Ready Check: Flame Leviathan

Ready Check is a twice-a-week column focusing on successful raiding for the serious raider. Hardcore or casual, Vault of Archavon or Ulduar, everyone can get in on the action and down some bosses. Today, we step back a little and look at endgame in the context of sports.
Ulduar. Land of legend. Realm of confused Titans. Raid of epics. Ulduar is home to some of the finest fights available in Azeroth, not to mention leagues of incredible lore. Over the next few weeks, your intrepid Ready Check columnists will be taking a look at what you should expect from Ulduar, in both 10 man and 25 man versions.
We're going to go in a simple format. We'll look at the trash before a boss, the boss, then the next trash. So, let's get started with that beautiful runway before Flame Leviathan.
There's a little extra to cover with Leviathan, because of the fight's unique vehicle dynamic. Today's Ready Check will be focused exclusively on this fight. It's not because the fight is so difficult, but because your method for fighting it has absolutely nothing to do with the class you play. You get to learn entirely new stuff for this fight.
The three parts of our Flame Leviathan guide are:
- Part I: Understand your new vehicle
- Part II: The trash before Flame Leviathan
- Part III: Fighting Flame Leviathan
Understand your new vehicles
When you first enter Ulduar, you'll come down a long stairway toward one of the most fun encounters I've ever seen. When someone talks to the Lore Keeper of Norgannon in the middle, the vehicles that will be central to the first few stages of Ulduar will instantly become available for use. There's gonna be Salvaged Choppers, Salvaged Demolishers, and Salvaged Siege Engines. These three vehicles look like the machines you probably already know from Wintergrasp, but their functions are obviously a little different. (Of course, there are no Wintergrasp choppers.)
The first thing you should know about these vehicles is that their health scales with your gear's iLevel. That means that for each gear slot, you want to be wearing the highest iLevel item available to you, regardless of your spec. Your actual base stats don't affect how your vehicle performs. Your vehicle's stats (last time) are based entirely on your iLevel.
So, what do these vehicles actually do? The Salvaged Chopper has a sonic power attack (sonic boom!), tar, and speed boost. The Salvaged Demolisher hurls boulders, barrels, and people, while its gunner uses rockets and a crate-fetching hook, and can load himself into a catapult seat. The Salvaged Siege Engine rams stuff, issues electric shocks, and charges, while its turret controller uses more rockets, fires cannons, and can put up shields.
Essentially, you can boil down your "role" in the vehicles to either "Drivers" or "Passengers."
Drivers
- Siege Engine Driver: Your job will be to destroy buildings and ram bad guys (and thus stun them).
- Demolisher Driver: Let loose a torrent of fireballs and barrels to destroy enemies.
- Chopper Driver: Your number one task is going to be getting oil patches down. Occasionally, if someone falls out of their own vehicle, you'll want to swing by and pick them up so that you can carry them off to safety.
- Siege Engine Passenger: There are floating canisters of pyrite in the air. Your #1 role is to shoot them down, since that pyrite fuels everything the Demolisher does. Your Demolisher buddies will need pyrite to fuel their awesomeness. After that, shoot stuff and keep oil slicks on fire.
- Demolisher Passenger: Pick up pyrite off the ground (thanking the Siege Engine Gunner along the way), to fuel your Demolisher's abilities. Slide into the Catapult so that you can be launched at Flame Leviathan during the boss fight.
Salvaged ChopperAccording to Arrent on Wowhead, the Salvaged Chopper gains around 850HP per additional iLevel of your gear. Its abilities are:
Abilities
- Sonic Horn (20 energy) – Sends a wave of force in front of the motorcycle, causing damage to all enemy targets within 35 yards in a frontal cone.
- Tar – Drops a pool of tar for 45 sec that slows the movement speed of enemies within 10 yards. Tar can be ignited. Lasts for 45 sec.
- Speed Boost (50 energy) – Fires the fuel injectors on the bike, increasing its speed by 100% for 5 sec.
- First Aid Kit – Heals your passenger fully over 4 sec. (1 min cooldown)
Salvaged DemolisherDriver's Abilities
- Hurl Boulder – Hurls a massive boulder into the distance, dealing damage to enemies within 8 yards of the explosion.
- Hurl Pyrite Barrel (5 pyrite) - Hurls an orb of blue pyrite into the distance, dealing damage, but consumes ammo. Also places a debuff that does damage per second for 10 seconds and can be stacked up to 10 times.
