Raid Rx: How to read healing parses (or meters), Part 2
Cross player comparison
I'm a law student. One of the fundamental things I've learned is that like cases with similar circumstances should have like judgments. Taking that philosophy and applying it to WoW for a moment, I tend to use a lot of relativity to gauge healers. Gauging healers is not a one day affair. It's something that requires multiple parses to read effectively. Unlike for DPS players, healers don't exactly have a Patchwerk test they can call their own. Mimiron's phase 2 is the closest thing to a healing test so far that I can see. The ideal test is an encounter which deals an incredible amount of raid wide damage.
So let's use a real world example. Let's compare my performance with that of another Discipline Priest. When you're doing a direct comparison, you want to try to minimize as many variables as possible. Analyze the same fights. Use the same classes and specs. Try to match up the times as best as possible. A fight that takes player A 10 minutes to do versus a fight that takes player B 15 minutes to do is one case. Player B is going to have to cast more spells resulting in more healing.
Now we look at both players individually to see what they're doing.
Here's my parse again followed by that of a different Discipline Priest. The encounter we're both looking at is strictly Mimiron. My parse is on top, Disc Priest two is on the bottom. We'll refer to her as Andromeda.


The first thing your eyes are going to cue in on is the numbers on the bottom row. Those are a summary of totals (or averages depending on what you're looking at).
I got dominated. That's probably what you're thinking. You're absolutely right. Andromeda's healing done is increased by by 50% in the totals.
Well why is that? Let's say gear is not a factor and that we're both packing Tier 8 four piece sets.
Cast sequence
The most glaringly obvious differences are spells cast! I trounce Andromeda in shields used. We're roughly the same on Penance. The biggest factor is Prayer of Healing. Andromeda has it hit 66 times.
I did 3.
More Prayer of Healing casts means higher chances of Divine Aegis procs as well. This confirms it. Andromeda's Divine Aegis procs 115 times versus my 51.
Glyphs
Glyphs can make a huge difference over the long run. I was chatting with a colleague in a comparison between two Resto Shamans. One had Healing Stream as a glyph and the other didn't. The effectiveness was clear as night and day. In this case, I used a wrong spec that didn't have Glyph of PW:S while Andromeda's did.
Fight time
I mentioned it earlier but I wanted to reiterate it again. The duration in fights is another factor you want to consider. In this case, the Mimiron kill I was in took ~10 minutes. Andromeda's took 12. The longer it takes, the more spells that have to go off.
Player deaths
What these pages don't show you is player deaths. Our Mimiron kill was flawless. We didn't lose a player (thanks to the phase 4 nerfs mostly). Andromeda's raid lost 10 players throughout the fight. If another healer dies, every other healer has to pick up the slack.
Style differences
I'm extremely liberal with my shield use. Note the averages between Andromeda's parse and my own. My shield average was 2233. Hers was 4477. Why is that number so large? Just because I cast a shield on a player doesn't necessarily mean it's going to be consumed entirely. Andromeda stayed on target on her tank at all times. I deviated often (and shield clothies like mad so they don't die). Sometimes my shields will simply wear off and not activate even though I did cast them.
When you're reading healing meters, you're essentially looking at a painting that can be interpreted in multiple ways. What you will see is a full breakdown of what happened. Context is especially important. You know what happened. But you have to understand why it happens. Before you can make adjustments to your healers, you need to know what they're doing and their reasoning behind it.
In this case, we have a paranoid, raid preserving Discipline Priest followed by a strictly devout, tank healing Discipline Priest. In both cases, Mimiron was downed with varying casualties (clean versus messy).
It takes a lot of practice to read healing parses and to understand what they say. Hopefully this will help give you some pointers and some things to think about!
Want some more advice for working with the healers in your guild? Raid Rx has you covered with all there is to know! Looking for less healer-centric raiding advice? Take a look at our raiding column Ready Check.






