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6-18-2009 @ 9:12AM
I don't see EQ really building off of UO. Very different games. EQ was already well into development when UO was released anyways. I don't see the original neverwinter nights affecting it either. Most people never even knew there was one before bioware got there hands on it.If anything "The Realm" was it's direct influence. Which may very well be the first MMO.But either way, yes, EQ had a great deal of influence on WoW. Any everquest players can see it throughout WoW.
6-18-2009 @ 9:15AM
Where's the good ole days of mob trains??? I miss the days when you had to zone to get a mob off you hah
6-18-2009 @ 9:33AM
I never bothered with UO, but I DID play EQ. For quite some time, in fact. Why did I enjoy EQ so much, when there were so many other fantasy MMOs available to me at the time? A 3D world where I could play in first person. It was much more intuitive feeling.The option to not get ganked and have my gear stolen, and my character obliterated, were also reasons for choosing, and sticking with, the EQ structure.While many games have had many similarities, EQ and WoW stand out for a reason. UO and others may be part of the same general family, but they're not part of the same *immediate* family. It's sort of like the difference between an Ostrich and a Sparrow. They're both birds, but only one can stomp your brain out of your head.
6-18-2009 @ 10:41AM
NIce :) First I've seen anyone ever reference the Realm other than myself. I started on the Realm upon it's initial release by Sierra ... I still go back to it every now and again. While The Realm is one of the earlier graphical MUDs (not the first by any means), the only real influence that *may* be attributable to it is being a free-standing MMO with a monthly subscription that was independent of the ISP (I know AOL had some MMOs prior, but I believe you had to be an AOL subscriber first and pay the additional for MMO access). I'm sure there may be others out there, just not ones that I'm aware. As for parallels/differences between WoW and Realm specifically... 1,000 levels, 3 races, 3 professions, weapon specializations... losing exp and the potential to lose gear when you die... also the potential to destroy items (no matter how rare) when you enchant them... Unfortunately, the Realm completely lacks a quest system -- leveling is strictly a grind which I've always thought was its downfall. I'm sure most of the above was captured in earlier MUDs though which is where the credit should be attributed. Given the nostalgia, it may be time to re-activate the Realm account now :)
6-18-2009 @ 11:37AM
Having played a bard in EQ I could gather the biggest mob trains you ever saw and take out 20 ppl.I miss those days.
6-18-2009 @ 1:16PM
EQ cribbed most of its gameplay from MUDs, specifically DikuMUD IIRC.
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