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6-19-2009 @ 10:59AM
@Odiee: You really needed to be sarcastic and insulting?The code I suggested is the simplest way they could've fixed the "slopes" issue and, like you said, anyone could've thought of that. There is nothing wrong with blinking off a platform and appearing in mid air. If you blink off a cliff that's a player problem, not a game problem.Blink moves the character forward 20 'yards'. It's nothing to check whether or not, within that space, there is an impassable object. If there is then make the spell not cast. It is that simple. This is why the mage community is so confused about why Blink hasn't been fixed yet. I don't believe for a second that there are few enough places that Blink fails that it's better to fix that rather than the spell. Not for a second.
6-19-2009 @ 11:06AM
Damn reply system.It's more likely that they've only just started looking at blink and have just had higher priorities. Glad they've finally got to it, but the solution has always been so damn simple...... and yes, I studied programming at university and work alongside programmers in my current job. I know at least some of what I'm talking about here.
6-19-2009 @ 11:27AM
Should mages be able to blink through walls? don't check the space inbetween for impassability. Should they be able to jump pits and gaps with it? Don't check that the ground is continuous. Should they be able to climb high cliffs? Just move them up if something is in the way. If you do all three checks, you get behavior where something will seem to be in the way that isn't really. If you don't, you let mages go places that others can't.
6-19-2009 @ 11:32AM
Blink through walls: No.Blink over impassable space: Yes.Blink up cliffs: Within reason. I'd be surprised if certain objects aren't tagged as "slopes". If the object is not a slope, and is higher than the height of the character, Blink would fizzle.
6-19-2009 @ 1:16PM
@BobsonBlink up cliffs? Why not?Blink across gaps? Why not?Blink through walls? No, but only because of LoS concerns.What is happening when a mage uses blink? Blink isn't a "quick movement" spell, it's an instant short-range teleport. So what does it matter if there's a deep pit or chasm in the way? Why does it matter if there is a cliff as long as the _total_ distance (i.e. hypotenuse of the triangle) travelled fits the spell?
6-21-2009 @ 4:41AM
"nieboh Jun 19th 2009 1:16PM@BobsonBlink up cliffs? Why not?Blink across gaps? Why not?Blink through walls? No, but only because of LoS concerns.What is happening when a mage uses blink? Blink isn't a "quick movement" spell, it's an instant short-range teleport. So what does it matter if there's a deep pit or chasm in the way? Why does it matter if there is a cliff as long as the _total_ distance (i.e. hypotenuse of the triangle) travelled fits the spell?"It's a short-range teleport teleport that go does directly forward. It's not targeted and it doesn't follow the camera angle. Logically, should that teleport you up a slope if you're standing on it? Maybe. Up a cliff? Nope.Logic has little to do with game balance and coding though. Existing bugs aside the list becomes:Blink up cliffs? Because it's not how the spell is intended to work. It'd also allow mages to reach places no player is supposed to reach and cause *more* bugs.Blink across gaps? Logically, I'm with ya. Potentially hits problems 2 & 3 above though.Blink through walls? This has both exploit and crash painted on it in mile high red letters.
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