Patch 3.2 changes the tiered Emblem system
There are a lot of things in the patch 3.2 test realm notes that jumped out at me, but the changes to the Emblem system seem like an especially big deal. The developers made it quite clear that they wanted a tiered token system in Wrath of the Lich King, they didn't want players just farming Heroics all day and night to get the best possible gear. In patch 3.2, it looks like they're backing off on that pretty heavily, likely an attempt to reignite interest in running Heroics. If you haven't seen the patch notes, here are the points I'm referring to:- Any dungeons that previously dropped Emblems of Heroism or Valor, such as Naxxramas or Heroic Halls of Stone, will now drop Emblems of Conquest instead. Emblems of Conquest can still be converted to Valor or Heroism.
- Both the 10 and 25 player instances of the Crusaders' Coliseum drop a new Emblem of Triumph.
- The heroic dungeon daily quest will now reward 2 Emblems of Triumph and the normal daily dungeon quest will reward 1 Emblem of Triumph.
- The existing achievements to collect 1, 25, 50, etc. Emblems of Heroism, Valor, and Conquest have been converted to Feats of Strength since Heroism and Valor Emblems are no longer attainable.
So taking all of this into consideration, a player could theoretically get 4 pieces of Tier 8 gear without ever setting foot into Ulduar, simply by grinding out Heroics and getting a couple of lucky drops from Emalon. To get the Tier 8 hat and gloves, you would need a combined total of 116 badges. At roughly four badges per Heroic, that's just shy of 30 Heroics. That sounds like a lot, but when you take into consideration how people got their gear in The Burning Crusade, it really sort of... isn't a lot at all. This is a big step away from what the developers stated they want to do, but as I said, I imagine it's a change made in the interest of encouraging people to continue running Heroics.
Of course, Conquest badges won't be the best of the best in patch 3.2, because we're getting our hands on Emblems of Triumph, the new Tier 9 badges. However, they're doing something differently here, too: Both 10man and 25man versions of the Tier 9 raids will drop the same Emblems, there is no longer a split. That means the 10man version of the raids will be able to get their hands on the same iLevel gear as the 25man version, unless there's some crazy black magic afoot that we won't get to see until we're on the PTR ourselves.
Of course, Emblems aren't even limited to the Tier 9 raids. Someone who has never stepped foot in a raid in their lives can get Tier 9 badge rewards if they're dedicated enough. The daily dungeon quests hand out Emblems of Triumph one or two at a time depending on your chosen difficulty. Someone who has never touched a raid can eventually get Tier 9 badge loot. Heck, someone who has never touched a Heroic can get Tier 9 badge loot. It will just take awhile. If current badge loot is any indicator of the cost of Tier 9 gear, it will take them around 60 days of doing the daily to get a piece of tier gear. That's a long enough time to justify that, I think.
So is this all bad? In the case of the Emblem of Conquest change, I don't think it's bad given the game's current landscape. People aren't running Heroics, and they need to be given a reason to do so. Letting them get Emblems of Conquest will give them reason to do those dungeons. I don't think it's the best possible solution and I hope they come up with something better for the next expansion, but for now? This is probably a good move. Wrath of the Lich King really does not encourage people to do 5-mans, so hopefully this will do it.
In the case of Emblems of Triumph, there doesn't seem to be a 10/25 man split. I've already heard theories that this means there won't be different loot for 10 and 25man raids, but it's far too early to start screaming about that, either for it or against it. Maybe we'll see something like 10man raids getting fewer badges than 25man raids, so it takes the 10man raid longer to get 25man equivalent gear? We don't know, and while this change seems weird, I can't immediately say it's bad. My opinion could quickly change upon seeing the implementation.
Like I said, I see the Emblem of Conquest change as a quick fix, a temporary solution. You can't get the best of the best gear with Emblems of Conquest in patch 3.2, but it's still going to encourage the behavior they initially wanted to discourage. They absolutely need to get people running Heroics again, but is this the way to do it? Long term, I don't think so. Short term, yeah, I can agree with it.
Now, if you'll excuse me, I'm off to calculate roughly how many Heroics and Emalon kills I'll need to get all of my alt 4-piece Tier 8. Add the seven, carry the four, divide by three...
Patch 3.2 will bring about a new 5, 10, and 25 man instance to WoW, and usher in a new 40-man battleground called the Isle of Conquest. WoW.com will have you covered every step of the way, from extensive PTR coverage through the official live release. Check out WoW.com's Guide to Patch 3.2 for all the latest!Filed under: Patches, Analysis / Opinion, Raiding
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Reader Comments (Page 14 of 14)
kshaup07 Aug 3rd 2009 6:32AM
you say you dont want to spend 4 hour in front of your computer to raid... but then you go on to say you want to see endgame instances... this doesnt make sense to me.
idk if you think that end game instances or raids are like heroics but theyre not... they take time and dedication. And to go with the other people if youre only a casual player why do you need the gear of a hardcore player? so you can feel special in your purples that you would never be able to get? and i say you wouldnt get because half of you can't play your class.
i think this is ridiculous, give them t7 gear for heroics ... not t8 and probably eventually t9 and so forth.
Jason Aug 4th 2009 11:36AM
I'm much more in favor against this. People that do raids should get better gear. Blizzard said they wanted more people to do heroics. Well, if you can get all this gear from heroic 5 mans, why would anyone bother with Ulduar? I thought the tiered loot system was a good one. Harder raid, better rewards. And on my server, you see spam in Dalaran all the time about someone running 5 man heroics. The heroic daily quest was a good way for me to get out there and do heroics, and it worked. This change will make them TOO common.
Man Blizzard, what's going on D:
cong madajewski Aug 4th 2009 11:59AM
What about my 50 heroism badges? This is so stupid that now Heroism badges are not attainable, I can't spend these 50 badges in anyway useful because the Hero Chest is 80 badges. I'm furious !
DoctorFate Aug 4th 2009 3:13PM
I think the perception of a lot of players is warped when it comes to what "effort" is and what is "earned."
Anyone remember in the not too distant past when S2 pvp and similar gear was referred to as "welfare epics"? I cant imagine how someone would think that grinding endless, mind-numbing hours of battlegrounds to accumulate points in order to get the gear was somehow easier than clicking accept to join a raid group and type /roll or trade in dkp points when a boss was downed. Case in point (example from BC but the point is still valid): A fresh 70 was taken into BT literally minutes after turning 70 by guild mates solely for the purpose of gearing him. Later on he came out with several epics and stood in Shatt talking down to people for being n00bs with "welfare epics." Someone gets a piece of gear in a day, another in a week. Who received welfare?
Heroic bosses won't be dropping Ulduar or even Naxx loot, so I don't see how it "hurts the soul of the game." If anything, it will give a reason for casuals to get busy again and working toward some gear. Perhaps Blizz intended that if "n00bs" run heroics day after day they may just absorb enough player skills to be considered useful in a raid environment?
In conclusion, Wow is a great game but it remains a game. If you feel disrespected or upset because someone else has the same gear as you, turn your computer off and go for a walk. It will do you a world of good.
cong madajewski Aug 4th 2009 5:58PM
You assume that ALL "noobs" run heroics day after day they may NEVER absorb enough player skill to be considered useful in a raid environment. You were noob before you run raid so why dis new players.