What Patch 3.2 means for PvP

Does this mean the death of twinks? Not necessarily. Players can opt to toggle experience gains on and off by going to Behsten in Orgrimmar or Slahtz in Stormwind (best-in-slot, get it?) and ponying up 10 Gold. But wait, there's more! Players who turn off experience gains will only be placed in the same Battleground queues as other players who opt not to gain experience. That's right -- twinks will be facing off against twinks. Twinks who have always contended that it wasn't about the unfair gear advantage will finally get the opportunity to test their mettle against equally geared opponents. Enjoy.
That's just the tip of the iceberg, though. After the jump, we'll take a look at a whole bunch of changes that will impact World of Warcraft PvP from the obvious (Arena and Battleground changes) to the not-so-obvious (item and ability changes). Let's hit it.
Arenas
2v2 is officially dead. Alright, it's technically not dead, but Blizzard took it to some back alley and beat it to an unrecognizable pulp. This little line in the patch notes dealt the beating all by its lonesome: "The newest season of Arena gear can only be purchased if you meet the requirements with your 3 or 5 player team rating." This means that players who want to gear up in the best PvP gear must participate in 3s and 5s. It's an artificial way of boosting participation in the bigger brackets, but it's guaranteed to work.
Ratings obtained in 2v2 is usable to purchase the previous season's gear, however. But given that points gain is lower and queues for the bigger brackets will improve... it's simply better to get at least one more person and play in the 3s. Farewell, poor 2v2, we hardly knew you.
Blizzard also changed the Dalaran Sewers map, increasing its size by 25% and allowing the use of mounts. The horrid crates on the corners of the raised platform which create nightmarish Line-of-Sight problems were also modified both in position and collision. The size increase gives ranged classes more breadth to move around and not as easily get trained by, say, a cleave team. The Ruins of Lordaeron have also been revised somewhat, with the alcoves in the starting chambers removed. I have no idea what that means. What they should really do is have players get shunted out of the rooms and close the doors, similar to the sewer pipes in Dalaran arena. Blizzard has also made the tombstone easier to move around, which should make Line-of-Sight less problematic.Strangely, there's nothing in the patch notes about the Ring of Valor, which has numerous issues -- I've lost matches by being trapped in the bottom of the elevator as it rises -- and is generally abhorred by most Arena players. By most I mean anyone not playing a Hunter. Hunters just hop onto the pillar and pewpew things.
Battlegrounds
While the biggest news about the Battlegrounds is the long-awaited experience gains, Blizzard made a few other changes, too. For one thing, they're now removing Battlegrounds-specific NPCs in major cities, replacing them with a generic Battlemaster whom players can talk to and queue up for any Battleground. It's a cosmetic change and I totally called it wrong when I said that the Isle of Conquest will have new NPCs all over the place. It makes a lot more sense, actually, since if Blizzard adds more Battlegrounds, the war rooms will simply get more and more crowded and confusing.
So say goodbye to NPCs like Adam Eternum and Keldor the Lost, who will now only be seen during their particular Battleground Holiday (in this case, Arathi Basin). It's only natural that some things will fall by the wayside in this pruning and streamlining process -- after all, these NPCs became obsolete after Patch 3.1, when players gained the ability to queue from anywhere in the game. This means I'll need to make that trip to Shattrath with some flowers and send off Yula the Fair, who will only visit once every six weeks now.In the meantime, as those NPCs take extended vacations, Battleground matches themselves will be much, much quicker paced now. Warsong Gulch now has a 20-minute timer, which means the game can actually end in a tie (which happens with some Battlegrounds). Expect more players to participate in this fast-paced map more with the changes.
Other Battlegrounds have been sped up, too, with the resources needed to win in Arathi Basin and Eye of Storm reduced to a mere 1600, down from 2000. It also only takes 8 seconds to take flags in either map as opposed to 10. As Blizzard aimed to balance the length of all Battleground playing times, most matches will last around 20 minutes. That's just freaking awesome. Casual players who have little time to play can gain a lot from playing a few Battleground matches.
