Blood Pact: Of spells and bad metaphors

Ah, mid June. That blissful period between the end of finals, and Blizzard answering my questions. Time to sit back, unwind, and get back into my gaming and my writing. However, since I didn't spend much time in WoW during this past finals week, I found myself lacking inspiration. So, as I am wont to do now and again, I spent some time perusing the writings of my class columnist colleagues, hoping to happen upon some inspiration. And as it turned out, I stumbled across a gem of a post from the gentlemanly fellow over at Arcane Brilliance. He really is a rather dapper chap.
Sadly, I am particularly ill-suited to write a post on useless Warlock spells. You see, I have a dark and terrible secret. And not just the ones that come standard issue for all card-carrying Warlocks: this is a truly dire bit of personal arcana which I am mortified to admit in public... but here goes: I am a spell pack-rat. I use action bar supplementing addons just so I can keep every single spell or ability I've ever acquired somewhere on my screen. If my raid leader demanded that I ride my felsteed around in eleven circles, then dismount and dizzily cast a rotation made up entirely of Curse of Weakness and WANDING, then I wouldn't even need to open my spell book. Might need to find a new raid leader, but at least I wouldn't be unprepared.
Given my unseemly disability, I've decided that rather than directly emulating my esteemed counterpart, I'll simply write a column from the opposite perspective! Many spells in a Warlock's arsenal are unduly maligned as "useless" by mobs of rampaging children demanding to be buffed. It's downright unfair to call these spells useless when in fact they are only (if you'll forgive my overused joke) usefulness challenged.
The Warlock's spell book is a tool box. Some tools are needed for every project, large or small. Shadow Bolt is the hammer, Curse of Agony is the screwdriver, and demons are the various sizes of handsaw. Actually... wait, maybe it would be better if Curse of Agony was the hammer -- since it hits over and over. Shadow Bolts can be the nails. I guess the screwdriver is... Corruption? Or perhaps Corruption can be a flat-head screwdriver, while Unstable Affliction is the Philips head screwdriver, and Seed of Corruption is the electric drill!
Actually, that part of the metaphor isn't all that important. The important part of the metaphor is that in the bottom of the toolbox is a whole bunch of really weird looking tools that you never get to use. Your dad probably gave them to you in the hopes that someday you'd stop playing video games and start doing manly things instead. However these tools ended up in your possession, though, one thing remains certain: they look FUN to play with. So clearly the only thing to do is come up with a series of ill-conceived reasons to use these tools, until somebody loses an eye.
Alright, putting away the toolbox metaphor now.
First out of the box is Demonic Circle. 'Lock blink gets a lot of use in PvP, but I hear too many of my brother 'locks complain that it's only good in PvP. This is not even a little bit true! All you have to do is glance at any four random entries in one of the two guides I wrote for Naxx bosses to see that this spell can be put to any variety of creative uses which will make boss fights a great deal easier for players without best in slot gear. Demonic Circle isn't going to find its way into a casting rotation, but it can result in a DPS increase if you know how to use it. Though now that I think about it, I would love to see a casting rotation that actually did include Demonic Circle.
I think the basis of most Warlock's misevaluation of Demonic Circle is based on the linear thinking WoW forces a player into. Not that linear thinking is always a bad thing, but it won't help you with using a meta-damage spell like Demonic Circle. For Warlocks, pretty much every PvE challenge depends on the player knowing two things:
- How to dish out damage in their chosen spec.
- Which hoops to jump through for whatever fight they're in.
So where does Demonic Circle come up in wandering chain of tangential scribbles that hopefully leads to a point? Well, pretty much any boss fight that isn't a simple tank n' spank involves at least a little running around. But time spent running around is time that is not spent casting Shadow Bolt. So if you can shave a few seconds off of your running time every 30 seconds by teleporting rather than stressing your weak, spindly, spellcaster legs, then you've managed to improve your DPS by a bit. That bit of DPS may not be much. It may not even make any discernible difference in your group's ability to bring the boss down. But accolades and glory aren't why we strive for better DPS. We strive for better DPS because straining for a couple extra points of damage makes the game more challenging, ergo more fun.
Hellfire is the next item in our Warlock toolbox. While rarely a good choice when engaged in an encounter aimed at your level bracket, a crafty Warlock always remembers to keep this spell in mind for other situations. Perhaps the most well known trick with Hellfire is that it won't stop causing damage to the caster mid-cast, regardless of HP. Which means that Warlocks actually have the ability to kill themselves without requiring enemies, or environmental conveniences in order to pull it off. That makes us something of a rarity, and allows us to get away with tricky things such as killing ourselves on one side of a door, running through the door while making our corpse run, then rezing on the other side of the door. It's the 'lock key!
