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6-19-2009 @ 1:38PM
While I agree that it can't be as trivial to fix as some are making it out, you can't just say "Think of tossing a bouncyball". Those physics aren't just inherent in the game, they have to be replicated so the idea that blink would "bounce" you back doesn't even exist unless it was programmed to do so, and then there could easily be a test to ensure you don't end up behind where you started. If Blink fails it should NEVER move you behind where you actually blinked (blunk?) from. This could be working as I've suggested and moving backwards could be simply attributed to lag (the server having your last location as slightly behind where your toon appears on your computer) but I seem to recall being moved backwards when blinking from a standstill.I'm not a programmer either but seems that if blink used the same collision detection that walking uses, then just calculated what would happen if the toon moved 20 steps forward......all I'm saying is I can walk across the boardwalk in Redridge, but I can't seem to blink over it.
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