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Reader Comments (Page 1 of 1)
6-19-2009 @ 8:47AM
TobiasX said...
"Explain to me - in programming terms - how would you fix Blink and how is this NOT a terrain issue?"
50/50. The issue is that, when the Blink spell is used, it's miscalculating where the Mage should end up.
Solution: Fix that calculation. The fault is with the spell, not the world it's being used in.
off the top of my head the easiest way to do this would be something like:
If (BlinkTo_Location = IntersectingGround)
{
While (BlinkTo_Location = IntersectingGround)
Do { BlinkTo_Location.YCoord = BlinkTo_Location.YCoord + 0.01 }
}
That okay?