Patch 3.2 changes the tiered Emblem system
There are a lot of things in the patch 3.2 test realm notes that jumped out at me, but the changes to the Emblem system seem like an especially big deal. The developers made it quite clear that they wanted a tiered token system in Wrath of the Lich King, they didn't want players just farming Heroics all day and night to get the best possible gear. In patch 3.2, it looks like they're backing off on that pretty heavily, likely an attempt to reignite interest in running Heroics. If you haven't seen the patch notes, here are the points I'm referring to:- Any dungeons that previously dropped Emblems of Heroism or Valor, such as Naxxramas or Heroic Halls of Stone, will now drop Emblems of Conquest instead. Emblems of Conquest can still be converted to Valor or Heroism.
- Both the 10 and 25 player instances of the Crusaders' Coliseum drop a new Emblem of Triumph.
- The heroic dungeon daily quest will now reward 2 Emblems of Triumph and the normal daily dungeon quest will reward 1 Emblem of Triumph.
- The existing achievements to collect 1, 25, 50, etc. Emblems of Heroism, Valor, and Conquest have been converted to Feats of Strength since Heroism and Valor Emblems are no longer attainable.
So taking all of this into consideration, a player could theoretically get 4 pieces of Tier 8 gear without ever setting foot into Ulduar, simply by grinding out Heroics and getting a couple of lucky drops from Emalon. To get the Tier 8 hat and gloves, you would need a combined total of 116 badges. At roughly four badges per Heroic, that's just shy of 30 Heroics. That sounds like a lot, but when you take into consideration how people got their gear in The Burning Crusade, it really sort of... isn't a lot at all. This is a big step away from what the developers stated they want to do, but as I said, I imagine it's a change made in the interest of encouraging people to continue running Heroics.
Of course, Conquest badges won't be the best of the best in patch 3.2, because we're getting our hands on Emblems of Triumph, the new Tier 9 badges. However, they're doing something differently here, too: Both 10man and 25man versions of the Tier 9 raids will drop the same Emblems, there is no longer a split. That means the 10man version of the raids will be able to get their hands on the same iLevel gear as the 25man version, unless there's some crazy black magic afoot that we won't get to see until we're on the PTR ourselves.
Of course, Emblems aren't even limited to the Tier 9 raids. Someone who has never stepped foot in a raid in their lives can get Tier 9 badge rewards if they're dedicated enough. The daily dungeon quests hand out Emblems of Triumph one or two at a time depending on your chosen difficulty. Someone who has never touched a raid can eventually get Tier 9 badge loot. Heck, someone who has never touched a Heroic can get Tier 9 badge loot. It will just take awhile. If current badge loot is any indicator of the cost of Tier 9 gear, it will take them around 60 days of doing the daily to get a piece of tier gear. That's a long enough time to justify that, I think.
So is this all bad? In the case of the Emblem of Conquest change, I don't think it's bad given the game's current landscape. People aren't running Heroics, and they need to be given a reason to do so. Letting them get Emblems of Conquest will give them reason to do those dungeons. I don't think it's the best possible solution and I hope they come up with something better for the next expansion, but for now? This is probably a good move. Wrath of the Lich King really does not encourage people to do 5-mans, so hopefully this will do it.
In the case of Emblems of Triumph, there doesn't seem to be a 10/25 man split. I've already heard theories that this means there won't be different loot for 10 and 25man raids, but it's far too early to start screaming about that, either for it or against it. Maybe we'll see something like 10man raids getting fewer badges than 25man raids, so it takes the 10man raid longer to get 25man equivalent gear? We don't know, and while this change seems weird, I can't immediately say it's bad. My opinion could quickly change upon seeing the implementation.
Like I said, I see the Emblem of Conquest change as a quick fix, a temporary solution. You can't get the best of the best gear with Emblems of Conquest in patch 3.2, but it's still going to encourage the behavior they initially wanted to discourage. They absolutely need to get people running Heroics again, but is this the way to do it? Long term, I don't think so. Short term, yeah, I can agree with it.
