What Patch 3.2 means for PvP

Does this mean the death of twinks? Not necessarily. Players can opt to toggle experience gains on and off by going to Behsten in Orgrimmar or Slahtz in Stormwind (best-in-slot, get it?) and ponying up 10 Gold. But wait, there's more! Players who turn off experience gains will only be placed in the same Battleground queues as other players who opt not to gain experience. That's right -- twinks will be facing off against twinks. Twinks who have always contended that it wasn't about the unfair gear advantage will finally get the opportunity to test their mettle against equally geared opponents. Enjoy.
That's just the tip of the iceberg, though. After the jump, we'll take a look at a whole bunch of changes that will impact World of Warcraft PvP from the obvious (Arena and Battleground changes) to the not-so-obvious (item and ability changes). Let's hit it.
Arenas
2v2 is officially dead. Alright, it's technically not dead, but Blizzard took it to some back alley and beat it to an unrecognizable pulp. This little line in the patch notes dealt the beating all by its lonesome: "The newest season of Arena gear can only be purchased if you meet the requirements with your 3 or 5 player team rating." This means that players who want to gear up in the best PvP gear must participate in 3s and 5s. It's an artificial way of boosting participation in the bigger brackets, but it's guaranteed to work.
Ratings obtained in 2v2 is usable to purchase the previous season's gear, however. But given that points gain is lower and queues for the bigger brackets will improve... it's simply better to get at least one more person and play in the 3s. Farewell, poor 2v2, we hardly knew you.
Blizzard also changed the Dalaran Sewers map, increasing its size by 25% and allowing the use of mounts. The horrid crates on the corners of the raised platform which create nightmarish Line-of-Sight problems were also modified both in position and collision. The size increase gives ranged classes more breadth to move around and not as easily get trained by, say, a cleave team. The Ruins of Lordaeron have also been revised somewhat, with the alcoves in the starting chambers removed. I have no idea what that means. What they should really do is have players get shunted out of the rooms and close the doors, similar to the sewer pipes in Dalaran arena. Blizzard has also made the tombstone easier to move around, which should make Line-of-Sight less problematic.Strangely, there's nothing in the patch notes about the Ring of Valor, which has numerous issues -- I've lost matches by being trapped in the bottom of the elevator as it rises -- and is generally abhorred by most Arena players. By most I mean anyone not playing a Hunter. Hunters just hop onto the pillar and pewpew things.
Battlegrounds
While the biggest news about the Battlegrounds is the long-awaited experience gains, Blizzard made a few other changes, too. For one thing, they're now removing Battlegrounds-specific NPCs in major cities, replacing them with a generic Battlemaster whom players can talk to and queue up for any Battleground. It's a cosmetic change and I totally called it wrong when I said that the Isle of Conquest will have new NPCs all over the place. It makes a lot more sense, actually, since if Blizzard adds more Battlegrounds, the war rooms will simply get more and more crowded and confusing.
So say goodbye to NPCs like Adam Eternum and Keldor the Lost, who will now only be seen during their particular Battleground Holiday (in this case, Arathi Basin). It's only natural that some things will fall by the wayside in this pruning and streamlining process -- after all, these NPCs became obsolete after Patch 3.1, when players gained the ability to queue from anywhere in the game. This means I'll need to make that trip to Shattrath with some flowers and send off Yula the Fair, who will only visit once every six weeks now.In the meantime, as those NPCs take extended vacations, Battleground matches themselves will be much, much quicker paced now. Warsong Gulch now has a 20-minute timer, which means the game can actually end in a tie (which happens with some Battlegrounds). Expect more players to participate in this fast-paced map more with the changes.
Other Battlegrounds have been sped up, too, with the resources needed to win in Arathi Basin and Eye of Storm reduced to a mere 1600, down from 2000. It also only takes 8 seconds to take flags in either map as opposed to 10. As Blizzard aimed to balance the length of all Battleground playing times, most matches will last around 20 minutes. That's just freaking awesome. Casual players who have little time to play can gain a lot from playing a few Battleground matches.
Finally, Blizzard has implemented a buff called Honorable Defender, which gives players 50% more Honor when killing enemy players within the vicinity of a Battleground objective in Arathi Basin, Eye of the Storm, and Isle of Conquest. Take that, road fighters! Players will no longer exasperatingly implore mindless combatants to "fight on the flag." It's simply more rewarding to do the right thing.
Little things
While those are the PvP-specific changes, there are plenty of changes across the board that should affect PvP in general. One big one? The mount change that lowers the casting time of land mounts to 1.5 seconds from 3. That's the span of one GCD. This means players can flee or pursue opponents much quicker or get to a particular point in the map in less time. The availability of mounts at an earlier level will also make Battlegrounds a more enjoyable experience for leveling players, particularly in maps such as Arathi Basin.
The class changes will affect PvP, too, but that's an entirely different story altogether. One key point, however, is that pets will scale better with their masters in many aspects. In particular, pets gain 40% of their masters' Resilience, making them much more, uh... resilient targets in PvP. Many changes have been implemented in the past few patches that raised the survivability of pets, and imparted Resilience has been one of the most requested changes since the stat was introduced in The Burning Crusade.
[EDIT: Speaking of Resilience, some commenters reminded me about the small change to Resilience, which now reduces all incoming damage equally. Sorry, did I say small? I meant huge. Gargantuan. This makes Resilience even more important as a stat now. It also guarantees survivability in matches. Whoa.]