Reader Comments (Page 1 of 1)
Averna Jun 18th 2009 1:14PM
Signing up for my World of Logs account right now. I wish I'd known about this longer lol. I hate recount and being disc I hate when people link healing meters.
Hendrata Jun 18th 2009 1:54PM
Exactly. Everytime someone asks for a healing meter or posts one in the raid chat, I immediately label him/her as a bad healer. If you really know what you're doing, you then know that healing meter means NOTHING.
Gridneo Jun 18th 2009 1:59PM
Yea, we've been using WoL for a while now... It's funny to see the flatline on the graph when people die. Love it. I wish they would add Overhealing to the main window display though for Healers.
I'm the healing lead, and we issues with taking a consistent crew with us. It's like I have to switch people around for different things each time we raid. *Sigh*. Being the solo Druid healer my numbers are top 3, but vary drastically. I usually do Pally/Druid or Pally/Priest on the MTs with a Holy on the OT. With that setup, I know my Tanks aren't going to drop. That leaves a Holy or 2 and Shammy on the Raid. GS Holy Priests kow their Tanks to focus though; just in case. Obviously my numbers would be bigger if I was raid healing with Rejuv/WG, but I sneak them in when I can. Biggest part of that is figuring out how to be the most effective, while letting my healers tackle the roles they'd like to...
Gridneo Jun 18th 2009 2:02PM
And no I don't care about Overhealing and/or low Disc Priest #s (when Shields aren't a part of the logs... They were never reflected on WWS, but Wowmeters and WoL do)... Do your job, live, and succeed overall, and I'm happy. We're to the point where we normally blame the DPS or the tanks if they die; it's definitely not the Healers' fault.
swampsquatch Jun 18th 2009 2:22PM
One thing you touched on but didn't fully explain, that all healers and raiders should know (especially when looking at a meter like recount) is, remember the roles the healers are assigned to. For example if a Disc Priest is assigned as MT heals and they STICK TO THAT, expect them to be under the druid and shaman raid heals. It is so frustrating when people link healing meters and act like they mean something.
Janaa Jun 18th 2009 5:08PM
One of the biggest frustrations I'm having as a Paladin with heal meters is my heals being stomped. Constantly. While this may not be as big an issue in srs-bsns guilds where people trust the MT healer to know what he's doing, in all of my guild runs and pugs, the other healers are simply blindly clicking whatever grid frame needs heals.
On any serious fight where the tank is taking a lot of damage, I'm spamming holy light the whole time. Now if any of the other healing classes (which all have shorter heal casts) clicks the MT grid frame, their heal is going off before mine - voila, 90% of that holy light is overheal. Okay, hit Holy Light again, tank takes damage, priest heals, HoL goes off - 95% overheal.
Why can't they just HoT and be done with it? They don't think my heal is coming? All I'm doing is healing the tank. I have 89% mana. It's coming. This leads to a situation where the only heals of mine that don't appear as overheal are Holy Shocks.. so then it looks like all the healing you're doing is Holy Shock'ing, and you're screamed down for your uber-nubness. (Tank takes a heavy hit, Holy Shock to restore half their health - 0% overheal, start casting Holy Light, the priest/druid/shamans/off-heal pally heal goes off restoring tank to full health, half a second later Holy Light finishes casting - 100% overheal. GG)
I'm all for FoL spamming, and on fights where the tank only takes moderate damage and I'll I have to do is FoL spam, then with the short heal time, meters actually show the pally doing something useful. However, as long as other classes can stomp all over Holy Light (the big heal that takes care of the big damage that pallys are famous for) and this can't be reflected in meters - I'll have trouble getting represented.
At least you priests have mods which record mitigation/bubbles so you can spew out "but I mitigated 600,000 damage on that fight" and everyone just nods their head dumbly "oh yeah ok". But give me a mod where I can show "but the scrub priest kept throwing short-cast heals on the tank before my Holy Lights went off." HoTs are fine. Anything else, up against a pally, is rude.
