Skip to Content
6-18-2009 @ 1:44PM
I'm a Prot Paladin and love these changes. i keep being told I'm not strong enough and haven't felt it, so makign me a better tank is awesome!
6-18-2009 @ 1:49PM
6-18-2009 @ 2:27PM
This is a huge change for Prot! Prot Pallies are fine for general purpose tanking currently, but this is the one area where they were completely left in the dust (and for all intents and purposes in Wrath it is the only area where tank selection matters). Prot paladins will be a viable option for progression tanking now.The only weakness prot pallies continue to have after this change would be an ability to dish out spiky AoE damage (Like, howling blast, thunder clap, swipe) which helps on multi-mob pick up and AoE tanking with movement. For sustained stationary AoE threat pallies are, and have been fine.I suppose smaller health pools is still somewhat of an issue, but pallies have very high passive mitigation (15% reduction of all damage from talents, and an additional 6% of magic damage), coupled with a permanent shield wall for anything that would reduce their health below 35% makes this even more impressive.DKs will still be king, but prot pallies are probably going to be in a better spot than warriors and druids now.
6-18-2009 @ 3:37PM
The AD and BoSanc changes sound good, but the Exorcism change is a nerf for tanks.If it's not instant-cast, it's not going in my rotation. (It will only be useful for pulling, perhaps)I'd rather see Exorcism look something like this:1) Instant-cast2) 100% crit chance against Undead3) 0% crit chance against players/pets4) Art of War procs increase crit chance by 50%
6-18-2009 @ 3:50PM
Oh, and what ever happened to making Prot more viable in PVP?Exorcism will only be useful for Ret Pallies.With these Prot changes, I guess I'll be 2- or 3-shotted instead of 1.=P
6-18-2009 @ 3:59PM
As much as I like the change to AD, it is unfortunately the wrong change and not enough. It is not, repeat NOT, a cooldown that you can use. The reason we are the last tank chosen for progression is that the other tanks can time their cooldowns to get them through a rough patch. One healer not doing his job or having to run out of range and our "Last Stand" is used up and gone when we need it, whether we chose to use it or not. This is NOT IN ANY WAY A LAST STAND EFFECT. This change makes it a passive Guardian Spirit effect, which is nice, but is decidedly NOT a tanking cooldown. I really don't care if tanking starts feeling more homogeneous. Blizzard says they do, but they really don't either, otherwise they wouldn't have made the sweeping changes they did when LK launched. All I care about is being able to do my job as well as some other class. The fact that they can handle progression content better than I can, not because of their ability but because they have better buttons to push, is BAD DESIGN. This change has no bearing on that.
6-18-2009 @ 4:32PM
@Heilig:Well it actually is just as good as an on use ability for planned use to survive a particular boss ability. If as you say, healers let you drop and the 2 minute cooldown is in effect when you were going to need it for the boss ability that just means the healers caused the wipe, not your class. A warrior needing to use last stand would have simply died. Instead you lived long enough to die when you were planning on using the ability. What's the difference?I'd go so far as to say it is vastly superior to last stand because it can be used to save the paladin from a single hit that would one shot a warrior even if they had last stand up. This ability will be only the second added to the game to provide this kind of ability, and the first time a tank has it inherently (rather than needing it to be cast on them by a healer). The only other ability that exists that can completely avert death is guardian spirit.I for one am going to love this ability in PvP. Prot PvP healing is getting to be more and more attractive every day (massive damage reduction, 20 cooldown on stun, 30% larger crit heals, 30% of stamina converted to SP, unlimited mana regen on demand). I strongly recommend that blizzard rework the talent that converts stamina into SP.
6-18-2009 @ 11:41PM
Isn't Divine Protection a castable savior like Last Stand?
7-06-2009 @ 1:25PM
thing that needs to be done to make palas and warriors better boss tanks is to change block so it gives an additional % wise damage reduction in addition to its normal effect (reducing the normal effect to compensate) e.g. -30% damage from a blocked attack and then the mitigation of ### damage from the block itself is applied. Giving more block value on items doesn't solve the problem... and creates a new problem of warriors with block sets being able to crit 10k on shield slams
First time? A confirmation email will be sent to you after submitting.
Members enter your username and password.
Enter your AOL or AIM screenname and password.
Please keep your comments relevant to this blog entry. Email addresses are never displayed, but they are required to confirm your comments.
When you enter your name and email address, you'll be sent a link to confirm your comment, and a password. To leave another comment, just use that password.
To create a live link, simply type the URL (including http://) or email address and we will make it a live link for you. You can put up to 3 URLs in your comments. Line breaks and paragraphs are automatically converted — no need to use <p> or <br /> tags.