- Ram - Rams any enemies in front of the demolisher, dealing damage and knocking them back. Also deals siege damage to buildings.
- Throw Passenger - Launch a passenger into the distance. (2 sec cooldown)
- Mortar – Fires a miniature explosive blast, dealing Fire damage to all enemies in the target area, but can also damage buildings
- Anti-Air Rocket – Fires an explosive missile that explodes on contact with air targets.
- Grab Crate – Use your hook and claw to grab Liquid Pyrite off the ground, reloading the demolisher by 25 Pyrite
- Load into Catapult – Load yourself into the catapult arm, using yourself as ammunition.
Salvaged Siege EngineAgain, according to Arrent, Salvaged Siege Engines gain approximately 1700 HP per increase in item level.
Driver's Abilities
- Ram (40 steam pressure) – Rams any enemies in front of the demolisher, dealing damage and knocking them back. Also deals siege damage to buildings.
- Electroshock (20 steam pressure) – Shocks all targets within a 25 yard cone in front of the caster. It also interrupts spellcasting and prevents any spell in that school from being cast for 4 sec.
- Steam Rush (40 steam pressure) – Put the steam engine into overdrive for a short duration, rushing forward, dealing siege damage and knocking back enemies. (15 sec cooldown)
- Anti-Air Rocket (10 steam pressure) – Fires an explosive missile that explodes on contact with air targets.
- Fire Cannon (20 steam pressure) – Fires a cannon blast. An imprecise hit can do as little as 5,000 damage, while a direct hit will do upwards of 120,000 damage. Does approximately 2,300 damage to buildings.
- Shield Generator – Activates the shield generator on the Siege Engine, absorbing a limited amount of Physical, Fire, Frost and Arcane damage taken for 5 sec. (1 min cooldown)
- Keep the pyrite flowing. If you find yourself without pyrite to fuel your Demolisher, you'll quickly lose most of the benefit of this vehicle. Siege Engine passengers should do their best to keep this stuff coming down from the sky, while Demolisher passengers are careful to keep picking it up.
- Burn the midnight oil. Fiery tar slicks do a lot of damage, and trap the mob inside the fire for a short time. (It's a slow-down, not a total lock-down, though.) Keeping this stuff burning will net you huge damage increases. As well, tar will keep Flame Leviathan from eating your buddies alive when he's chasing after them.
Filed under: Guides, Ready Check (Raiding)






Reader Comments (Page 1 of 1)
Naix Jun 15th 2009 9:03AM
One of the easiest bosses in the game.
Danarok Jun 15th 2009 9:57AM
Indeed.
I would still recommend to anyone who hasn't already, to go watch Yogscast's "How To: Flame Leviathan" video. You (probably) won't regret it :)
http://www.youtube.com/watch?v=oChoYUn4naM
FifthDream Jun 15th 2009 9:10AM
Ugh, does anyone else hate mechanical things in WoW? Planes, copters, choppers, robots... I've always disliked tinker-y races and inappropriate technology in western RPGs. It never fits, in my opinion.
vazhkatsi Jun 15th 2009 10:41AM
never played wrcraft2 or 3 i take it? its not like these are things that are "new" to warcraft
FifthDream Jun 15th 2009 11:08AM
@vazhkatsi
Oh, i know, that's why i mentioned western RPGs overall. I feel like it never really works in anything.
Chukie Jun 15th 2009 9:17AM
A very nice article although with so many bosses in ulduar having hard modes it might be nice if you touch on those when you do the ready checks for them.
Else you'll have 27 weeks of ready checks to do :P
Chukie Jun 15th 2009 9:17AM
Any clue why the comment system keeps making me verify my posts when I use my password :S
Rydawg0014 Jun 15th 2009 9:26AM
Flame would have to be one of my favorite bosses :D You can 2 man 4 tower on 10uld. lots of gold for BOEs XD he has made me very rich in the last month or so.
Retropally Jun 15th 2009 10:07AM
Are you saying you 2 manned him?
If so, please tell. If not, then I clearly cant read :P
Remen Jun 15th 2009 12:07PM
MMO Champion has verified that 25 man has been 4 manned. One poster claims to have 2-manned 25 man as well. (Not confirmed)
mimic Jun 15th 2009 9:46AM
I think it should be noted that if you talk to Brann Bronzebeard to start the event you do not need to go around and destroy the towers. It just saves some time and possible damage if you are going for the Undamaged (not repairing) achievement.