Disclaimer: As I said initially, I don't expect this is a problem in serious guilds. I never had this trouble in my srs BC-endgame guild. Since dropping the hardcore guild (due to personal commitments) and going with newbies and pugs a lot more, heal-stomping has become a massive problem for my pally, esp. with the lack of HoTs.
Janaa Jun 18th 2009 5:20PM
Addendum:
I should clarify, my point in this is not that pally heals should be changed, or anything like that. I'm just saying that frequently meters, and WWS, are completely useless in reflection of Paladin healing and while they're great for measuring the ability of a player to liberally apply HoTs and bubbles, they provide very little reflection of the "ability" of a Paladin healer, since their ability is rarely ever being tested.
Many Paladins will be able to attest to the fact that, with the number of HoTs, group-heals and grid-clickers flying around, we can easily go a 25-man boss with our sole job being targetting the tank and filling up the OverHeals meter.
Unfortunately, the solution for Paladins isn't simply to include OverHeals as their heals, or we'd just sit their overhealing intentionally - wasting mana. I don't really know what the solution is. Any ideas?
In b4 "l2p nub".
Vixmater Jun 19th 2009 3:05PM
The "solution" is to understand that healing isn't an individual job. Sure, you may be "the tank healer", but that doesn't mean you're the only person who's ever allowed to heal the tank. You talked about the scrub priest who throws out short-cast heals, so I'll address the scrub paladin who doesn't understand what's going on behind the scenes.
Tanks stand in melee range. So do melee DPS classes. Melee DPS classes often take damage, particularly AoE damage, which requires healing. What better way to heal AoE damage than with AoE heals like CoH, PoH, and Divine Hymn? If you group your tanks together with other players who are likely to be in melee range of the boss (like off-tanks and melee DPS), there's a good chance one of those AoE heals is going to hit the tank before your heal does.
If that's not what's happening (it probably is, but I'll entertain other ideas as well), then you're probably dealing with a smart priest who is casting PoM on the tank as the most foolproof way of getting the most bang for his/her buck. See, I can cast PoM and never get any healing from it if the original target never takes damage. Casting a PoM that never heals is a huge waste of mana. Getting even one heal makes it worth it, so a good priest will hit the tank with it. When it hits, that triggers all sorts of RNG action that can give us mana regen, haste, spell power, a free FH, etc.
Finally, I'll address the issue of the stubborn priest who just spams FH on the tank. Yes, that's not a smart strategy. I hate to say it, but if you're killing bosses in this fashion, maybe you just aren't needed as a healer.
Celeane Jun 18th 2009 6:28PM
Ugh, the pugs on my server have a new trend-performance based loot. I wish they would all read this...until they get a clue, I will not be healing pugs.
Janaa Jun 19th 2009 10:29PM
On the contrary, I do know whats going on behind the scenes. I never implied that the person on MT heals should be the only person healing the MT. I spoke specifically of holy-light being stomed. Every other heal in the game except 2 group heals, are faster than holy light, yet for heavy-damage fights its the heal paladins are casting the most.
As my disclaimer stated - I'm also not talking about serious raiding guilds where people know when to and when not to stomp a Holy Light, I'm talking about situations paladins come up against in the majority pug/casual runs. It is almost impossible for a Paladin to top heal meters up against any decent healer of any other class in a raiding situation. I'm not saying Pallys should need to (as my post explained) but simply that the meters are useless in that regard. However, pallys are often treated as sub-par healers simply because their heals APPEAR very low, their overheals are very high, and their holy shocks are the only things actually making it onto the healing meters. Its a situation created by other healers, not any lack of skill on the Paladins part.
As you don't play a Paladin, you're not actually familiar with this topic. You took exception to one line in my post and decided I didn't know what I was I was talking about. In this situation however, I do, and you don't. Please see the replies on Page 1 of this post for other Paladins who are all too familiar with the causes and faults of the shortfall in pallys vs healing meters.
Janaa Jun 19th 2009 10:30PM
And yes, this was a reply to Vixmater above. >