All the World's a Stage: The core layer
This week's edition of All the World's a Stage concludes a three-part series on the layers of social interaction in roleplaying. Next week we will continue looking at how to roleplay one's professions.
Good friends are stars in the sky of life, and especially as roleplayers, friends are absolutely essential to our hobby – our whole reason for playing WoW involves creative social interactions. Even if you never really know who a roleplaying partner is in real life, just roleplaying with him or her for a few minutes can create a memorable experience.
Previously, we discussed how to roleplay when you first meet someone, as well as what to do once you've gotten to know them a bit more. The key in each case is remembering that roleplaying is a social experience first, and a creative one second – your character must conform to the rules of good socialization before he or she can succeed creatively. Even though at first this seems more limiting, in the end it will be more liberating, because through sociable characters, you can collaboratively create stories and experiences in a way that no other form of storytelling can.
In fact, the closer you become to your group of friends, the more the possibilities bloom. The core concept characterizations you used to use to entertain strangers are still useful, but here they can take on a deeper meaning. You still listen to your friends and adapt your own character to theirs, but now they will listen to you, and adapt their characters to yours. The closer your friendships are, the more your exploration and creativity are truly mutual and cooperative, and the more you can try out new things that you've never done before.
How do I roleplay? Let me count the ways...
Whereas previously you were adapting basic things about your character, filling in blanks in his or her personality, backstory, and so on, now you start really exploring the details that make him or her special for you. Only after interacting with people that you have come to appreciate can your character really take on the feeling of an interesting person whose story you enjoy, like a longtime friend in itself, who has shared a lot of interesting experiences with you.
Most people roleplay with friends through a series of natural twists and turns that would come up in any intelligent being's life. These stories tend to be something like you might expect if you could see a TV show called "Personal Lives of Azeroth's Heroes," in that the stories you play out while roleplaying are less focused on the actual heroic exploits themselves, and instead deal with the relationships, feelings, attitudes, philosophies and all the other aspects of life that our characters would have, with the heroic, monster-fighting elements squarely in the background. The actual course of events is entirely unpredictable and can either be wonderful or boring, depending on the matching of your characters. They might be as simple as getting together and having a social party, or they may be as complicated as helping one another deal with serious problems that affect the way you each understand the purpose of your lives.
A common theme is romance. This is something some roleplayers will find enjoyable, while others will cringe in horror at the very thought of it. In fact, one of the harshest criticisms that old and burnt out roleplayers complain of is that roleplaying devolves into some sort of romance all too often. It may be interesting the first time, or even second time, but after some time it gets boring.
I confess, although I'm not at all burnt out on roleplaying, I no longer have any interest in getting my characters into any romantic entanglements. Some time ago, it felt interesting to see my character go through the ups and downs of a relationship in a way I never had in real life. I would even say that such roleplaying helped me to a certain degree later on when I got married, because it helped me understand that even though someone's attitudes and life experiences may be very different from my own, I can still put myself in their shoes and understand it. But now, I have plenty enough of romance in my real life that playing around with it in a roleplaying seems less interesting, and in any case I'm ready to move on and explore all sorts of other stories.
Dangerous associations
Some people like to put together more complicated storylines involving some degree of plot-driven adventure. One of the characters may be possessed by a demon, have some important items mysteriously stolen, or even get mixed up with an engineering experiment and accidentally summon their evil twin from a parallel dimension. All these things do have some basis in Warcaft lore, but to the general roleplaying public, they may seem cliche, unbelievable, and worst of all, Mary-Sueish!
However, in a small group of close friends, you may find that people are eager for some actual plot, and so they are open-minded enough to try it and see if they can possibly find something new in such a story. Even if the story doesn't exactly turn out to be a marvelous gem of English literature, it may still serve to let everyone involved have a good time. All this is great if that's the type of story you and your friends want to tell, but it's important to remember that people around you are not necessarily going to understand. They may assume you are just a bunch Mary Sues telling immature stories together.
One time after I just recently joined a new roleplaying guild, I was roleplaying with one of the senior guildmates for a while when another guildmate logged on and came to join us. The two of them immediately started talking with one another as if they had known each other for a long time, and their conversation gradually turned towards their ancient history together. It turned out that one of them was secretly a dragon in disguise as a blood elf but for some reason had been greatly reduced in his powers and could not return to his dragon form. Of course, my Mary Sue Alarm started ringing bells, but then I thought about it and I told myself: I'm new to this group – they already trust each other, and this is the story they want to tell. Who am I to decide that it's not okay for him to be a dragon in secret? To me the key here is "secret" – it's better in such situations to keep such things between close friends in the Core layer of roleplaying social interaction, because people on the outside (like me in this situation) can easily have trouble understanding it in the same way the close friends do.
In short, with a group of trusted friends you have the most possibilities and opportunities for roleplaying, but you also have to be careful not to overstep the bounds of what your friends are comfortable with, as well as what other people who are not yet really part your inner circle. If you really trust someone, you can even get into organizing events with them, perhaps even a wedding if you like them that much!
