WoW Rookie: 20 tips for PvP realm leveling
New around here? WoW Rookie points WoW's newest players to the resources they need to get acclimated. Send us a note to suggest a WoW Rookie topic.There's no doubt about it: it's trickier and twitchier to level a character on a PvP (player versus player) realm than it is on a "Care Bear," PvE (player versus environment) realm. Some players thrive on the electric anticipation of the unexpected ambush; others wilt under the unrelenting stress. Being an experienced gamer and having the proverbial "friends in high places" can make the experience a lot more enjoyable – so is leveling on a PvP realm beyond the reach of a WoW rookie? Absolutely not!
But make no mistake, it's war out there ... and only the savvy will survive unscathed. Sounds ominous, eh? Let's knock off some of the mystery. First, we direct you to Zach Yonzon's insightful introduction to the PvP attitude. Zach explains exactly what is different about playing on a PvP realm, as well as the basics of concepts such as "flagging" and "honor." Soak up the basics, then join us after the break for 20 tips to help you survive your time as a WoW rookie, PvP style.
Our PvP survival tactics include pointers from WoW.com's Robin Torres, who shared some fabulous tips for leveling on a PvP realm in this week's WoW, Casually. Check it out; it's an informative read. We've included some of her most useful tactics in our own rookie-centric list here.
- Prepare to die. Yes, you're going to die. Suck it up. It's almost always nothing personal -- this is, after all, the point of PvP. Run back to your corpse and get back to business.
- Stay healthy. Enemies pick on vulnerable targets. Running your health and mana bars into the ground invites attention from opportunists.
- Use the buddy system. The enemy is looking for easy pickings; reinforcements take you out of that category.
- Monitor the defense channels. Local and World Defense chat are your distant early warning system, telling you where not to go. Before you head out to your quest area or dash back into town, make sure the defense channels aren't scrolling kill messages faster than Twitter in a slaughterhouse.
- Announce ganking and camping to the zone. If you're being "ganked" (most classically defined as being killed when you're at a significant disadvantage, such as being killed by a group of players or being killed by a much higher level player) or "camped" (being killed repeatedly), announce it to the local chat channels. Friendly players of all levels are often happy to come lend a hand.
- Being in a town does not make you automatically safe. Guards in lowbie and mid-range towns are nothing but troublesome gnats to high-level players. If enemies know you're there, they can and will get you.
- Stay off the roads. You'll attract the least attention if you stay off heavily traveled paths.
- Don't go AFK during flights. Gankers love to strike players as they land.
- When in doubt, hide. Yes, your nameplate may stick out -- but it may not. Bushes, trees, buildings, vines, rocks ... Use the environment to conceal your presence.
- Keep your back to the wall. Don't expose your back to Backstabbing Rogues, and keep an eye out for approaching enemies.
- Don't give up or run at the mere sight of a high-level player. Many high-level players are simply passing through. They'll ignore you as long as you ignore them. Even if they attack, many will move on after a single kill.
Make nice. If you're questing near players from the opposite faction, you can try to elicit peace. Cooperate with enemies by helping them finish off the occasional kill; make a friendly emote (/smile, /wave, greet/, etc.; enemies can't read your speech or custom emotes, but they can read the text of your set emotes); or simply ignore enemy players altogether. Just remember: no matter how long an enemy seems to be cooperating with you, he may turn on you at any moment.- Creature corpses on the ground mean player activity. Approach with caution.
- If a high-level player attacks, crowd control and flee. Your spells and skills will be resisted by players who are higher level than you. Put your efforts into crowd controlling or slowing them, then escape.
- Don't waste consumables. Most of the time, that health or mana pot won't turn the tide -- and the expense can add up quickly.
- Cover your resurrection. When you return to your corpse after a death, resurrect as far from your corpse as possible, preferably behind a tree, bush or other cover. The moment you pop back to life, run for safety.
- Be aware of the danger zones. Stranglethorn Vale and Hillsbrad Foothills are notorious for their world PvP. If you are going to quest there, expect to get killed despite any and every precaution. Find out what areas are questionable on your own realm.
- Save quests in trouble zones until you're higher level. It's easier to fend off enemy players if you aren't generating level-based aggro from every monster in the immediate vicinity. Increase your control by saving quest lines in hotspots until the quests and monsters are green to you.
- Learn from each death. How did that enemy manage to take you out? Consider what you might do next time to make yourself less vulnerable to attack.
- Learn about the other classes. What can your enemies do to you? Read up about the abilities of other classes. (Try the class columns and guides here at WoW.com.)
Filed under: Tips, Tricks, PvP, Features, Leveling, WoW Rookie






Reader Comments (Page 5 of 5)
Elathil Jun 17th 2009 11:13PM
I actually would suggest NOT keeping your back to the wall. Staying near a wall or building means there's one less direction you can go to get away and it's that much easier for you to get cornered. If you don't mind fighting, that's fine, but if your PvP strategy is to get away, you don't want to get stuck. Likewise, if you're in a town that's under attack, never EVER run/rez inside a building. Buildings in WoW typically have one way in and one way out, and the way out is usually leads right to where the fighting is.
It's better to rez on the other side of the building, so that it may take a little longer for them to notice you're there, and you've got a bit of a head start if you're going to run for it.
artifex Jun 18th 2009 12:30AM
Ressing inside a building means you might have time to hearth before they notice you're back.
SuckItTrebek Jun 18th 2009 1:37AM
Here's an obvious tip that applies to all levels that I cannot believe is not noted:
ALWAYS swing your camera around to see what is going on behind you. Remember the old "save early, save often" mantra? Rotate early, rotate often. Don't physically turn around and let it be known that you're watching your surroundings or you'll stick out as aware and paranoid.
also:DON'T PANIC!
