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6-19-2009 @ 7:57AM
I'm not sure about spell steal "only" stealing spells beneficial to the mage - this seems a step backwards. Spell steal prioritising "beneficial" spells would be much better, I can only hope this what was actually meant.
6-19-2009 @ 8:05AM
Having done my homework now and read the actual Q&A on Spell Steal:"We think the core of the problem is that a spell that was designed to let you steal cool buffs from an enemy has sort of fallen into the niche of a general dispel. Rather than make it cheaper, we’d be more likely to let it actually only steal spells that would benefit the mage. This would be a buff in some cases and a nerf in others though, so it’s not a quick and dirty change. We have considered a glyph to let Spell Steal take two buffs at a time. "GAH!A glyph would be pretty useless too, as no-one would spec it as there are better alternatives. It might be OP but I would love it if the tooltip read:*Spell Steal*While active, any benefical effects or spells directed at the target will be redirected at the mage.Last 6 seconds.Hehe, just an idea.Anyway, I know the class is generally fine, but I would like them to fix this spell.
6-19-2009 @ 9:33AM
I agree with you. Changing Steal Spell would hurt in PvP, when stealing the opponent's buffs is aimed at further crippling them... not to just be helpful for the mage.
6-19-2009 @ 1:06PM
This was my thought on reading it as well. What do they mean by beneficial. Even if the mage can't use it, stealing a buff is a benefit for the mage because the other guy doesn't have it. I didn't realize it wasn't supposed to be a general dispell. I thought it was supposed to be a "dispell plus".On the other hand, a glyph for spell steal would be cool...if it was a minor glyph. Currently I only have 2 minor glyphs just because the minor glyphs for mages are all kinda weak (except slow fall which I consider mandatory).I am loving the change to Invisibility though. Maybe they could do the same sort of deal with Evocation.
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