Patch 3.2: More profession changes

We've picked up some more details about professions in Patch 3.2. Some of the changes were covered a few days ago by Eliah. The notes made today elaborate more on engineering, alchemy, fishing and cooking changes.
Alchemy
- Stackable potions now stack to 20.
- Five new epic gem transmute recipes are available from the Northrend trainer. The recipe for transmuting a Cardinal Ruby can be learned from a quest, given by Linzy Blackbolt in Dalaran.
- Rage potions can now be used by druids.
I have an entire guild bank tab filled with nothing but Mana Injectors. I was both saddened and delighted when I heard that potions now stack to 20. Big plus to Potion of Speed and Potion of Wild Magic since those will be stackable now. But are they going to be completely useless? Nope! Wait until you see the Engineering changes. It means I don't have to make any more injectors! New epic gem transmutes are on the way too!
More profession changes after the jump.
Cooking
- Blackened Dragonfin Recipe: Now only requires 1 Dragonfin Angelfish.
- Chef's Hat is now superior-quality and allows the chef to cook faster.
- Drop rate for recipes from the Outland Daily Cooking quests increased.
- A chance for a bonus Dalaran Cooking Token from the Spice Bag has increased.
- Captain Rumsey's Lager recipe can now be randomly found in the quest reward Crate, Barrel, or Spice Bag from the cooking dailies.
My first thought looking at the cooking changes is that I'm going to have to go and pick up a Chef's Hat now. Faster Fish Feasts? Yes please!
Engineering
- Added a schematic for a Goblin Welding Beam that can heal friendly mechanical units.
- Alarm-o-Bot functionality changed. Materials required reduced.
- Box of Bombs no longer requires an anvil.
- Doubled the duration on Nitro Boosts.
- Increased benefits from Hyperspeed Accelerators, Hand-Mounted Pyro Rocket and Reticulated Armor Webbing glove modifications.
- Increased the passive bonus provided by Springy Arachnoweave, Flexweave Underlay and Nitro Boosts.
- Increased siege damage caused by Saronite Bombs and the Global Thermal Sapper Charge.
- The Ultrasafe Bullet Machine and Saronite Arrow Maker schematics have been simplified to create a full stack of the appropriate ammunition. No longer requires an anvil. Reduced the materials required to make this ammunition.
- Mote Extractor now has innate tracking for gas clouds while it is in your inventory. Tracking of gas clouds has been removed from goggles.
- Potion Injectors now increase the amount gained by 25% when used by engineers. Quantity produced by recipes for Runic Healing and Mana Injectors has been increased.
- Significantly reduced the cooldown on MOLL-E.
- Spynocular belt enchantment changed to a Brassbolt Rebreather, allowing engineers to breathe underwater.
- Transporter devices are no longer classified as trinkets and can be used directly from your inventory.
- Reduced the materials needed to create all engineering Dragonlings, and reduced their cooldowns, although they still cannot be used in Arenas.
Here we go! The most hotly debated profession gets several changes to it. I mentioned earlier about the changes to potion injectors. It seems like engineers who use injectors now get a bonus out of it. As a healer, I can't help but wonder if that alone is worth a profession switch. Then I remembered what a grind leveling engineering was and thought better of it. But at least injectors aren't going to be completely useless anymore.
Fishing
- Players with 300 or higher cooking have a chance to find a Waterlogged Recipe in the Bag of Fishing Treasures awarded by the Northrend fishing dailies. This item can be traded to other players and rewards several Dalaran Cooking Rewards when turned in.
Inscription
- Added a new Glyph of Claw for young feral druids who haven't yet obtained Mangle. Inscribers can learn this glyph from the trainer.
- Master's Inscriptions increased.
Leatherworking
- Added recipe for Heavy Knothide Leather to Leatherworking trainers (rather than a vendor recipe). Changed several recipes to use Heavy Knothide Leather instead of regular Leather.
Patch 3.2 will bring about a new 5, 10, and 25 man instance to WoW, and usher in a new 40-man battleground called the Isle of Conquest. WoW.com will have you covered every step of the way, from extensive PTR coverage through the official live release. Check out WoW.com's Guide to Patch 3.2 for all the latest!Filed under: Herbalism, Buffs, Patches, Enchanting, Leatherworking, Engineering, Cooking, Alchemy, Fishing, Inscription






Reader Comments (Page 1 of 3)
Blasterion Jun 18th 2009 5:24PM
@ Engineer ammo change
A big step foward for the hunters
volicio Jun 18th 2009 6:03PM
^This. I'm also excited about this "Significantly reduced the cooldown on MOLL-E.", this "Mote Extractor now has innate tracking for gas clouds while it is in your inventory. Tracking of gas clouds has been removed from goggles.", and this "Potion Injectors now increase the amount gained by 25% when used by engineers. Quantity produced by recipes for Runic Healing and Mana Injectors has been increased."
