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6-15-2009 @ 9:01PM
Our guild does both 10man and 25man on a weekly basis. The 10man group downed Vezax today, while 25man has only gotten up to killing Hodir as the first Keeper.I have loads of fun in both modes, although have to admit that 10man healing is more interesting and challenging(Iron Council/Mimiron/Vezax/Hodir, anyone?) - but I find that not that many of our "raiders" are interested in 10man at all. While we have enough people to run 2 or even 3 regular 10man groups, we don't have enough interested people for it. Better loot probably keeps people signing for 25man, and is a big reason for it.Then again, I've always been in the minority in our guild that loot is merely the tool to get the job done and result of said job done well. I guess quite a few of our raiders just don't want to do 10man because it might actually come to better light that maybe they're not that good raiders after all(we just don't have any better for our 25mans at the moment). In 25man it's much easier to hide in the mass of bodies and think "it wasn't me that caused the wipe." Even I do that sometimes. But other times I really want to challenge myself, like healing Vezax tonight on 10man. It was quite the most refreshing healing fight in Ulduar.It's easier to progress in 10man because it's much easier to track down just what went wrong, and not to do the mistake on next attempt. Those who cannot learn something from every wipe(whether or not they caused it is irrelevant) don't want to raid 10man because it actually requires everyone to carry their own weight. Granted, in Ulduar 25man requires it as well, but individuals are much harder to track down(this from healing lead perspective, btw).
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