All the World's a Stage will return to its series on roleplaying within the lore next week. Be sure to check out previous articles on similar themes, from the art of roleplaying to the roleplaying spectrum. Be sure to follow the ten commandments of roleplaying!
Good friends are stars in the sky of life, and especially as roleplayers, friends are absolutely essential to our hobby – our whole reason for playing WoW involves creative social interactions. Even if you never really know who a roleplaying partner is in real life, just roleplaying with him or her for a few minutes can create a memorable experience.
Previously, we discussed how to roleplay when you first meet someone, as well as what to do once you've gotten to know them a bit more. The key in each case is remembering that roleplaying is a social experience first, and a creative one second – your character must conform to the rules of good socialization before he or she can succeed creatively. Even though at first this seems more limiting, in the end it will be more liberating, because through sociable characters, you can collaboratively create stories and experiences in a way that no other form of storytelling can.
In fact, the closer you become to your group of friends, the more the possibilities bloom. The core concept characterizations you used to use to entertain strangers are still useful, but here they can take on a deeper meaning. You still listen to your friends and adapt your own character to theirs, but now they will listen to you, and adapt their characters to yours. The closer your friendships are, the more your exploration and creativity are truly mutual and cooperative, and the more you can try out new things that you've never done before.
How do I roleplay? Let me count the ways...
Whereas previously you were adapting basic things about your character, filling in blanks in his or her personality, backstory, and so on, now you start really exploring the details that make him or her special for you. Only after interacting with people that you have come to appreciate can your character really take on the feeling of an interesting person whose story you enjoy, like a longtime friend in itself, who has shared a lot of interesting experiences with you.
Most people roleplay with friends through a series of natural twists and turns that would come up in any intelligent being's life. These stories tend to be something like you might expect if you could see a TV show called "Personal Lives of Azeroth's Heroes," in that the stories you play out while roleplaying are less focused on the actual heroic exploits themselves, and instead deal with the relationships, feelings, attitudes, philosophies and all the other aspects of life that our characters would have, with the heroic, monster-fighting elements squarely in the background. The actual course of events is entirely unpredictable and can either be wonderful or boring, depending on the matching of your characters. They might be as simple as getting together and having a social party, or they may be as complicated as helping one another deal with serious problems that affect the way you each understand the purpose of your lives.
A common theme is romance. This is something some roleplayers will find enjoyable, while others will cringe in horror at the very thought of it. In fact, one of the harshest criticisms that old and burnt out roleplayers complain of is that roleplaying devolves into some sort of romance all too often. It may be interesting the first time, or even second time, but after some time it gets boring.
I confess, although I'm not at all burnt out on roleplaying, I no longer have any interest in getting my characters into any romantic entanglements. Some time ago, it felt interesting to see my character go through the ups and downs of a relationship in a way I never had in real life. I would even say that such roleplaying helped me to a certain degree later on when I got married, because it helped me understand that even though someone's attitudes and life experiences may be very different from my own, I can still put myself in their shoes and understand it. But now, I have plenty enough of romance in my real life that playing around with it in a roleplaying seems less interesting, and in any case I'm ready to move on and explore all sorts of other stories.
Dangerous associations
Some people like to put together more complicated storylines involving some degree of plot-driven adventure. One of the characters may be possessed by a demon, have some important items mysteriously stolen, or even get mixed up with an engineering experiment and accidentally summon their evil twin from a parallel dimension. All these things do have some basis in Warcaft lore, but to the general roleplaying public, they may seem cliche, unbelievable, and worst of all, Mary-Sueish!
However, in a small group of close friends, you may find that people are eager for some actual plot, and so they are open-minded enough to try it and see if they can possibly find something new in such a story. Even if the story doesn't exactly turn out to be a marvelous gem of English literature, it may still serve to let everyone involved have a good time. All this is great if that's the type of story you and your friends want to tell, but it's important to remember that people around you are not necessarily going to understand. They may assume you are just a bunch Mary Sues telling immature stories together.
One time after I just recently joined a new roleplaying guild, I was roleplaying with one of the senior guildmates for a while when another guildmate logged on and came to join us. The two of them immediately started talking with one another as if they had known each other for a long time, and their conversation gradually turned towards their ancient history together. It turned out that one of them was secretly a dragon in disguise as a blood elf but for some reason had been greatly reduced in his powers and could not return to his dragon form. Of course, my Mary Sue Alarm started ringing bells, but then I thought about it and I told myself: I'm new to this group – they already trust each other, and this is the story they want to tell. Who am I to decide that it's not okay for him to be a dragon in secret? To me the key here is "secret" – it's better in such situations to keep such things between close friends in the Core layer of roleplaying social interaction, because people on the outside (like me in this situation) can easily have trouble understanding it in the same way the close friends do.
