Skip to Content
6-19-2009 @ 5:25PM
@tmenssen[...] So they need to find a way for Blink to use targeted coordinates [...]Charge uses its TARGET'S coordinates though, it moves the player to the character it's targeting, and moves the player there unless something is line of sighting you, blink moves you forward regardless, so in order for it to do that it has to have a different way of moving than charge. If it WAS to be a target coordinated movement, every bit of ground would have to be able to be targeted because the character can be anywhere, and target any 15 yards ahead. If they did this is would cause so much 'leaks' in info that you'd get crazy lag after just a few uses.
First time? A confirmation email will be sent to you after submitting.
Members enter your username and password.
Enter your AOL or AIM screenname and password.
Please keep your comments relevant to this blog entry. Email addresses are never displayed, but they are required to confirm your comments.
When you enter your name and email address, you'll be sent a link to confirm your comment, and a password. To leave another comment, just use that password.
To create a live link, simply type the URL (including http://) or email address and we will make it a live link for you. You can put up to 3 URLs in your comments. Line breaks and paragraphs are automatically converted — no need to use <p> or <br /> tags.