Now, if you'll excuse me, I'm off to calculate roughly how many Heroics and Emalon kills I'll need to get all of my alt 4-piece Tier 8. Add the seven, carry the four, divide by three...
Patch 3.2 will bring about a new 5, 10, and 25 man instance to WoW, and usher in a new 40-man battleground called the Isle of Conquest. WoW.com will have you covered every step of the way, from extensive PTR coverage through the official live release. Check out WoW.com's Guide to Patch 3.2 for all the latest!Filed under: Patches, Analysis / Opinion, Raiding






Reader Comments (Page 1 of 14)
kcirreda Jun 18th 2009 3:54PM
Sounds like a good idea to me but does any1 else think in 3.3 that Emblems of Triumph will be available everywhere but the new T10 emblems?
Neythas Jun 18th 2009 4:21PM
Say hello to the 2.4 of WotLK.
Jon Do Jun 18th 2009 4:45PM
Maybe we should have seen this coming a mile away, after TBC had us farming Kara for BT gear. But after the way it was done in 3.1, it sure feels like another schizophrenic move by Blizzard’s design team.
My main concern is the not-so-subtle re-introduction of grind-for-gear. Because a casual can get a lot of excellent T7 and T8 gear, and Runed Orbs, *if* you are willing grind until your eyeballs glaze over and your fingertips are numb.
As I said on another thread, this seems to be for PvPers to catch up, since casuals don’t need the gear, and progression raiders are getting gear drops from raiding.
Oh well. I’ve been suckered into mindless repetitions and grinds before. Here I go again...
JoeHelfrich Jun 18th 2009 5:13PM
I don't think it's about casuals as much as it's about alts. If you get another character up to 80, you now don't face running heroics to be good enough for Naxx, Naxx to be good enough for Ulduar, and Ulduar to be good enough for 3.2. Just run what you can until you get enough badges.
Fyreman Jun 18th 2009 5:28PM
Thank you duk, you can't compare a video game to any real life scenario, because well, it's a video game, it's made for the purpose of as many people enjoying it for as long as possible. And @ hav, I can almost guarantee that a majority of the player base is not a hardcore raider. I'd like to see some population statistics pertaining to this though, it'd be interesting either way.
Cyanea Jun 19th 2009 11:56AM
I think the fact that a lot of people are missing is that...yes, this change is going to HELP people get through tiers faster and get to current content, but it's not ALL that they have to do. Look at the Conquest vendor. The only slots you can get there are your T8 Helm and Chestpiece, belts, gloves, leggings, and necklaces. You still need a weapon (or weapon and offhand), two rings, trinkets, bracers. Even if you were to convert some of those Conquest badges to Valor and fill as many slots as you can with that gear, you'd still need to run Naxx a few times to fill in the slots if you want to be competitive/contribute to your raid in the next tier. Basically...what it means is, you won't have to farm Naxx for two months straight to think about making progress into Ulduar. If you keep up doing dailies after the patch and stockpile your Triumph badges, you don't have to farm Ulduar for as long to think about getting into the Crusade. It's...an absolutely brilliant move on the part of Blizz.
This change above all else has gotten my guild so excited. We're struggling to clear Naxx on a regular basis. We formed pretty late in 3.0's lifespan, summer has hit us like a sack of bricks, and we're having a hard time filling slots when nobody wants to go to a Naxx run that isn't a guaranteed full-clear in three hours. We assumed that 3.2 was gonna be kind of like a..."side" tier to t8 rather than a full upgrade, so we thought we had more time. We were really worried when we found out that 3.2 was t9, but this news is fanTASTIC. (This change even soothes the burn from the beating that Unholy DKs are getting just a little...)
Dave Jun 19th 2009 12:29PM
DAMN YOU CASUALS!
