mind controlled at the end of induce madness anyway (even though they aren't in the brain). I think the reason we are seeing nerfs instead of fixes is that Blizz has its devs working on 3.2 full time and the B-team is in charge of "fixing" Ulduar at this point.At least no one has died in Grip after the arm is dead on Kolo in a few weeks.
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