All the World's a Stage: So you want to be an Engineer
This installment of All the World's a Stage is the thirty-fifth in a series of roleplaying guides about how to roleplay various aspects of the lore and gaming elements of WoW.
Engineering has been my favorite profession in WoW, both in terms of its usefulness in the game, as well as its status as an awesome profession for roleplaying. Maybe it's just because I'm a huge fan of steampunk, but I find that those gadgets and funny things you can make with engineering have a certain style that goes beyond simple utility -- You just look at an engineer with his goggles, his mechanical mount, and maybe even some sort of robot or machine trailing along after him, and you immediately get the feeling that this is a character with character. No other profession can give you such a distinct characterization: you're not just a rogue, for example -- you're a scientist rogue!
In addition to that, most other professions feel like "crafting" jobs added on to the regular game, which they are -- they may give you better stats in one area or another but otherwise don't add many new abilities. Engineering, on the other hand, gives you a lot of special abilities and buttons to push, all of which can start to feel like a special sub-class for your character, underneath whatever class he or she already has.
In fact, as roleplayers, many of us play up our status as engineers as much or even more than our status as a hunter, warlock, rogue, or whatever. That engineering style is so persistent that it can define our characters more than anything else -- our own Palehoof practically defined this style in the column devoted to engineering that he used to write every week, before he lost his horns and his hooves in a bizzare scientific experiment (and decided thereafter to spend more time with his family). His commentaries on practical and theoretical engineering serve as excellent inspiration for all roleplayers who would call their characters engineers.
A War of Ideas and Explosions
As you probably know, gnomes and goblins have long been the two leading races when it comes to scientific exploration, and they tend to have two very different ideas about what the science of engineering is all about, and this has led to certain differences between the two branches of this profession. Gnomish engineering sees science as the exploration of the cutting edge of science and technology, with all the failures and mistakes that can take place with prototype experimental devices, while goblin engineering sees science as the best way to practically get things done -- usually well done, as in, from more fire and more explosions!
The argument between these two rarely escalates into violence as such, except of course to the extent that their work involves weapons of war. Gnomes may be on the side of the Alliance and goblins more or less neutral, with leanings towards the Horde, but ideologically engineers' disagreements have no faction. You may easily find gnomes who practice goblin engineering, and orcs who take up gnomish engineering -- it all depends on what an individual wants to get out of science. Anyone mainly driven to investigate scientific truths for their own sake is more likely to be a gnomish engineer, while anyone who sees science as a mere means to an end (usually an untimely end for one's enemies) is a goblin engineer, regardless of their actual race or affiliation.
Gnomish Engineering
Gnomes have long held a reputation for wanting to explore the farthest frontiers of knowledge, utterly unafraid of what that knowledge might cost them. In many ways, the gnomish technological mindset is what might have been on earth if people had discovered quantum physics in the middle of the steam age, about the time that books like Frankenstein, The Invisible Man and The Time Machine were being written. (And by the way, if you are at all familiar with these novels, then you'll probably agree that all the protagonists of these novels would have been gnomish engineers if they had existed in Azeroth.) During the 19th century, science was developing into the more rigorous discipline it is today, and many people were just starting to realize that inquisitiveness could lead to discoveries, and these discoveries could change everything about your society.
Gnomes represent a people who took the dream of limitless scientific discovery to the extreme and were rewarded for it. The magical world they lived in didn't present so many rigid rules to them the way ours did: they wondered if it was possible to create a multi-dimensional teleportation device, and sure enough, it could be done! Who would sit around dreaming up things like stem cell research and spreadsheet software when they could just shock people back to life, wear telescopic x-ray goggles and use limited invulnerability force field generators?
If you're roleplaying a "gnomish" engineer (even if he's an undead who absolutely hates gnomes), you should feel free to expound on any sort of meta-scientific mumbo jumbo that you can dream up on the spot (or carefully work through in your secret underground laboratory, if you have one). A gnomish engineer who isn't at least very curious about the mysteries of existence isn't really a gnomish engineer at all -- ideally he or she should have an intense passion for investigating such things.
Goblin Engineering
If this passion for learning isn't your thing, and you just use engineering for its practical purposes, then goblin engineering is more up your long, dark, blast-stained alleyway. Excepting only those students of engineering who both restrain their curiosity and abhor violence (... Anyone? Are there any of these out there? Hello?...), all characters without that insatiable desire to know probably fit into the category of those with an insatiable desire to blow things up.
This isn't to say that a goblin engineer is necessarily obsessed with all sorts of destruction and pyromania (although that's certainly your most obvious option, if you wish it) -- you may only feel that engineering is a practical way to get your job done. Does your rogue feel very sneaky when it comes to backstabbing his enemies but cannot be bothered to practice his boring lockpicking skills? Why not throw away the delicate wires and just blast open locked doors and chests! Is your character sick and tired of having to come up for air all the time while investigating underwater ruins? Learning to make an underwater breathing helmet might be just the ticket -- your character might not need to understand the complicated scientific theory behind the device the way a gnomish engineer would -- he'd just want to follow the instructions, put the darn thing together, and use it!
