What Patch 3.2 means for PvP

Does this mean the death of twinks? Not necessarily. Players can opt to toggle experience gains on and off by going to Behsten in Orgrimmar or Slahtz in Stormwind (best-in-slot, get it?) and ponying up 10 Gold. But wait, there's more! Players who turn off experience gains will only be placed in the same Battleground queues as other players who opt not to gain experience. That's right -- twinks will be facing off against twinks. Twinks who have always contended that it wasn't about the unfair gear advantage will finally get the opportunity to test their mettle against equally geared opponents. Enjoy.
That's just the tip of the iceberg, though. After the jump, we'll take a look at a whole bunch of changes that will impact World of Warcraft PvP from the obvious (Arena and Battleground changes) to the not-so-obvious (item and ability changes). Let's hit it.
Arenas
2v2 is officially dead. Alright, it's technically not dead, but Blizzard took it to some back alley and beat it to an unrecognizable pulp. This little line in the patch notes dealt the beating all by its lonesome: "The newest season of Arena gear can only be purchased if you meet the requirements with your 3 or 5 player team rating." This means that players who want to gear up in the best PvP gear must participate in 3s and 5s. It's an artificial way of boosting participation in the bigger brackets, but it's guaranteed to work.
Ratings obtained in 2v2 is usable to purchase the previous season's gear, however. But given that points gain is lower and queues for the bigger brackets will improve... it's simply better to get at least one more person and play in the 3s. Farewell, poor 2v2, we hardly knew you.
Blizzard also changed the Dalaran Sewers map, increasing its size by 25% and allowing the use of mounts. The horrid crates on the corners of the raised platform which create nightmarish Line-of-Sight problems were also modified both in position and collision. The size increase gives ranged classes more breadth to move around and not as easily get trained by, say, a cleave team. The Ruins of Lordaeron have also been revised somewhat, with the alcoves in the starting chambers removed. I have no idea what that means. What they should really do is have players get shunted out of the rooms and close the doors, similar to the sewer pipes in Dalaran arena. Blizzard has also made the tombstone easier to move around, which should make Line-of-Sight less problematic.Strangely, there's nothing in the patch notes about the Ring of Valor, which has numerous issues -- I've lost matches by being trapped in the bottom of the elevator as it rises -- and is generally abhorred by most Arena players. By most I mean anyone not playing a Hunter. Hunters just hop onto the pillar and pewpew things.
Battlegrounds
While the biggest news about the Battlegrounds is the long-awaited experience gains, Blizzard made a few other changes, too. For one thing, they're now removing Battlegrounds-specific NPCs in major cities, replacing them with a generic Battlemaster whom players can talk to and queue up for any Battleground. It's a cosmetic change and I totally called it wrong when I said that the Isle of Conquest will have new NPCs all over the place. It makes a lot more sense, actually, since if Blizzard adds more Battlegrounds, the war rooms will simply get more and more crowded and confusing.
So say goodbye to NPCs like Adam Eternum and Keldor the Lost, who will now only be seen during their particular Battleground Holiday (in this case, Arathi Basin). It's only natural that some things will fall by the wayside in this pruning and streamlining process -- after all, these NPCs became obsolete after Patch 3.1, when players gained the ability to queue from anywhere in the game. This means I'll need to make that trip to Shattrath with some flowers and send off Yula the Fair, who will only visit once every six weeks now.In the meantime, as those NPCs take extended vacations, Battleground matches themselves will be much, much quicker paced now. Warsong Gulch now has a 20-minute timer, which means the game can actually end in a tie (which happens with some Battlegrounds). Expect more players to participate in this fast-paced map more with the changes.
Other Battlegrounds have been sped up, too, with the resources needed to win in Arathi Basin and Eye of Storm reduced to a mere 1600, down from 2000. It also only takes 8 seconds to take flags in either map as opposed to 10. As Blizzard aimed to balance the length of all Battleground playing times, most matches will last around 20 minutes. That's just freaking awesome. Casual players who have little time to play can gain a lot from playing a few Battleground matches.
Finally, Blizzard has implemented a buff called Honorable Defender, which gives players 50% more Honor when killing enemy players within the vicinity of a Battleground objective in Arathi Basin, Eye of the Storm, and Isle of Conquest. Take that, road fighters! Players will no longer exasperatingly implore mindless combatants to "fight on the flag." It's simply more rewarding to do the right thing.
Little things
While those are the PvP-specific changes, there are plenty of changes across the board that should affect PvP in general. One big one? The mount change that lowers the casting time of land mounts to 1.5 seconds from 3. That's the span of one GCD. This means players can flee or pursue opponents much quicker or get to a particular point in the map in less time. The availability of mounts at an earlier level will also make Battlegrounds a more enjoyable experience for leveling players, particularly in maps such as Arathi Basin.
The class changes will affect PvP, too, but that's an entirely different story altogether. One key point, however, is that pets will scale better with their masters in many aspects. In particular, pets gain 40% of their masters' Resilience, making them much more, uh... resilient targets in PvP. Many changes have been implemented in the past few patches that raised the survivability of pets, and imparted Resilience has been one of the most requested changes since the stat was introduced in The Burning Crusade.
[EDIT: Speaking of Resilience, some commenters reminded me about the small change to Resilience, which now reduces all incoming damage equally. Sorry, did I say small? I meant huge. Gargantuan. This makes Resilience even more important as a stat now. It also guarantees survivability in matches. Whoa.]
Oh, and did you read about the return of faction-specific armor sets? Sure it's from the PvE Argent Tournament, but I'll be darned if that isn't one of the coolest things about Patch 3.2. Maybe we'll see faction-specific PvP gear again, too. You know, just putting that out there.