The fist and the last mean I can probably make more money mining, and I can finaly change my helm out when my T7 token drops for me. The Potion and the Ammo change means my guild will be able to raid that much faster.
Funny story about ammo, I ran out of arrows mid fight on KT last week, and saved my self by dropping a scrapbot down and buying a few hundred arrows for the last of the fight.
Ringo Flinthammer Jun 18th 2009 7:36PM
You could always ditch your goggles. The belt tinker that lets you see gas clouds doesn't interfere with having a belt buckle.
Endless Jun 19th 2009 9:45AM
I'm actually unhappy about cloud tracking being removed from the goggles. After removing stealth detection, it's one less reason to wear those nifty goggles. Are we supposed to wear them just for their sheer coolness factor, or what? At least they should boost their stats so they can compete with other epic helmets.
Maybe they could add some on-use effect like hunter's Eagle Eye, instead of that lame, no-good spyglass effect?
Boz Jun 19th 2009 1:39PM
Cloud tracking is NOT being removed from the goggles, it is being added to the Mote Extractor. It does not make the goggles any better or worse than they were before, it merely makes this feature redundant.
Ragnorax Jun 21st 2009 5:13AM
[Tracking of gas clouds has been removed from goggles. ] To quote the article and patch notes.
futility Jun 18th 2009 5:25PM
and for blacksmiths...
Falcon6 Jun 18th 2009 5:27PM
Blacksmithing's kind of hard to upgrade now that you got epic gems you can fill out on those sockets. If they added a new socket as well, that might just be a bit too OP. Even more-so if they add a meta socket of all things.
futility Jun 18th 2009 5:50PM
I'm just sad that blacksmithing out of all the professions is really more like a hobby
tzi Jun 18th 2009 6:09PM
The whole reason all the other professions got a buff was to keep them in line with blacksmithing once epic gems are released, so I don't think we'll see a buff there.
peagle Jun 18th 2009 5:27PM
Rather than making those potions stack to 20, why didnt they just enable engineers to make injectors for them? Yay for the changes over all though :)
Chris Jun 18th 2009 5:39PM
So, as far as Engineers go, the new Argent tournament squire that can be a portable bank, but Engineers can't make the portabel bank? I dont understand. We have the Scrapbot vendor, the portabel mailbox, but no bank? Blizz really does hate engineers.
Chris Jun 18th 2009 5:39PM
The potion injectors that Engineers make can be used by anyone.
Gnosh Jun 19th 2009 9:54AM
@Chris-
So, wait. Everyone can get that porta-bank snot-nosed kid. But because no one has to pay YOU to use it, blizzard hates YOU?
Hierakles Jun 18th 2009 5:31PM
I just saw those engineering changes, and my jaw dropped.
Nick S Jun 18th 2009 6:06PM
I think my calendar is on the wrong page... it definitely says "June" but it's gotta be April 1st.
Frizzlefry Jun 18th 2009 5:37PM
Not trying to pooh-pooh the engy changes, but, let's take a moment to look at the goggles. 440 Engy to craft the nice ones now, stealth detection is gone from them, and now gas cloud detection is gone too. I don't mind the gas cloud detection, as I've had a mote extractor since as soon as I could make one, but I'm still cranky about losing stealth detection, as I play on a PVP server.
So, tell me Blizz, when are you going to start stripping spellpower off of my gogs?
Microtonal Jun 18th 2009 5:39PM
"The Ultrasafe Bullet Machine and Saronite Arrow Maker schematics have been simplified to create a full stack of the appropriate ammunition. No longer requires an anvil. Reduced the materials required to make this ammunition."
I wish this were worded more clearly. Currently, a full ammo box makes two stacks of 1000 arrows/bullets. Does this change mean that it will now only make one stack per box, or does it mean that instead of having 10 charges of 200 ammo per, it will now be two charges of 1000 ammo per? The "reduced materials" line suggests the former, but it's still too ambiguous for me to be sure.
Microtonal Jun 18th 2009 5:42PM
On closer reading, I think what it means is that instead of making a box of any kind, the schematics will just make 1000 of the actual bullets/arrows themselves. I guess that's OK, but I certainly hope the materials requirements are cut in half to compensate for only making half the stuff.
vazhkatsi Jun 18th 2009 6:18PM
5 charges of 200 each =1000
where are you getting 2k?