Finally, Blizzard has implemented a buff called Honorable Defender, which gives players 50% more Honor when killing enemy players within the vicinity of a Battleground objective in Arathi Basin, Eye of the Storm, and Isle of Conquest. Take that, road fighters! Players will no longer exasperatingly implore mindless combatants to "fight on the flag." It's simply more rewarding to do the right thing.
Little things
While those are the PvP-specific changes, there are plenty of changes across the board that should affect PvP in general. One big one? The mount change that lowers the casting time of land mounts to 1.5 seconds from 3. That's the span of one GCD. This means players can flee or pursue opponents much quicker or get to a particular point in the map in less time. The availability of mounts at an earlier level will also make Battlegrounds a more enjoyable experience for leveling players, particularly in maps such as Arathi Basin.
The class changes will affect PvP, too, but that's an entirely different story altogether. One key point, however, is that pets will scale better with their masters in many aspects. In particular, pets gain 40% of their masters' Resilience, making them much more, uh... resilient targets in PvP. Many changes have been implemented in the past few patches that raised the survivability of pets, and imparted Resilience has been one of the most requested changes since the stat was introduced in The Burning Crusade.
[EDIT: Speaking of Resilience, some commenters reminded me about the small change to Resilience, which now reduces all incoming damage equally. Sorry, did I say small? I meant huge. Gargantuan. This makes Resilience even more important as a stat now. It also guarantees survivability in matches. Whoa.]
Oh, and did you read about the return of faction-specific armor sets? Sure it's from the PvE Argent Tournament, but I'll be darned if that isn't one of the coolest things about Patch 3.2. Maybe we'll see faction-specific PvP gear again, too. You know, just putting that out there.
Filed under: Patches, Blizzard, PvP, Battlegrounds, Arena
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Reader Comments (Page 3 of 4)
Alima Jun 18th 2009 9:16PM
You do realize that is what most twinks want. I hate waiting on a 30 minute queue with my guild and having the battle in in 10 minutes...
That is why the premade twink nights are the best. When they do these changes everyday will be like that! Now we just need cross battlegroup battlegrounds for twinks so our queues don't take forever.
GuyverIV Jun 19th 2009 12:51AM
No, this is what they SAY they want.
They'll miss the easy kills when we're gone.
SarahTheGnome Jun 19th 2009 5:06AM
No, we won't miss the easy kills. I am in a twink guild, we mostly do premades, on the nights that there is no premade we spread out so we don't fill up one BG with only twinks on the one side pwning the rest. You do not know what twinks want Guyver, you are just one of the bitter people that got pwned by a twink once and think you understand their motivations. You have tards everywhere, you have good players and bad ones, good twinks and bad twinks, but the majority of the twinks like to battle it out amongst themselves. One shotting other players gives no satisfaction whatsoever, trust me.
Ross Jun 19th 2009 12:14PM
and to that, Sarah, I say,.. 'bullcrap'!
phargus Jun 19th 2009 2:32PM
Whenever I'm in WSG with my twink Rogue, I just ignore the normal players. They can follow me around all they want, they're little more than a gnat to me. I just continue to seek out and engage the opposing twinks.
I can't speak for everyone, but I for one am there to test my skills against equally-geared players, not gank players that are "just passing through" that bracket.
I do feel this is the general consensus amongst most twinks, however. Believe it or not.
superstone Jun 19th 2009 12:49AM
This sounds like it will be fantastic. No longer will people berate low toons for entering battlegrounds. And the bonus honor for fighting right is fantastic as well. People will learn to play the maps instead of just following the twinks.
I might actually create some new toons to just PvP level with! I've always thought that hunters and warlocks were kinda boring in PvE where it feels like the "right and fast" way to level was to take to the pet tree and stand back spamming a set rotation. Not so anymore!
Seriously fantastic changes. I also kinda like the 2v2 change, but playing a clothie it just means that I'll have to put up with twice the ridiculous melee burst instead of one if I want to get the "best" PvP gear. I'll stick to battlegrounds and WG probably on my capped toons, but this experience in BGs thing is going a long way towards stating that PvP and PvE are two different games and if that's the case it should be easier to put the lines between them to better balance.
Charles Reilly Jun 19th 2009 12:52AM
"No longer will people berate low toons for entering battlegrounds."
You're overlooking something: According to the article, I can turn off BG XP gains at level 10 and go into "twink" matches.