Oh, and did you read about the return of faction-specific armor sets? Sure it's from the PvE Argent Tournament, but I'll be darned if that isn't one of the coolest things about Patch 3.2. Maybe we'll see faction-specific PvP gear again, too. You know, just putting that out there.
Filed under: Patches, Blizzard, PvP, Battlegrounds, Arena
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Reader Comments (Page 2 of 4)
Atrocita Jun 19th 2009 12:39AM
I am SO SO EXCITED about the battleground XP and twinking changes. I have been hoping for something like this since playing Warhammer online for a few months and finding their battleground system so much nicer without the ability to twink. This is an even better option, shuttling the twinks off to their own BGs instead of eliminating them. FINALLY!!!
Worcester Jun 19th 2009 12:39AM
So with the Experience toggle, I could actually run PvE content on my Twink, or does the off button only work with experience from Battlegrounds?
I think it might be fun to take a somewhat overgeared toon into some low level content. It would be a challenge, yet not too much work.
freeway8989 Jun 18th 2009 11:53PM
The toggle only applies to battlegrounds.
Zach Jun 19th 2009 12:40AM
The toggle applies to XP gains from ALL sources, not just the Battlegrounds.
Morningbell Jun 20th 2009 11:21PM
Whut. The toggle applies to ALL xp. So now you can park a toon at 59-60 and do classic raids without outlevelling them.
Brendan Jun 19th 2009 12:40AM
Phail
Wither Jun 19th 2009 12:41AM
There I was thinking the 10 second flag tag time was due to the crowd control spells lasting 10 seconds...
So now it's gonna be easy to cap against a single defender with a variety of well timed CC.
Gonna be interesting...
Lemons Jun 19th 2009 12:26AM
Interesting point. Yes this does make it easier to take a flag from a single defender (for some classes...for example, Paladins don't have a cc that lasts 10 secs), but I'm okay with that. A single defender shouldn't be able to keep a node capped all by himself anyway.
I think we've all seen the well geared Paladin tank who simply survives and keeps 5 people off the flag with bubble and LoH until help comes, with these changes it'll be much easier to just cc that db and take the flag right out from under him, and for that I am glad.
It will still be difficult to take a flag from a group of defenders...even if a Priest uses Psychic Scream, there should be one defender with thier trinket up and able to stop said Priest.
Fartmasterking Jun 19th 2009 12:41AM
I as a Warlock have of yet heard of this pet scaling thing, i must know more...MUST....the only thing easier to kill then my pet is a 51 fire mage in AV who for some reason doesnt wear hats or capes because they dont look right on mages
Abscond Jun 19th 2009 12:43AM
All great improvements, truly.
But they couldn't put in team size balancing for battlegrounds? The easiest fix makes the biggest improvement, and they don't do it?
Come on.
Morningbell Jun 21st 2009 2:19AM
YES. That'd be the complete package.
Cous Jun 19th 2009 12:43AM
Well blizzard missed the mark in PvP yet again. Surely the solution in 2v2 is to not make it a totally redundant bracket for anything except spastics, but to make it just less appealing to a small degree. A simple change with similar effects would have been to just make the required rating for all weapons 100 higher if its in your 2v2 team. This means people who just love 2v2 can carry on doing it but at a cost, while others who are less dedicated to that bracket can move into doing more 3s and 5s.
Gabriel Jun 18th 2009 7:49PM
"That's right -- twinks will be facing off against twinks. Twinks who have always contended that it wasn't about the unfair gear advantage will finally get the opportunity to test their mettle against equally geared opponents. Enjoy."
Iron-bound proto-drakes raining from the heavens, or this. I pick this.
Make Icebound Fortitude increase all incoming damage by 400%. Make me tank in cloth with a wand. Make every heroic boss drop Ancestral Woolies of the Owl. As long as they gank twinks this hard, I'll still love the patch.
JKWood Jun 19th 2009 6:31AM
Didn't you hear? Ancestral Woolies of the Owl are now Paladin-only plate mail with mp5 and no int.
berrylava Jun 18th 2009 7:58PM
Why do people dislike twinks so much? It seems to me that they bolster realm economies.
Does this mean that I can level to 80 by only playing. In battlegrounds? I would love that. I'll just maintain premium gear at every level. Twink my way to 80 gaining tons of honor on the way to easily buy pvp gear with. Neat!
WeirdJedi Jun 18th 2009 8:34PM
People dislike twinks the same way people dislike facing off higher geared players in arena. People who normally don't have the time/gold to get better gear are not having fun being steamrolled or oneshotted by an overgeared twink. The only reason we tolerate it is because it makes the queue times easier to withstand.
That is why this is so attractive. It is the same as the new matchmaking system for arena. You will only face off with people just like you. Sure some will have better gear, class, or skill - but at least you will be able to stand some sort of chance.
Lokasenna Jun 19th 2009 12:47AM
Small nitpick: The new Warsong will NOT be able to end in a tie. You can tie for flags, but it'll give the win to whichever side captured the first one.
Glaras Jun 19th 2009 12:41AM
The notes specifically state that if neither side scores in the time allowed, it will be declared a tie.
TonyMcS Jun 19th 2009 12:48AM
Still laughing about twinks only fighting twinks.
Couldn't happen to a nicer bunch ;-)
Aujho Jun 19th 2009 12:49AM
You do realize that is what most twinks want. I hate waiting on a 30 minute queue with my guild and having the battle in in 10 minutes...
That is why the premade twink nights are the best. When they do these changes everyday will be like that! Now we just need cross battlegroup battlegrounds for twinks so our queues don't take forever.