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Reader Comments (Page 1 of 1)
6-18-2009 @ 1:43PM
niko said...
tons of changes.
Kinda sucks if you play one class consistently... always having to re-tool your playstyle is only fun the first four times.
I'm not hatin', but it's just wild how often the classes' balance/design philosophy has changed so much. Honestly, I'm not sure how they can make such sweeping changes so regularly and still have even a semblance of what makes your class "your class".
Forget balance, I'm just talking about playing your character...
Reply
6-18-2009 @ 2:35PM
Summer said...
This is exactly why I can't keep a main. They make massive class mechanic changes, I lose interest and move on to another character.
6-18-2009 @ 4:46PM
Budokan said...
This times 10000000 to the power of 100.
6-18-2009 @ 7:07PM
Psy said...
This is why I'm not worried about any nerfs or buffs to the Retribution tree. I like playing as a Paladin, regardless if I'm OP or not. It's fun so I'll keep playing mine.
6-18-2009 @ 10:50PM
mitch said...
Hah, I just said this on Guild chat before I read the comments. Each patch is like a new god damn expansion for some classes. The mechanics and play styles have been ripped and torn so bloody much that as soon as I settle into a comfortable rhythm the turn it upside down.
I think 3 years after starting my beloved pally it may finally be time to hang up the boots.
6-19-2009 @ 4:16AM
Hagu said...
It's just bad business. i think all these class changes are significantly reducing how much people identify with their toon. It's not just some selection you make with the console controller. It is something you spent ??? hours leveling. At the end of the journey, the toon you end up with should be close to what you expected when you began the journey.
7-06-2009 @ 1:25PM
ddhwy said...
Too be honest it seems like a lot less changes than people were making out... the real change they need to make is to the bubble! Say -50% healing done to the paladin and -50% casting speed +50% time between attacks and to global cooldown. Otherwise there is massive difference in fights between classes that can and can't dispel it or iceblock / vanish throughout its duration. This is the change that needs to be make to stop retardins walking through all other classes.
Or maybe change it so you have to put some thought into the talents and 0/5/66 isn't a viable pve / pvp build!
7-06-2009 @ 9:10PM
Continuum6 said...
Yep. I started WoW as a warlock around patch 2.3. He's now 80 and has been for some time. I've had ample opportunity to experience endgame PvP and PvE and I have loved him. But i think i've hung up the cloak and demons in my WoW closet for now.
Felguard builds are fun, but useless in a world of weak pets in PvP and massive AoE in PvE. (Amen, patch 3.2 Fel Domination changes!! :D )
Destro has always had a fun feel, and i like it, except after using it as a main spec for several months, i can firmly agree that it plays like a broken, third-rate mage. (Hello! Fire Mage already exists. Is there any other class that has an identical spec to some other class? i'm not sure, but i don't think so. I personally feel that having one warlock spec be a copy of a mage spec is just... wrong somehow.)
Affliction: it's a spec about DoTs. If you take away some DoTs, making it easier and faster to dispell my attacks in PvP (less debuffs to remove), then please... PLEASE make them hit harder. really hard. Like give me something like shadow priests where my target has their movement speed automatically slowed (apply CoEx) when a target with Corr, CoA, and UA is being drained by me.
And frankly, all warlock specs suffer with mages in the AoE damage > casting times war of Ulduar and even Naxx PvE. Movement fights and raid-wide damage makes casting DPS suck it's own sad, scrawny rear end.
Have an 80 druid and DK. They are getting all my play time lately and for the foreseeable future. The little warlock inside me dies a little more every day. Bring him back, Blizz.