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6-19-2009 @ 12:26PM
My first "real" class was a mage. Sure, I had a warrior and a hunter but I never really understood them. The first one I ever understood was the mage. And unfortunately, being a mage lately has made me really sad :/ So does this Q&A.I'll state this first - the mage class isn't inherently broken, but IMO we're all glass, and very little cannon. A few small changes could really, really fix this though, and I don't think they'd be terribly unbalancing changes. Like everyone else, there's three things that come to my mind immediately:Fix EvocationGet rid of dampen/amplify or change it to be 'useful'Frost for PvE pleaseBut I'll add:Fix kiting skills (nova, slow)Counterspell?I play Arcane but I prefer frost. I hate PvPing, I just really like Frost overall. I remember when we reached TK and A'lar and for once my DPS wasn't 'subpar.' It was great. And then all the others went frost too and I was sad. >_>Blink itself isn't broken. Anyone who says it is plainly doesn't understand programming. Think of tossing a bouncyball - sometimes it will hit a corner or a slightly raised edge on the ground or something and it bounces backwards. That's what happens when blink hits an 'edge' of terrain - it throws us backwards. The only way to fix that is to "smooth" out the terrain. I've understood this to be the problem for the two years I've played the mage, even before it was "confirmed." I don't see why others have difficulty understanding that, but then again, maybe they haven't ever gotten 'caught' on a set of stairs, a post, a fence or a treetop in game before. I do always, but probably because I fly like I'm drunk.What really pisses me off the most about being a mage is how we have all these talents and spells to make us survive...except they don't work. Slow never, ever works on an elite. How are we supposed to kite a mob that runs faster than us, especially when we have to stop and cast things? And what about counterspell? It never counters spells on anything that can really kill us. Frost nova...same QQ there. Ever try nova'ing a creature in place?Mana shield needs a reworking. We need a shield that doesn't drain mana, or as much mana, simply because a mage with no mana and full hit points is still a pretty dead mage.I am thrilled with the invisibility changes that are upcoming, but like others wish there was an aggro dump that didn't require invisibility. And let's face it - unlike fade or soulshatter, it isn't INSTANT, which means if you're not paying attention to threat and something is coming to punch you in the face, it's too late. You don't get the sweet deal that those classes get.Ultimately, my mage has turned into a farming character. I play my paladin and my priest and my hunter because they actually are useful to a raid for something besides a table and an intellect buff. It's frustrating because I used to love raiding with her, but now am just bored with her and her ineffectiveness.Sorry about the long post. I rarely post, and had too much to say I guess.
6-19-2009 @ 1:21PM
i'm right there with you ducka. i've been a mage since the original beta, hell I tried the game after reading a blog by a mage who was in the alpha, it sounded sooooo cool. i'm always a mage / wizard in every game i'm given that option. this Q&A saddened me as well, I guess I hoped that if mages were the second Q&A they must have something they want to say about them, turns out that something was, "meh, you're fine" sure we are fine, we're ok, we're decent, but when was the last time that you, as a mage, cackled with glee at a kill, or grinned from ear to ear after a really good fight? it'll always be my favorite class, and i'll always think of him as my main, but i've got a shaman, paladin and warlock in their 70's, and with this Q&A I think I might just focus on them more.fellow mages, I raise my glass to you, for arcanum
6-19-2009 @ 1:38PM
While I agree that it can't be as trivial to fix as some are making it out, you can't just say "Think of tossing a bouncyball". Those physics aren't just inherent in the game, they have to be replicated so the idea that blink would "bounce" you back doesn't even exist unless it was programmed to do so, and then there could easily be a test to ensure you don't end up behind where you started. If Blink fails it should NEVER move you behind where you actually blinked (blunk?) from. This could be working as I've suggested and moving backwards could be simply attributed to lag (the server having your last location as slightly behind where your toon appears on your computer) but I seem to recall being moved backwards when blinking from a standstill.I'm not a programmer either but seems that if blink used the same collision detection that walking uses, then just calculated what would happen if the toon moved 20 steps forward......all I'm saying is I can walk across the boardwalk in Redridge, but I can't seem to blink over it.
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