Ref: http://www.wowhead.com/?npc=33113#comments:id=697034
Heilig Jun 15th 2009 9:46AM
The pyrite debuff stack is the key. At a full ten-stack it ticks for crazy damage and buffs the damage each pyrite barrel hits for as well. A good demolisher team can put up 300-400K DPS pretty easily.
Vaijin Jun 15th 2009 10:41AM
This fight is always a nice confidence boost to start Ulduar for my guild, as we've got some gents who can roll. There's nothing better for morale than running the show with 4 demos at over 320k DPS.
yunkndatwunk Jun 15th 2009 10:57AM
It is only easy once you learn it (and even easier on heroic). We just spent 80 levels learning our characters, then suddenly have to learn a new set of skills. When our guild first started in Uld, we 2 shotted all the bosses we went against, but our first try against FL took us 9 tries. Part of the problem was we had mostly 200 gear, so our vehicles weren't very powerful. The other problem was we were in 10 man. in 10 man you cannot afford to lose anybody. Nor can you take the chance to catapult someone because if you don't pick them up in time (due to no practice at it yet) you lose your dps and your speed boost on that vehicle.
It's the same issue as mally and occ, it's easy once you get the hang of it, but it's not like learning new fight mechanics of a boss while playing the toon you've been practicing for months at.
theRaptor Jun 15th 2009 4:32PM
No it is easy. Just pure easy. If you can't figure it out having read a description of the fight (like this article) you are just a scrub, plain and simple. "We spent 80 levels learning our characters" means nothing, raiding isn't about playing your character it is about learning boss fights, how your character works in those boss fights (which is entirely different to how it works in leveling or 5-mans) is secondary.
Seriously people couldn't handle doing choppers? Mark the engineer, mark the pilot, chopper driver sits there targeting the engineer and focusing the pilot, then runs in picks up and runs over to the demolisher. They don't even have to DPS while doing this for God's sake, and you can get away with not running in to dump oil as well.
Sorry but if your guild got stuck on this they are going to absolutely get demolished when they come up against complex boss fights instead of the loot pinatas that are the early Ulduar bosses. You guys are too obviously stuck with the idea of "playing your characters" instead of playing as the boss fight dictates, and people will continuously die because they are "playing their characters" instead of using the fight mechanics. Tier 7 raiding exists to teach you the basics of raiding, it isn't what raiding is.
Cyanea Jun 15th 2009 11:01AM
Very nearly eight-manned it the other night with our people in some pretty shitty gear (that's the fight where the vehicles scale off gear score, right?). Just as we were about to go again, one of our guildmates came on and we ended up nine-manning it.
Rob Jun 15th 2009 12:06PM
I'm curious to see what kind of gear is required. I only did this once in a guild that was pretty well geared and I was in naxx25 gear, and we one-shotted it with no problems. However my other guild is not really geared, we don't focus on raids at all. So I am wondering if this encounter is doable in naxx10 or heroic gear.
saltypoison Jun 15th 2009 1:01PM
My guild 5 manned it in mostly heroic and Naxx 10 gear. Its more about being able to kite and keeping the demolishers fueled up than anything.
Roelof Jun 15th 2009 3:07PM
Just a few inaccuracies snuck into the article:
1) Choppers' tar does _not_ slow down the Flame Leviathan.
2) Ignited tar only does marginal damage to the Flame Leviathan. The entire damage output of the Chopper is small to begin with; apart from picking up passengers and controlling adds from the Tower of Life, their role in the fight is limited.
3) Demolisher Passengers can also speed up their vehicle for a hefty 25 pyrite cost. Use sparingly.
4) Siege Engine passengers should try to spend the entire time shooting the Flame Leviathan with their cannon (2). This does an enormous amount of damage, often comparable to a Demolisher. The greater aiming range of their Anti-Air attack does make it easier to down the pyrite, so do try to shoot down a crate or two.
5) The Towers are only of importance once hard mode has been activated by talking to Norgannon. If the encounter is started by talking directly to Brann, the entire side area can be ignored.
6) The damage to the team taking out turrets has been reduced significantly (they used to randomly take Missile Barrage hits), so there's no need for a healer.