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6-18-2009 @ 7:05PM
"they only have to play until the other team loses rather than having to keep up a defense the whole time. That means shorter battlegrounds for the Alliance"I can understand how it is easier for Alliance to get the "no walls breached" achievement since they can force the horde to play the entire 10 minutes of defense, but could someone pelase explain how one side can have a "shorter battleground"?
6-18-2009 @ 7:49PM
Alliance can get shorter Queue times because they always used to start first.Picture this.Good alliance group vs bad Gorde group. Alliance win in 4 minutes, Horde try to cap within 4 minutes. That means it's an 8 minute game.Bad Alliance group vs good Horde group. Alliance never take the orb, therefore 10 minutes have passed by, and then a 4 minute win means a 14 minute game.The coin flip will balance this out.@RowanYes this was an issue, anything that makes the game imbalanced for 1 side is an issue. (Probably going to get inc flames about racials) It's not like PvE penalizes you for picking a side.
6-18-2009 @ 7:51PM
WTB Edit button, PLEASE....shorter GAME* times because......bad Horde group....
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