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6-20-2009 @ 8:11AM
@pantear:I know what programming is. (I hate coding) I wasn't "acting" like anything. (I made a simple statement that Ceradene did not read.)All I said is that they seemed to be focusing on the WSG tunnel when the issue exists everywhere where there is a terrain change. (That means tile floors to stairs as in the Horde Inn in Dalaran near the daily quest giver. It also means dirt to grass in other places.) It also ties in to why Mages blink backwards. Due to latency when the blink executes and you cross one of the terrain thresholds the game still thinks you are blinking from point A. While you've run to point C already and blink back to point B. I have more than a clear idea on what happens underneath. There are always unintended consequences when you make changes. Look at any patch day to see it. (I deal with system releases, code changes, etc. on a daily basis)
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