Hellfire is also the fastest acting AoE spell Warlocks have available to them without a cooldown. It ticks once every 2 seconds, and doesn't require a targeting reticule the way Rain of Fire does. So when I'm running a buddy through a low level instance, Hellfire is my favorite method of getting stray mobs off of him in a rush. And it actually remains effective against relatively high level encounters, so long as you're significantly overleveled. For example, I remember a few years back when I was trying to two-man Scholomance with a Warlock pal of mine. When we get to Lorekeeper Polkeit she says "Hey, Nick, lets just sacrifice our voidwalkers and Hellfire the room to death."
Actually, now that I think about it, that didn't turn out too well...
The last Warlock spell most people would consider underrated is probably Death Coil. Death Coil is one of the reasons Warlocks were, in ages past, one of the most hated of PvP opponents, and with good reason. The damage is decent, it heals for a remarkably large chunk of health, and it makes our foes wet themselves to boot! Despite all of that, however, I almost never see other Warlocks using this spell in level 80 PvE.
To be fair, maybe it's because the groups I run with are good enough that casting Death Coil is rarely needed. But I've seen an epic'd-out healer let the tank die on the second pull in Heroic Utgarde Keep, so I somewhat doubt it. I think it has more to do with the fact that most Warlocks don't spend any time thinking about Death Coil's utility outside of PvP -- not to mention the taboo on causing fear effects within an instance. But I hold that Death Coil is one of the best bits of combat utility a Warlock has at their disposal! Imagine the setting: a Warlock is doing the daily heroic with a PUG, and the green-laden tank can't seem to hold aggro off of the healer. Death Coil is an instant "save the healer from a rampaging mob" card. If the tank manages to get aggro back before the brief fear wears off, then our Warlock has earned himself the title of "savior of the party."
Further imagine, if you will, an hour or so later. The same group has finally gotten themselves together after two wipes, and an unannounced sandwich break, to attempt the final boss. This is the guy that drops your quest item, so if you want that 24 gold (which by now will cover half your repairs) then you need to unleash the DPS within. But the epic'd out healer refuses to debase himself by healing any damage caused by a Life Tap. Guess good really doesn't pay. So once our Warlock has Life Tapped a bit, he throws a Death Coil at the boss to instantly return a nice little chunk of HP. If the healers won't do their jobs, we'll do it ourselves.
Lastly is Unending Breath, which has served as a good luck charm for my raiding buddies and I since we first started grouping up to farm Heroic Mechanar. Nary a wipe goes by that isn't blamed on my terrible rebuffing skills. Unending Breath does actually have a small number of uses though. Throwing it on a class with buffs that are actually beneficial will often get you repaid with Fortitude, Kings, Thorns, or any number of other buffs. I also like to use it in PUGs, either as an ice breaker (every single group has one guy that makes a joke about the dangers of drowning inside an instance,) or as a subtle way of reminding lazy Paladins to buff.
In closing, I think it's worth pointing out just how much this list has changed in the last year or so. If I had written this post last June, I'm sure I'd be struggling to find uses for Firestone. Or perhaps extolling the virtues of using Ritual of Doom when people ask for a Soul Well. Blizzard has made huge strides towards eliminating useless spells for Warlocks. And while I'll always miss the days when I could trick people into playing Healthstone Roulette, these changes have largely been for the better.
Blood Pact is a weekly column detailing dots, demons, and all the dastardly deeds done by Warlocks. If you like thinking about Warlock spells in a variety of different ways, then check out last week's post: Spelling Test. Or, if you'd like to read more PvE style information, then check out the recent Blood Pact in which I explored the Destruction tree.
Filed under: Warlock, (Warlock) Blood Pact






Reader Comments (Page 1 of 3)
Darkmercy Jun 19th 2009 9:20PM
Couple things:
Hellfire - Your group is wiping? Don't want to pay repairs? Life tap to 2% life, then hellfire to kill yourself for no durability loss. That of course assumes you aren't a warlock and therefor over the tanks threat so you die the second he/she does. Also, the mana efficiency is incredible, haven't needed that part of it since ROS, but worth keeping in mind.
Unending Breath - If you pvp, makes a great trash dispel
Demonic Circle is great, but a lot of people don't have much experience using it. Its pvp uses are obvious, if you just pve however, I would recommend putting it on your bar and try to find a place to drop it every raid boss fight, just to get used to it.
For PVE, I'd also add Shadowfury to the pariah spell list. A lot of people have traditionally skipped the talent point for pve, though less so now. On top of a decent dmg targetted aoe, the stun has a ton of uses. Everything from setting off some pre-placed SoC for a nice aoe burst to stunning all of the mobs on the tank so the healer has a second to heal them back up on a double pull.
hehealme Jun 19th 2009 11:57PM
Unending Breath has been Undispellable for a while now, so it no longer provides and extra "trash" buff. Detect Lesser Invisibility, however, can still be dispelled and does provide that one extra "trash" buff for PvP.
