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6-17-2009 @ 3:33PM
Survivability is a required weakness for us. Here's an example of why:http://www.youtube.com/watch?v=D_26qbwyQq0 It's how our class is meant to be played, kiting in and out of stealth. I use Gouge about 5-6 times an Arena match, and it makes all the difference in the world. If you expect to go toe-to-toe with an opponent as we did in vanilla and TBC, you are not doing it right.The ideas of the Rogue class have no changed much, our rotations are still the same basic concept (build CP, execute finishers), and we are lucky to have one of the best theorycrafting communities of any class. Everything about the Rogue has been broken down into the basic mathematics, and there's really no room for discussion. Anything involving PvE can be solved with 20 minutes and a spreadsheet. Anything involving PvP is not really a great theorycrafting topic, as reaction time / knowledge play a greater role than any "planning".I find that our complex PvE and PvP combat structure (vs say a Ret Paladin) provide a very engaging experience, amongst the best of any class. I wouldn't want this changed, and I embrace the idea that we actually have decisions to make in combat.If you feel there are ideas that we should be discussing, what are they?
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