Filed under: Patches, Blizzard, PvP, Battlegrounds, Arena






Reader Comments (Page 1 of 4)
Silvertip Jun 19th 2009 12:29AM
Time to dust off some of my older toons.....WOOT!
Meijnrr Jun 19th 2009 12:25AM
Hey Zach do you know if the Call to Arms daily quests will still be available to players leveling to 80, or with the new XP during Battlegrounds change they will disappear?
Zach Jun 19th 2009 12:26AM
We have no information on that yet, but it seems unlikely that they'll take them out of the game. Blizzard is trying to make leveling faster for those who want it, after all.
megamogx Jun 19th 2009 12:29AM
2v2 shoulda just been removed instead of nerfed to pointless levels(3v3 n 5v5 can be somewhat balanced so i see why 2v2 has to be axed) and the new win numbers for eye/basin shoulda been 1500 not 1600 for sexy numbers sake...
Squoze Jun 19th 2009 12:29AM
"For one thing, they're now removing Battlegrounds" Major change
Stephen Jun 19th 2009 12:46AM
LoL - That's what I thought he said at first too! I almost fainted.
Redpostit Jun 19th 2009 12:29AM
You forgot to mention how the "reduced damage from dots" effect of resilience is being replaced by "reduced damage from everything", which is obviously a huge buff to resilience... Note, HUGE.
Nick S Jun 18th 2009 8:31PM
Yeah, I have yet to see anyone (except this comment) mention this massive, ridiculous, insane change.
I have 8% overall damage reduction on top of crit and mana drain reduction? YES PLEASE.
Zach Jun 19th 2009 12:30AM
Yeah! I totally missed seeing that -- there's just so much information that came out it was a little hard to digest. Let me put that in there somewhere.
taristo Jun 19th 2009 5:37PM
Can u say resiliance tanking anyone??
WeirdJedi Jun 18th 2009 7:15PM
I do enjoy the honor change and how you will no longer have to deal with twinks as those who bg every now and then will be faced with those that do the same. However, I worry about those queue times. How much xp will be gained is another issue.
I do hate the new 2v2 change. That's the only bracket I play. My friend and I going in whenever we feel like it, not having to worry about when a third person will be online, was probably the best fun I ever had. Now, if the best equipment can be obtained through battlegrounds and not (or also) through arena, that would be a completely different story.
I also enjoy the mount speed change. I can't tell you how many times I stunned someone, ran away, tried to mount, and in the last second they shoot me in the back. Now maybe I stand a chance.
Mickthathick Jun 19th 2009 12:26AM
Idiot.
Valt Jun 18th 2009 7:16PM
Finally, No more hour long turtling by some random bear druid for hour in WsG.
nyctef Jun 19th 2009 12:39AM
He's not turtling, he's just fallen asleep.
Mickthathick Jun 19th 2009 12:38AM
I love all of the changes, especially the shortening of the bg time apsects.
Still not too keen on the except for the changes that affect twinks, while I don't twink myself, I see it as a viable meta-game within WoW and people shouldn't be discouraged from doing it.
That being said, twink vs twink in level 19 AB would be pretty epic :D.
Retropally Jun 19th 2009 12:38AM
Very dissapointed about 2v2 arena changes.
2v2 is easy, yet its easy for casuals to get togeather and do it. Hopefully i'll be able to get a 3v3 team going that can do it on a consistent basis...but if not them i'm afraid my arena days will be over.
Never mind though, gear will be so easy to get come 3.2 its not like it'll matter to me.
Wyred Jun 19th 2009 5:11AM
It's a horrible change. Blizz seems to think that instead of making under-used options more attractive (5v5's) they should make more popular options (2v2's, WG)unattractive by nerfing them. I have a rogue partner with whom I'm currently getting into arena, I've known him a long time and we're in the same guild. We're new to it and learning slowly, but due to our relative noobness and my currently crappy ISP we're not going to get far (hoping to hit 1800, maybe get a wep). I had high hopes of the season to follow though.
We have a 3's team with the only other guy in our guild who was interested, it's not a great comp and he's nowhere near as serious. Now I have to face the idea that our 2's means nothing and have to either bully our 3rd into being more serious, fish trade for a random, or give up on the idea of being competetive in arena. Cheers Blizz, arena participation is already low, why not batter the only bracket casuals are interested in and that shows consistently high numbers. No really, nice one.
tonedeff Jun 19th 2009 12:38AM
This is one of the most exciteding things I have read is coming to wow. I cant wait to see all the twinks cry cause they need to face twinks in bgs!
Alden Jun 19th 2009 12:45AM
Ya. And I twink. And I like this idea...
You think us twinks like seeing a level 11 or a 21 in our BG? The 22 Priest with 400hp of health trying to run our flag? Ya. No. We're happy to be getting rid of some of the non-twinks who can't pvp their way out of a wet paper sack.
I'm looking forward to doing BG's with people who are ore experienced...
If it was about stomping low level toons, I would just park one of my 3 80's in a contested one, and one shot everything... BUT THATS BORING.
Seriously. WE TWINKS LIKE PLAYING OTHER TWINKS. Seriously. We're not just saying this. We don't really get out jollies from killing non-twinks any more than you like parking your 80 hunter with naxx 10 gear at crossroads one shotting little tuaren trying to collect bird feathers or something.
Mopo Jun 19th 2009 7:22PM
@Alden
While I agree that not all twinks enjoy one shot non-twinks, but I have seen plenty of twinks farming grave yards. I am an experienced PVPer, but never got into twinking. I found it boring and required little skill, so I prefer to making it to max lvl and just BGing.
You are implying that most twinks are skilled, which is just crap. Most twinks are twinking because they have the resources to do it and only do well because of better gear. If you want a challenge, go out naked and see how well you do.