Matt Jun 19th 2009 9:20PM
And here I would have thought you'd discuss that disturbing comment in the mage Q&A about an increased focus on shards headed our way. Some speculation on how that might be accomplished without every warlock hitting the road wouldn't be a bad idea in the near future.
rosencratz Jun 21st 2009 7:03AM
... why? We've known that they're intending to make a big change to shards for over 6 months now.
There's only so many times you can talk about something without knowing what it is. Hopefully our Q&A will shed some light on it though.
Yeng Jun 19th 2009 9:29PM
You missed the best use for Unending Breath. Cast it on some friends, and swim into a very deep spot in the ocean, and then summon another friend and watch him panic.
Shulkman Jun 19th 2009 11:38PM
Most fun I ever had summoning: Guy needed a summon to shadowmoon valley, so I flew up to netherwing ledge, where a couple guildies were, and we all started the summoning... Totally innocent, not thinking for a moment, and when the guy appeared, all those orcs started kicking the crap outta him. We hadn't thought to ask if he was attuned to the netherwing faction. Best part was, he was a pally tank, so we had a good minute or two of hysterical laughter as we watched him get the hell beat out of him.
Hanako Jun 19th 2009 9:44PM
Locks are also short on Insta-cast dps spells, so if I don't think a boss/trash is going to live long enough to survive a cast I'll deathcoil just so I get *something* in at the end. Also useful if you have to dps on the run and your curses/dot's are up. Dancing on Heigen/running through Thadius come to mind. The healing tick can be useful if the raid takes an unusual amount of damage right after you life-tapped so you're particularly low on health.
I agree that Shadowfury is underappreciated. I use it in even raid. Zombiechow? Check. Scrapbots on XT? Check (on 10-mans I'm the only one who does adds, calling for an offtank for pummelers should they appear). Mini-kitties on Auriaya? Check. Instant AoE with a stun cannot be pushed enough.
Selene Jun 19th 2009 9:51PM
I haven't laughed that hard at a WoW insider article in a long time XD Awesome piece.
Magresda Jun 19th 2009 9:58PM
As a healer and warlock I would encourage everyone to use the death coil tip. Since I'm a druid I don't mind life taps as a HoT is all it takes, but for intense fights perhaps without a druid life tap + death coil is invaluable. Great article, Nick.
thebitterfig Jun 20th 2009 11:00AM
let's not forget that with the near total lack of useful warlock minor glyphs, glyph of unending breath sometimes *gasp!* does something useful. granted, swim speed isn't the most useful buff, it is insanely useful those times when you, you know, swim.
Vinna Jun 19th 2009 9:59PM
Unending breath needs a group buff. it wouldn't be used all that often, but handy none the less.
I remember the old pre-bc days of having to buff everyone in a 20 man ZG when we did the fish boss.. oh to have that as a group buff.
Agerath Jun 19th 2009 10:01PM
Great article, Nick!
kalebmcc Jun 19th 2009 10:01PM
And you didn't even mention Eye of Kilrogg?! For shame!
vazhkatsi Jun 20th 2009 12:20AM
I'm annoyed. prior to 3.02 it could attack. i discovered this, and used it to kill half the mobs and bosses in DM one by one. course, its still fun aggroing XT from half way across the map, and seeing the tanks panic until he auto resets
Nick W. Jun 20th 2009 7:59AM
Eye of Kilrogg was on my list, actually, and I had all sorts of tricks to pass on. Like all the times I managed to avoid fighting elites that would have slaughtered me by using Eye of Kilrogg to grab a quest item that was on the other side of a wall.
However, I decided recently that my posts in the past may have been too short sighted. Only once have I dedicated more than a single post to a given topic. With this post I decided to experiment with being less complete, but more thorough.
Sean Jun 19th 2009 10:45PM
I like the subject matter, under utilized spells, but I found the rhetorical style to be annoying. The fourth wall breaking parentheticals ("hey guys I'm tired after finals and having a hard time writing this column!") and puns don't command respect. Why take the author seriously if the content appears to be a stream of conscious first draft passed through a spell check?
I guess I expect a different level of polish and editorial oversight from commercial blogs and paid freelancers than this post, and the column in general, hasn't demonstrated. Or perhaps I'm missing the point and what matters are page views and ad clicks and the content that drives them.
Sean Jun 19th 2009 10:48PM
"...hasn't demonstrated..." ---> "...has demonstrated..."
Ah, my kingdom for an edit button.
Agerath Jun 19th 2009 11:11PM
You keep using that word.
I do not think it means what you think it means.
Fairlane Jun 19th 2009 11:30PM
Back to your bridge, troll.
Cyanea Jun 19th 2009 11:34PM
Considering the other replies thus far, I'd say you're in the minority.