Insider Trader: Patch 3.2 profession change analysis

Over the past few days, some upcoming professions changes for Patch 3.2 have been announced, and although they are not as detailed as they could be, several of the changes will have quite an impact.
First and foremost, every profession-specific buff is being upgraded. This includes an Enchanter's ability to enhance their own rings, a Leatherworker's bracer enchants, and more. For a complete list of the current profession bonuses, check out Insider Trader's guide to Profession-Specific Buffs, parts one through three.
These buffs also answer some of the concerns surrounding the upcoming Jewelcrafting nerf that epic gems might be introduced without a buff to the Dragon's Eyes, which, in combination with the fact that these gems will no longer be prismatic, would effectively squash the Jewelcrafting bonus.
Jewelcrafters will also do well to note that they will be able to acquire epic gems by prospecting Titanium. Combined with a Blacksmith's two extra prismatic sockets, this powerful duo is one of the most popular profession combinations.
In addition, Engineers will be seeing some welcome changes to their profession that may make it more appealing. Unfortunately, some of the details have not been made public, so the competitiveness of their self buffs, for example, remains to be seen.
Engineering Changes
For a complete list of the upcoming Engineering changes, check out Matt Low's announcement yesterday. Here, I will discuss a few of the more significant ones and the ways in which they're going to affect us.
In accordance with Ghostcrawler's statement that ammo prices are currently too high considering the fact that hunters die much more often than they used to, Engineered ammo will be cheaper to manufacture, will produce a full stack rather than several smaller ones, and can even be made on the run, as you will no longer need to be at an anvil. This is great news for all you hunters who seem to run out of ammo at the most inconvenient of times (myself included).
Although this profession is already popular with hunters, I feel that this is an added incentive to take up or keep Engineering. In the future, we may find that we no longer require ammunition at all, but the current trend seems to be leaning towards making it cheaper and less of a hindrance than removing it entirely, which would mean rebalancing, as the damage bonus would need to be worked into other class mechanics or weapons.
They are also changing the way in which Mote Tracking will work. Rather than have the ability attached to your goggles, you will be able to track them by simply keeping your extractor in your inventory. For those of you equipped with tier helms, carrying around goggles in your bag for farming excursions, this should be a welcome change. This means one less thing to carry, and more opportunities to profit.
MOLL-E is also getting a competitive upgrade, likely in response to the new Argent Squire pet, which can be summoned for three minutes every 8 hours, and will perform the roll of either a bank, vendor or mailbox. MOLL-E will have a "significantly" shorter cooldown. With new raids coming out, this may prove to be quite a beneficial change.
Since Wrath, Engineers have been asking for new Transporters, which sometimes teleport you to your desired destinations, and other times cause accidents, a random and fun occurrence of which many Engineers are quite proud. Well, we aren't going to see one yet, but you will no longer have to equip trinkets to make the leap. You will be able to use the objects while they are in your inventory. While this doesn't free up any space, it does work to smooth out the process.
Finally, Potion Injectors are getting an overhaul. Because patch 3.2 is revising potions to stack up to 20 naturally, the item becomes seemingly useless. This would be unfortunate, as they are commonly used to level your skill. Fortunately, they are being transformed into an Engineer-only buff. When used by an Engineer, the amount gained from the health and mana potions is increased by a decent 25%. Your recipes will also produce more injectors for the same materials.
Alchemy after Patch 3.2
Along with full stacks of 20 potions, there will be new transmutes available that will allow you to produce some of the new epic-quality gems. In other news, Rage Potions will finally be usable by druids as well as warriors. This will be especially useful to young druids, whose only rage-boosting ability is Enrage, which also tends to get a young'un smooshed.
In fact, it seems that Blizzard is beginning to address some of the factors that make leveling a druid under 20 to be such a painful process. This is particularly appropriate, considering the fact that the new druid form artwork is drawing a crowd to the class. The infamous Aquatic Form quest line became optional, as an example, and now, a new glyph is being added called Glyph of Claw, which is intended specifically for young ferals who do not yet have Mangle. My young feral is already quite excited, having felt disappointed at the glyphs currently available to her.
Fishing and Cooking
I always love it when these two professions get some patch love, as they are quirky and enjoyable in addition to being useful. The Chef's Hat, introduced in Patch 3.1 as a novelty item, complete with accompanying achievement, will serve a new purpose after Patch 3.2. The owner of such a fashionable accessory will be able to speed up their cooking while wearing it, presumably because of the inherent powers that fancy hats provide.
If you've been bemoaning the 100 Dalaran Cooking Award cost, you will soon have cause to cheer. The drop rate in your goody bag is being increased, and if you also fish, you'll be able to dredge up Watterlogged Recipes that can be handed in for several of the tokens. If you don't fish, you'll be able to find them on the Auction House, as they are not soulbound.
Patch 3.2 will bring about a new 5, 10, and 25 man instance to WoW, and usher in a new 40-man battleground called the Isle of Conquest. WoW.com will have you covered every step of the way, from extensive PTR coverage through the official live release. Check out WoW.com's Guide to Patch 3.2 for all the latest!Filed under: Fishing, Features, Jewelcrafting, Analysis / Opinion, Patches, Engineering, Cooking, Blacksmithing, Alchemy, Insider Trader (Professions)






Reader Comments (Page 1 of 2)
Dhryke Jun 19th 2009 1:09PM
I'm hoping that the LWing leg reinforcements get buffed beyond the standard leg armor kits. It's nice to be able to emboss our own leggings for less mats at an equal value, but I'd like to see more. Here's hoping for the best.
