Skip to Content
6-16-2009 @ 1:26PM
Is Blizzard planning that when you hit 80 that you can roll an alt at 58 or basically anything that would be above lvl 1. This would help with the shortages of heals/tank or just put a string attached to get to lvl 80. this would make people spend more time and making blizzard more money.
6-16-2009 @ 1:39PM
They keep saying no for now, likely because going from 58-80 is much shorter than 1-80 and removing the first 57 levels cuts back on the time spent play each character even if it means more people might play more alts it could backfire and I doubt they are willing to risk it yet.
They've already answered this. And think about it... would they bother with still making levelling 1-60 faster if they planned to change it so you can begin at 58? The answer is "No".
6-16-2009 @ 5:10PM
if only there were some system in place to let you make use of your existing 80s to fulfill more roles. it would be like having another level 80 character, only much easier to gear up. if only...o wait!
6-16-2009 @ 7:19PM
I'd prefer that completing old-world quests with your level 80 would return part of it to your alts.So, say, 10% of what would you receive as experience for completing a quest would return to your alt. If you have more than one character below level 80, it would be split between them.This would surely make the Northrend servers less overloaded, 'cause people would run around the old continent with their mains to level alts.
6-17-2009 @ 12:48AM
As someone who has leveled from 1 to 80, I am getting sick of people asking for this crap. Seriously, you want less than 15 levels to reach cap? Either play the game or don't, no one cares, but crying that the first 60 levels are boring and need to be taken out is pissing me off.FFS.
6-17-2009 @ 11:38AM
Slog, I'm going to come right out an say that the first 60 levels are boring. Each level takes so little time individually, and each instance has such a narrow window in which the gear is worthwhile that the first 60 levels are played almost entirely solo, often with a dozen levels at a time passing before you even SEE another player (and really, rather than spending six hours trying to find a fourth person for your five man instances, it's just easier to find one level 80 friend to run you through in 10 minutes).Moreover, on the third, fourth, TENTH time through the content the quest text and lore fails to be any sort of draw whatsoever. None of that is the fault of the player, and it's completely justified for people to dislike leveling mindlessly in solitary for hours on end. It's tedious, and it doesn't reflect how the actual game is played. Grinding level 8 troggs doesn't make my 2v2 arena team stronger, it doesn't prepare me to face the more complex actions of Kel'Thuzad, and it doesn't even make me money.ON THE OTHER HAND, if I spend only 25 levels, I have plenty of time to learn all the skills and abilities, but don't have to spend hours slogging through empty areas on lame quests. I can quickly play this multiplayer game with actual real people, and can provide the class/spec that my guild has been looking for in a reasonable manner.
First time? A confirmation email will be sent to you after submitting.
Members enter your username and password.
Enter your AOL or AIM screenname and password.
Please keep your comments relevant to this blog entry. Email addresses are never displayed, but they are required to confirm your comments.
When you enter your name and email address, you'll be sent a link to confirm your comment, and a password. To leave another comment, just use that password.
To create a live link, simply type the URL (including http://) or email address and we will make it a live link for you. You can put up to 3 URLs in your comments. Line breaks and paragraphs are automatically converted — no need to use <p> or <br /> tags.