In short, with a group of trusted friends you have the most possibilities and opportunities for roleplaying, but you also have to be careful not to overstep the bounds of what your friends are comfortable with, as well as what other people who are not yet really part your inner circle. If you really trust someone, you can even get into organizing events with them, perhaps even a wedding if you like them that much!
Filed under: Analysis / Opinion, Tips, WoW Social Conventions, Virtual selves, RP, All the World's a Stage (Roleplaying)







Reader Comments (Page 1 of 1)
Jed Jun 14th 2009 4:37PM
have thought about roleplaying but eh.. i leveled so much it doesnt seem worth it.
Archimald Jun 14th 2009 4:58PM
Maybe it's just me but it seems that people look down on Mary Sues too much. I mean There are so many different ways that one could fall into the Mary Sue trap. It makes it difficult to RP because you're always thinking" Alright I can't be too cliche" I think we could use a few more "Mary Sues" to spice up and relax our RPing lives.
Kylenne Jun 15th 2009 10:36AM
You're making my inner Inigo Montoya twitch. "Mary Sue" does not mean what you think it means. The problem with Mary Sues is not that they're cliches, it's that they're poorly thought out, generally have little if any basis in the actual setting (because they tend to break basic rules about the universe), and are built solely to attention whore, logic or plausibility be damned. They don't want to RP, they want to be special snowflakes.
The road to Mary Sue inherently begins with trying too hard to make your character "unique", mostly at the expense of common sense or rationality. Let's just approach this logically, why in the hell is Illidan and Onyxia's child hanging out at the Wayfarer's Rest in SMC regaling any passerby who stops to look into her achingly beautiful "luminescent orbs" (that change color with her mood) with her lifestory of how Kael broke her heart and that's why she cuts herself (to feel again, of course?)? Setting aside the blatant stupid it doesn't even make any damn sense.
Mary Sues don't "spice" a damn thing up, they contribute to a toxic atmosphere of selfishness that ruins everyone else's RP experience. The best thing to do is ignore them, or as my catty mage is wont to do, mock the shit out of them when they start carrying on.
Deadlock Jun 14th 2009 5:43PM
Even ignoring the 10% composition of roleplayers on roleplay servers, people roleplaying 'DRAGONZ IN DISGUISE' is why WoW will never be taken seriously as a roleplaying environment.
Ametrine Jun 14th 2009 7:43PM
People "roleplay" random stupid shit like that all the time, and WoW isn't unique in it.
I recall a RP chatroom years ago pre-WoW... it was a typical medieval fantasy setup, but one guy kept trying to play a Jedi, lightsaber and all. Sure, he tried to pass it off as an enchanted blade of sorcery, but it was obvious what he really was. We ignored him and went on with things. He eventually left when nobody was giving him the attention he wanted.
Ignore the 'tards and enjoy the game... they'll leave when people stop focusing on them.
Jeff Jun 14th 2009 7:45PM
Why doesnt the forum remember me by my AOL name that will fing post without emailing me?
Def rolling a jedi on a RP realm.
FifthDream Jun 15th 2009 9:18AM
OT: That picture oddly reminds me of Jack Kirby artwork.
FifthDream Jun 15th 2009 9:20AM
OT: That picture oddly reminds me of Jack Kirby artwork.
DoctorOnline Jun 15th 2009 9:35AM
The first guild I ever joined was a RP guild on a RP server, but I was forced to leave due to drama and the guild leader recruiting ever tard on the server.
I remember we had one guy who tried to make his Draenei some kind of Soviet-era... thing.. and was about to blow if he said 'comrade' one more time. Honestly, just because they sound Russian, doesn't mean their culture has anything to do with that of the Russian peoples past or present.
I eventually left my RP server for a guild of friends which soon disbanded in a cataclysmic supernova to rival the big bang, and have been left high-and-dry in terms of RP now. On occasion I do some with my boyfriend [don't take that the wrong way; it's very clean D:], and we rather enjoy running some cheesy plotlines every once and a while. I mean, sure, we'd be embarrassed as all Hell if we were running them in a serious roleplay guild, but IT'S FUN DAMNIT. D:
Kylenne Jun 15th 2009 10:49AM
Maybe it's because of my rl experience doing improv theater, or my lifelong love of DMing tabletop games, but I personally can't stand overly plotted storylines when I RP. Sure, I may have an idea of certain things that will happen ("Vera's loyalty to Kael's vision will start crumbling when she sees the manaforges in Netherstorm") but I avoid too much advance plotting. To me, it sort of defeats the purpose of RP in the first place; if I find myself having the urge for that sort of thing, I'll just write a story.
My most rewarding RP experiences have always been the spontaneous ones where no one knows how anything is going to turn out, and the RP just flows organically with a minimum of railroading. A basic framework for a scene ("Jay and Jane are trying to fence stolen gems") is enough for me. Often times in these situations, characters will surprise me.
As an aside, this was a good article, but the intro has me worried. No offense intended, but didn't we just sit through like 8 years of "how to RP your profession" articles?