Most people won't do that but I wouldn't be surprised to have a a few of lowbies running around twink games spamming chat with "LAWL 1SHOTTED AGAIN HAHA."
JKWood Jun 19th 2009 6:41AM
'You're overlooking something: According to the article, I can turn off BG XP gains at level 10 and go into "twink" matches.
Most people won't do that but I wouldn't be surprised to have a a few of lowbies running around twink games spamming chat with "LAWL 1SHOTTED AGAIN HAHA."'
I think I'm going to stack stamina on a holy priest and do exactly this. Sweet, sweet revenge...
Quark1020 Jun 18th 2009 10:23PM
Wait....20 minute WSG? An effect that actually encourages noobs to fight AT THE FLAGS!?
O_o
Speechless......
Radiophonic Jun 19th 2009 10:07AM
No, just encourages them to hold the flag more IMO.
Spiraea Jun 25th 2009 1:15PM
Radio, you got it wrong. He was talking about AB and how nobody ever fights at the flags. This will almost guarantee that
megamogx Jun 18th 2009 11:30PM
Nerfing the most played arena bracket of arena mmmmm step one to its death complete now make 3v3 and 5v5 pointless by letting peeps get same teir of gear from BGs. I know it will piss of the arena players but thats already done...
Dass Jun 19th 2009 12:52AM
Clearly I'm the only one who won't miss 2v2. That or anyone else who didn't play one of the "correct" classes(IE dks, holy pallies, rogues). So imbalanced.
Todd Jun 19th 2009 12:38AM
If only they could increase rep gains for arathi/wsg
Andrew Jun 19th 2009 12:48AM
A bit close minded to say that fighting on the flag is the "right thing". Depending on the situation it might be a tactical advantage to fight away from the flag.
I might be able to hold up 3-4 enemies mid field in a WSG game while the flag carrier scoots around the side of the map unnoticed.
Or I might decide to intercept a resto druid on one of the bridges in AB and CC him to stop him from joining his teammates who are zerging one of my bases. My team won't have my dps to help defend but they also won't have to deal with an incredibly hard to kill healer who will only prolong the zerg.
Following orders to fight near the flag may beneficial most of the time but it doesn't mean you should always do that. Remember that Star Trek episode where Data defied orders (and apparently didn't do "the right thing") because he knew how to expose the cloaked Romulan ships and didn't have time to explain it? That's what I'm talking about...
Siddown Jun 20th 2009 3:04AM
@Andrew
You misread the patch notes:
"When standing at a capture point that you control, you will gain a buff called Honorable Defender. This buff grants +50% honor gained from kills. This currently affects Arathi Basin, Eye of the Storm and Isle of Conquest"
So your example in WSG is moot. Also, your example in AB is also completely wrong, you don't get the 50% honor bonus for CC-ing a Druid away from the flags, you only get bonuses for kills. If you're off fighting 1v1 with a Druid (who you just said was hard to kill) while your outmanned team mate(s) are getting zerged, you are doing the wrong thing regardless of what Data, Picard, Spock or anyone else would have done.
I can't speak for IoC obviously, but if you are defending in AB or EotS, 99.9% of the time you should be doing it on the flag.
Kenyon Jun 19th 2009 5:32AM
I'd love to level a character pretty much solely through BGs but I'm a little bit put off about the leveling of professions. I would have to either use my high level characters to provide gold, or I would have to run around for a while gathering herbs or mining nodes every 10 levels. This is probably worth it because of the complete awesomeness of this change and the fact I can finally play 45-55 without it being painful, I just like my characters to be able to pay their way and make money while they level up. What professions do you think someone leveling up through BGs should go for?
Oizu Jun 19th 2009 9:36AM
Im resubbing to WoW because of these changes :)
HunterTure Jun 19th 2009 9:33AM
It's about time they balanced regular PvPers vs Twinks
BlackTiger Jun 19th 2009 9:43AM
"Twinks who have always contended that it wasn't about the unfair gear advantage will finally get the opportunity to test their mettle against equally geared opponents. Enjoy."
Eah.... Hmmm... Sorry, but "enjoy" what exactly?!?! What prevents to leave "experience gain" turned on for twinks?