Robert M Jun 19th 2009 2:27PM
WOW, I totally missed that, they didn't make note to buffing the wrist embosses either did they?
Dhryke Jun 19th 2009 2:42PM
I saw a note stating embossing was getting buffed. I just hope the leg reinforcements get buffed beyond the the epic leg armor kits to give us LWers a little more of an edge.
trogdor7 Jun 19th 2009 3:53PM
Why should you get more of an edge? So long as the wrist enchants are equally superior to the standard one as the bonus in other profs, you're fine.
Retropally Jun 19th 2009 1:10PM
More bag space, and awesome cooking changes...hopefully i'll finally get my last cooking achivement too. Cooking that damn cake :(
impurezero Jun 19th 2009 1:40PM
More bag space? Really? Am I just being stupid and missing that notice in this post, or was this something previously announced. If the latter, can I please get a link? :)
Mike Jun 19th 2009 1:51PM
Potions stacking to 20 as opposed to 5.
Retropally Jun 19th 2009 8:43PM
My bad, should have been more specific and said I was an Alchemist :)
Mike is indeed correct :)
MechChef Jun 19th 2009 1:16PM
I have high hopes for [Goblin Welding Beam]. I just pray it and the changes to the saronite homb are useful and effective, but not OP. I'd love if the welder would repair vehicles, or walls, or turrets.
peagle Jun 19th 2009 2:16PM
I really hope the welding beam and reduction in dragonling mats, suggests there will be new dragonlings or mechanical pets for engineers.
Ditto for turning transporters into non-trinks, surely this a prelude to wolk versions?
Bob Dewane Jun 19th 2009 2:28PM
I LOVE everything I've seen about 3.2!!!!
As an engineer, I hope the Goblin Welding has a cool visual, you know.....like it looks like you're welding!! =P I'm also incredibly stoked about the mote extractor locating motes while it just sits in your inventory and that the belt enhancement now lets us breathe underwater!!! We get additional healing from using our injectors, we need fewer mats to make ammo... I LOVE 2.3!!!!
Valhalaar Jun 19th 2009 1:39PM
Are there plans to make the Dalaran Jewelcrafter's Tokens easier to acquire? I'm not sure how bad it is compared to cooking, but we have to go through 6 days just to get a recipe for an epic ring or necklace and then another 4 days if we don't want to buy the Dragon's Eyes on the Auction House.
Scott Jun 19th 2009 1:48PM
Log on, and complete the JC daily quest in rotation to the other dailies you may be doing. Better to be prepared and stocked up on JC tokens rather than play "catch up" when you really need them.
jurandr Jun 19th 2009 4:10PM
Blizzard stated that they would be refunding JC tokens for dragon's eyes, but don't expect much. Stock up now, and you'll be much better off when the patch hits.
islandstyle Jun 19th 2009 1:51PM
@impurezero,
Retropally is referring to the extra bag space that'll be left since the potions will now stack to 20 instead of the current 5.
Stanglered Jun 19th 2009 2:24PM
Since WOTLK, I've been debating dumping my Master Transmute for Elixer mastery as until now had no benefit. I remember making a killing at the AH the month before WOTLK was released when Blizzard removed the cooldown to nothing on the primal might transmute :). Though, I'm probably the only M-Transmute remaining on my server. I was dreading wasting the seemingly endless days farming pirmal fire in Skald, or primal Mana in Netherstorm. Actually, come to think of it, the reason I maxed my fishing in BC was for the Primal water I could get in Nagrand.
With these new patch changes and having fishing, cooking, JC and M-Transmute all maxed. I'm happy! I'm even happier that I'm a rogue and I won't get hit with a nerf-bat too! :)
/ducks
Alexisonfire Jun 19th 2009 2:51PM
I like how the Alchemy section was pretty much a discussion about druids. :P
But I think that alchemy got a decent (and much deserved) buff overall, what with the increase in the Mixology effects, the inclusion of a never-ending flask that can be used in arenas, the buff/nerf to the endless health/mana pots (bad for arena pvp, but may be better for alchs in PVE and WG/BG pvp if the mana/health regained is equivalent to regular pots), and becoming one of the only outlets for epic gems.
Amaxe Jun 19th 2009 3:10PM
Interesting... my engineer only being level 65, where the goggles are the best headgear available, I missed the significance of the mote extractor tracking the nodes. Overall I think I am looking forward to 2.3
Albrechtae Jun 20th 2009 12:01PM
If you like 2.3 you'll LOVE 3.2 ;)
RogueJedi86 Jun 19th 2009 7:31PM
When they change "Belt-Clipped Spynoculars" to the Water Breathing tinker, I hope they keep the ability to Use it to zoom in to see far away like the current tinker. The tinker keeps the zoom to match the other unique thing about the goggles, so it'd be a shame if they removed it. I love using my goggles to zoom to see far away for nice screenshots.
(And yes, I still have my Ornate Spyglass, I just like to zoom with my goggles.)