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Reader Comments (Page 1 of 1)
6-18-2009 @ 1:44PM
darknautilus said...
"Think of it as a Last Stand that you don't have to push."
*Warrior tank walks in*
Hay guys. I heard Last Stand mentioned, what's up?
On a more serious note, I guess I should be glad my warrior can choose when to use Last Stand. I'm really hoping to see some warrior tank love, and have that shield block stuff apply for us as well.
On the other hand, I wasn't aware tankadins were having any sort of trouble in raids. If anything, thus far, they seem to be borderline preferred over many other tanks.
Reply
6-18-2009 @ 1:52PM
Robert M said...
In the Udluar tier they are seen as weak tanks, especially in the hard mode encounters because they dont have nearly the tools to handle the incoming damage.
Over on one of the recent podcasts of rawrbitch, some members of exodus commented on how druids and dks were the preferred tanks because of the health pools, and because of the tanking cooldowns (which could be chained) that DK's were their top choice for hard mode encounters.
http://fatchickstank.blogspot.com/
6-18-2009 @ 1:56PM
Zexro said...
Actually this would be the second Last Stand for us. Divine Intervention is a pally bubble that reduces all damage by 50% for 12 sec we can press whenever.
Divine Sacrifice and Divine Guardian reduces all raid damage by 50% (but normally you Divine Shield to make you immune, not a great idea for tanking), and Hand of Sacrifice takes 30% of each hit off the target and redirects it to you. These last two spells are normally cast by healing or dps pallies but is pretty awesome in a raid setting. I suppose a skilled tank could use these if done correctly, DG at least.
6-18-2009 @ 3:24PM
Osc said...
Zexro what are you talking about. Divine intervention is a buff that kills the pally to make a party member immune to damage for 3 minutes. Divine Protection is the ability that cuts incoming damage in half. But, why you'd compare that to last stand rather than shield wall (which it happens to be identical to) I don't know. Also can't wrap my head around the second paragraph about Divine Sacrifice, it is clearly not a tanking cooldown. Unless you're talking about another pally using it on a tank which is as irrelevant as pain suppression for Prot pally balancing.