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6-12-2009 @ 2:27PM
I can't believe you're against giving us buffs and new totem abilites over the old method!That is like the one thing i was amazingly excited they were contemplating. In ulduar as enhance i have specced out of improved windfury and if it was in a worse spot would probably even spec out of enhancing totems as so many fights are mobile that unless totems cover 100 yards there is no way to stay buffed 100% of the time and so i'll just let the dks keep up horn of winter and frost presence to keep the raids dps up over loosing the buffs 20% of the time as we're out of range. The mana cost of totems is too high to drop them multiple times. Maybe if blizzard gave us the 1 gcd macro and the mana cost of all of them was nothing except the magma totems i would agree but as it stands totems are annoying to deal with. I've never had a problem dropping them in the beginning it's having to spend 4 seconds redropping them if we move out of range, the mana cost, and the choice of even redropping them as the boss might just be moving again. I'd love to get strength of earth as a buff as enhancement (tie it to the talent if you want) that would allow me to continue to buff my raid and still provide my totem utilities like tremor totems and earth bind, or windfury and grounding totems in pvp. We're the only class in the game that can't use their utility spells and their buffs at the same time and it's a big reason enhance in particular's dps is so low in arenas. Not to mention i'd love to see them add in some cooler damaging totems that aren't just fired based like an earthquake totem that can knock stealth out while dealing aoe damage.
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