Darmani Jun 20th 2009 3:22PM
Meh, I'm totally fine with it. It's letting players get into more raids. I know that with this new system, I'll finally be able to get enough gear to hopefully set foot in Ulduar and other raids.
machoflaco Jun 18th 2009 4:22PM
I think it's a good system, because you shouldn't you have to run Ulduar to get T8 gear. Some people don't like raiding for 4 hours, so this is Blizz's way of helping those people.
Aesirite Jun 18th 2009 4:27PM
That's complete BS. Why should someone farming 5 mans be able to get the same gear as someone doing 25 Ulduar. That makes no sense whatsoever.
Ryan Jun 18th 2009 4:30PM
So you shouldn't have to kill the bosses who drop certain loot to get their loot? Granted I don't have a single piece of Ulduar gear and the only person who's at fault there is me for not running Ulduar. Next it will be, why should gold only go to the people who farm it with dailies and working on their professions?
ghhu Jun 18th 2009 4:31PM
Well, one could say - If you don't plan on raiding, then why the hell do you need iLvL 226 gear? They would be justified in saying that, but if you want to stand around Dal and pretend your Leet then who am I to stop you?
For me personally, this change will help me get back into raiding. I quit the game about 5 months ago, and now I have fallen behind the gear curve. I am an experienced raider from pre-nerf T6 to competitive hard mode kills before I quit, and this gives me the chance to catch up and get myself back into raiding.
So thanks Blizz for making it possible to stay competitive. Instead of TBC where the top guilds stayed at the top, and the bottom on the bottom, and those skilled people who were stuck in the bottom guilds couldn't move to the top because of no access...well now the playing field is a bit more level.
/end wall of text
Phorx Jun 18th 2009 4:33PM
What do you need T8 gear for (or even T7) if you don't raid?
alexander5785 Jun 18th 2009 4:34PM
This is complete bullcrap - what is the point of raiding anymore when freakin' sucky players and noobs to the game can get the same gear. GG Blizz - looking forward to SW The Old Republic when it comes out so I can leave this POS game behind.
machoflaco Jun 18th 2009 4:35PM
I got voted down for agreeing with Blizz's change and not whining? Wow, you people are ... interesting...
tatsumasa Jun 18th 2009 4:36PM
so now we can have idiots who have no f***ing clue how to play their class with t8.5 gear (6 pieces for a total of 230 emblems that can be farmed in one or two weeks or heroics+naxx by getting run though/dragged along by guildies/pugs) signing up for the most difficult content in the game saying 'i gotz epix, let me go guiz.'
there is nothing heroic about being a hero in the world of azeroth when the only qualifying factor is that you as a player know how to call tech support to turn on your computer for you.
Mark Jun 18th 2009 4:44PM
No, you got voted down because you believe that little leaguers shouldn't keep score, and because you think that you shouldn't have to work hard to be rewarded. You got voted down because you believe that it's ok if you're bad at something, as long as you're bad at it for a long time.
havitech Jun 18th 2009 4:47PM
Are people still complaining about raids not being accessible enough? The problem that I think Blizzard is trying to fix is that raiders have no incentive to enter heroics, not that non-raiders can't get tier pieces. Yes, I understand that with enough dedication, a player can obtain tier gear without ever running a raid, but I don't believe Blizzard intends for that to be an alternate gear path.
Having said that, I welcome these changes. I'll finally be able to convince guildies to run heroics with my alts. Heck, I'll probably even start running them on my main to supplement my raiding.
jfofla Jun 18th 2009 4:47PM
Remember, the Hardcores are very vocal, and their ego is hurting right now.
They have realized that the game now belongs to the casuals, and that does not feel good.
Bottomline, casuals far outnumber hardcores, and last time I checked, we pay the same money each month. That makes casuals far more important as a customer base.
Get used to it
Fyreman Jun 18th 2009 4:50PM
I totally agree Macho, some people don't like sitting in front of their computer for 4+ hours at a time and that's currently the only way to get most of the best gear in the game. People like us should be able to earn it a little at a time and be able to see all the end game instances. WoW is changing, sucks that we have to listen to all the "hardcore" players whine about it all the time.