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6-22-2009 @ 3:31AM
Honestly, mage DPS is fine. It's the other issues that have me concerned.Mana Effeciency. Mages have serious mana issues, and it seems as though it's getting worse. Saying "You don't need evocation" is a blatant lie for arcane, and a half-truth for the other speccs. For the most part, mages have serious mana issues unless the entire raid is overgeared for the encounter and belting out extra DPS. In such a case though, no one's mana issues matter. Mana gem should scale with gear, and Evocation should be fixed. 'Nuff said.Survivability. Escape tactics are fine and dandy for mage survivability, but when a large percentage of classes can snare us, and run faster than we can, AND clear our snares and roots... It gets a bit overwhelming. If they're going to keep us at a point where we can't shield ourselves and be done with it, make Blink clear snares as well. I'm really getting sick of DK's using chains of ice and then merely walking up to me after I've blinked, remaining in a stand-still position to be roflpwned.Utility. Only rogues match us in the respect of low utility. Warlocks and hunters, both being pure DPS that are about matching us damage-wise, have more utility. Flat out. If you're curious about the utility mages have, allow me to list them and why they're not great, as well as combinations or replacements for them.- Food/water (Toss down a few silver and ANY class can have this utility.)- Arcane Intellect / Arcane Brilliance (Intellect doesn't do anything for classes without mana pools, and does very little for most others. This buffs shamans and hunters the most. It is also overwritten by a felhunter being present.)- 5% crit (To cast these, we need to take a cut in DPS. Even though frost can stastically put out decent numbers, it's still lower than the other speccs, flat out. Warlock's TIER ONE improved shadowbolt overwrites this, and the class casting takes no hit in DPS to apply the debuff.)- Replenishment (Again, you need to take a cut in DPS to obtain this. What more, it's tied to frostbolt, and attatched to water elemental. In other words, you want 3/3 for the extra elemental time, but you only need 2/3 or even 1/3 for the replenishment buff. Warlocks and Hunters can also apply this buff with "PvE optimal" speccs, while mages need to use frost.)- Focus Magic (Perhaps our single most useful buff. Fortunately it stacks freely. However, it only applies to two people, one of which MUST be yourself.)- Crowd Control (Breaks on damage, but is spammable. Is rarely used outside of certain Ulduar pulls, and many other classes can also CC instead.)- Portals (The ability to send your raid away isn't very useful as utility.)- Amplify / Dampen Magic (These are a joke. And trying to convince people how Amplify magic is GOOD for a raid, even on a fight like Sarth is a mindless annoyance. Thus, most people just take these buffs off entirely.)- Slowfall (Decent on Malygos. Has little use in PvE elsewhere.)So, while that may seem like a long list, much of our utility requires a cut in DPS (Which is not the case with Warlocks or Hunters) or is very very close to being completely useless.Itemization. The amount of spirit on Ulduar gear, and even with the recent changes to make spirit "more useful and interesting to mages", it's just not the same as it is for warlocks and shadowpriests (Not to mention other caster classes). Thus, the same piece of gear will often upgrade a certain class a fair bit more than mages. This was true for TBC as well, and the effects of it should be popping up pretty soon. Nerf mage base damage and increase scaling, and please, for the love of god, have something spirit = haste for arcane. Only with the molten armor glyph does spirit become decent for arcane. Most other classes don't need to glyph so thier gear becomes "decent".So yes, our DPS is fine, but the class is FAR from perfect.
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