Dreyja Jun 18th 2009 2:27PM
THAT is a very good tip. A lot of new players need to realize the flexability they have with camera in game. Well thought out.
I won't even talk about some of the stupid camera stuff I did on my first toon, thereby opening myself to ridicule. ; D
LOVE your name b.t.w. LOL
SuckItTrebek Jun 19th 2009 2:04AM
Yep. A buddy and I used to play with our PCs right by each other and we STILL both used constant rotations to keep ourselves guarded. When he started an alt on a PVE realm, players were amazed at his ability to spot mobs behind them while grinding, like it was some kind of pro tip.
I miss those old days! Pre BC, leveling a pair of hunters, we were surprisingly resilient to ganking....
Friday_Knight Jun 18th 2009 2:41AM
"Being in a town does not make you automatically safe."
I was leveling my Death Knight (human) the other day and was turning in some quests in Star's Rest in Dragonblight. Out of nowhere a Belf Paladin drops out of the sky, kills me in 3 GCDs, bubbles and flees to safety. The worst part? The guards didn't even move until after he killed me.
Gothia Jun 18th 2009 2:58AM
People on a PvP server do compete in Heroics and Raids once they reach end game? If I remember right you can level up to 50 in faction controlled zones and for some reason ganking happens less to players in their 60's and above. I believe this is because most players are now trying to focus on reaching level cap. Frankly, PvP is a waste of time and experience that would be better used actually leveling your toon. I would estimate that it takes a PvPer twice the time to level to cap than a player on a PvE realm due to the activity (ganking) and distractions. Some players do not care if your focus is on reaching end game and will grief players just because they can. This was a huge reason why I moved off of the PvP servers and was able to actually quest in hillsbrad and stv for the very 1st time. So just because people roll on a PvP server don't think that they do not raid, do instances, and bg's. Since dual specs everyone has a real opportunity to participate in all aspects of the game regardless of your server type.
Adamn Jun 18th 2009 7:03AM
Friday_Knight said... "If open warfare PvP is not your cup of tea that's cool. You have the option to play on a PvE server. Just realize that you really ARE missing out on something. And you're a wuss."
Thank you so much for adding an illustration to my point.
Yep leveled my first toon to 50 on a PvP server, and no I dont think I'm missing a thing.
And I may be a wuss. But I'm not a loser who needs to take my 80 to Thunder Bluff and kill lowbies to make myself feel powerful. That's just pathetic.
Your attitude is so typical of the PvPer that it is almost a road map to the land of neurosis:
Its not enough for people to (basically) play 2 different games and leave it at that. You have to be able to mock those who don't want to (for whatever reason) play the game YOUR way. Its not enough for you to succeed, all others must lose.
It just pisses you off because I won't let you have the option of controlling/ruining my PAID for game time.
How sad.
Loser
Kemikalkadet Jun 18th 2009 8:06AM
STV on a pvp server was the thing that made me stick with the game. First time i went through it back in classic the amount of danger and the threat of fights at any time is what really got me hooked. Every alt i've levelled since has entered STV at 30-32 and done every quest in the zone (barring green hills :P).
MENNONH Jun 18th 2009 11:23AM
I have played on a pvp server since the game started (dont recall, was beta server pvp?) I came from Lineage II so pvp in wow was not a big issue. Like was mentioned in the article, I like the feeling of having to always be aware of my suroundings. It can be annoying to be camped for 30 minutes by someone 10+ levels over you with nothing better to do, or when you help an opposite faction member kill some mob when they are obviously struggling and then they turn on you and kill you immediately after or while your fighting another mob. It also feels nice when you do that and they help you, or wave to you, thank you and go on their way. I myself try to make it a point to let a player of equal or close level eat and drink before I go into combat with them if I am innitiating it and I just ignore or wave to lower level. I do not kill them more than once unless they come after me after the one kill.
Dreyja Jun 18th 2009 2:21PM
Sorry Friday, but all of my toons are on a PVP server and I 100% agree with Adamn. The game is DIFFERENT in a different server, not better. Imagine an RP player looking down their nose at you. Does THAT make any sense?
Calling someone a wuss for choosing pve is just plain wrong and completely missing the big picture of the game. You're actually limiting your view of any given class rather than expanding it. You're just imposing your ego on other people's play.
Pvp arrogance is unfounded and frankly, pretty juvenile. I am totally not meaning this as a personal attack but given the fact that you called everyone on pve servers Wuss' I think and equally general comment is warranted.
- meant respectfully of course. :)
gt cola Jun 23rd 2009 10:42PM
w.o.w sucks
twink25 Jun 27th 2009 10:43AM
I have a mental ;problem, I think of my toons as friends, and hate to see them get hurt. What can I do?
Vuru Aug 25th 2009 6:34PM
You're name is "twink"25.... so your real complex is making stuff up. Seek out help for that.
Vuru Aug 25th 2009 5:11PM
I hate how all of the reply's are about the bad PvP experiences. I have had some completely epic fair fights with the opposite faction that I wouldn't trade for anything. This game is WORLD OF WARCRAFT, I can't imagine playing with absolutely no worry of being attacked by the other players. It just adds more of a thrill to the lvl'ing experience.
Don't get me wrong though, having someone ruin an escort quest or wait until you're at half life from killing mobs to then attack completely ruins it. But there is nothing that makes me feel better than to bubble and kite that asshole "ganker" back to camp to then fear him into all the NPC's. and /laugh and /spit on him for being a loser.
Priests FTW
Vuru
Maiev