Breaking news Feed
- Jimmy Fallon's Late Night: We are the World of Warcraft
- Patch 5.4 PTR: More spell changes to facilitate warlock talent nerfs
- Patch 5.4 PTR: Arena tie-break system revamp with a 1,000% damage buff
- A first glimpse inside the Siege of Orgrimmar (Spoiler Alert!)
- Patch 5.4 PTR: Kil'jaeden's Cunning nerfs explained
Also on AOL
- Autos
- Technology
- Lifestyle
- Gaming
- Finance
- Entertainment on AOL
- Lifestyle on AOL
- Sports on AOL
- Travel on AOL
- More on AOL
Featured Galleries
Joystiq
© 2013 AOL Inc. All rights Reserved. Privacy Policy | Terms of Use | Trademarks | AOL A-Z HELP | About Our Ads

Reader Comments (Page 1 of 1)
6-17-2009 @ 1:25PM
peralas said...
This gear issue is one of the reasons I almost hung up my wand and quit WoW recently. The constant madness surrounding running instances to hopefully get gear so you can run other instances to maybe get better gear, so you can run the hardest instances (again for better gear) is INSANE!
Everytime a new expansion comes out, the PVE blues you can get from questing squash the previous expansions epics. Will you have the "best in slot" items -- no. Does it matter -- to me No! I'm not one of those who's interested in any "world first", nor do I care for Arenas. I don't care about any Tier-N nonsense. I just want to have something enjoyable to do after coming home from work.
I finally cut the cord with my old guild and founded my own guild. It's just for my family, so we can spend more time questing together. No more multi-hour Naxx runs for me. Sanity has finally returned. And with the upcoming travel changes, I'm sure my wife and son will enjoy the "game" more.
Reply
6-17-2009 @ 1:34PM
Rob said...
Good for you! I recently quit raiding all-together; that epic 7 hour naxx pretty much killed my enthusiam. Epics on a character I never play? No thanks. Dealing with PUGs? No. Spending 4+ hours plastered to the screen and ignoring family? No. Running with my guild again and again getting stuck on every single boss in Naxx? I love the guild, but no. Failing safety dance every single week? no.
I want to see Ulduar, but i'm not willing to go through hell or demand to be carried to see it. So..probably wont happen.
6-17-2009 @ 1:51PM
Jon Do said...
Gear and content progress together by design. The typical toon will gear up some (heroics, crafted) for raiding the first tier of content, and once they have a decent set of gear and raid experience at that tier, they are ready to move to the next level. And so on.
To take the “madness” out, I raid to see content, not for gear (though I do maintain a gear list to know what to roll for). As a result of not being hung up on gear, I enjoy myself. As a result of seeing content (bosses knocked down), eventually I get gear. As a result of getting gear, I get to see the next tier of content.
I guess I’m lucky - right now I’m in a rather big guild, and there is not much pressure to raid every week. The roll / loot council has always been fair enough. We’re a team, and upgrades help the team as well as the toon (I can’t progress without them!). My guild is cool - raid hard, chill over the gear.
6-17-2009 @ 1:53PM
nobag80 said...
/\
What he said.
I only play my 80 mage main for pvp and to help fresh 80 friends get some heroics under their belt. Other than that I play my up and coming priest and about to start a rogue to mess around with that some.
6-18-2009 @ 6:04AM
DanH said...
@John Do
Gear and content go together by design, but it isn't *necessary* for the design to go that way.
There's no reason why content has to scale such that you *have* to have the gear from heroics to run raids and have to have the gear from Naxx to do Ulduar, any more than there's a reason why Ghouls are level 80 in Northrend, level 60 in the Plaguelands and level 10 outside Silvermoon.
I'm increasingly of the opinion that what Blizzard should do to make raiding more "accessible" is - rather than having 10-man "normal" and 25-man "heroic" modes, both of which represent parallel lines of progression, have 10-mans drop and require equivalent gear to Heroic dungeons. That way they'd be accessible to people who want to do the content, but don't want to grind until they meet the essentially arbitrary gear requirements.