Excepting of course those slightly insane and increasingly short-lived goblin engineers who are obsessed with explosives, your average goblin engineer might just be the type of guy or gal who wants to use fancy gadgets more than he or she wants to understand them. Being as your character likely has a need to destroy enemies, he or she probably considers explosives as an important tool as well. Where a gnomish engineer wouldn't be content with simple explosions and would instead invent a cosmic death ray to channel the latent nuclear power within every atom into a stream of white-blue death, a goblin engineer would give much more weight to whichever device makes a bigger bang.
In short, engineering isn't just a profession; it's an attitude. It's a way of thinking about the world you live in, either as a lifelong mystery to unravel, or as a tool to be exploited for whatever goals are most important to you. It's a style in itself, a class within your class, and while it does have its shortcomings, many people agree it provides a vast amount of entertainment and character, arguably more than any other profession in the game.
All the World's a Stage continues this series on roleplaying within the lore with this week's look at being an engineer. Be sure to check out previous articles on roleplaying, leatherworking, jewelcrafting, blacksmithing, enchanting, skinning, herbalism, mining, tailoring, and alchemy, and think about the classes most likely to make use of engineering, hunters, and rogues. Don't forget to read Hoof and Horn's Research and Development!
Engineering has been my favorite profession in WoW, both in terms of its usefulness in the game, as well as its status as an awesome profession for roleplaying. Maybe it's just because I'm a huge fan of steampunk, but I find that those gadgets and funny things you can make with engineering have a certain style that goes beyond simple utility -- You just look at an engineer with his goggles, his mechanical mount, and maybe even some sort of robot or machine trailing along after him, and you immediately get the feeling that this is a character with character. No other profession can give you such a distinct characterization: you're not just a rogue, for example -- you're a scientist rogue!
In addition to that, most other professions feel like "crafting" jobs added on to the regular game, which they are -- they may give you better stats in one area or another but otherwise don't add many new abilities. Engineering, on the other hand, gives you a lot of special abilities and buttons to push, all of which can start to feel like a special sub-class for your character, underneath whatever class he or she already has.
In fact, as roleplayers, many of us play up our status as engineers as much or even more than our status as a hunter, warlock, rogue, or whatever. That engineering style is so persistent that it can define our characters more than anything else -- our own Palehoof practically defined this style in the column devoted to engineering that he used to write every week, before he lost his horns and his hooves in a bizzare scientific experiment (and decided thereafter to spend more time with his family). His commentaries on practical and theoretical engineering serve as excellent inspiration for all roleplayers who would call their characters engineers.
A War of Ideas and Explosions
As you probably know, gnomes and goblins have long been the two leading races when it comes to scientific exploration, and they tend to have two very different ideas about what the science of engineering is all about, and this has led to certain differences between the two branches of this profession. Gnomish engineering sees science as the exploration of the cutting edge of science and technology, with all the failures and mistakes that can take place with prototype experimental devices, while goblin engineering sees science as the best way to practically get things done -- usually well done, as in, from more fire and more explosions!
The argument between these two rarely escalates into violence as such, except of course to the extent that their work involves weapons of war. Gnomes may be on the side of the Alliance and goblins more or less neutral, with leanings towards the Horde, but ideologically engineers' disagreements have no faction. You may easily find gnomes who practice goblin engineering, and orcs who take up gnomish engineering -- it all depends on what an individual wants to get out of science. Anyone mainly driven to investigate scientific truths for their own sake is more likely to be a gnomish engineer, while anyone who sees science as a mere means to an end (usually an untimely end for one's enemies) is a goblin engineer, regardless of their actual race or affiliation.
Gnomish Engineering
Gnomes have long held a reputation for wanting to explore the farthest frontiers of knowledge, utterly unafraid of what that knowledge might cost them. In many ways, the gnomish technological mindset is what might have been on earth if people had discovered quantum physics in the middle of the steam age, about the time that books like Frankenstein, The Invisible Man and The Time Machine were being written. (And by the way, if you are at all familiar with these novels, then you'll probably agree that all the protagonists of these novels would have been gnomish engineers if they had existed in Azeroth.) During the 19th century, science was developing into the more rigorous discipline it is today, and many people were just starting to realize that inquisitiveness could lead to discoveries, and these discoveries could change everything about your society.
Gnomes represent a people who took the dream of limitless scientific discovery to the extreme and were rewarded for it. The magical world they lived in didn't present so many rigid rules to them the way ours did: they wondered if it was possible to create a multi-dimensional teleportation device, and sure enough, it could be done! Who would sit around dreaming up things like stem cell research and spreadsheet software when they could just shock people back to life, wear telescopic x-ray goggles and use limited invulnerability force field generators?
If you're roleplaying a "gnomish" engineer (even if he's an undead who absolutely hates gnomes), you should feel free to expound on any sort of meta-scientific mumbo jumbo that you can dream up on the spot (or carefully work through in your secret underground laboratory, if you have one). A gnomish engineer who isn't at least very curious about the mysteries of existence isn't really a gnomish engineer at all -- ideally he or she should have an intense passion for investigating such things.
Goblin Engineering
If this passion for learning isn't your thing, and you just use engineering for its practical purposes, then goblin engineering is more up your long, dark, blast-stained alleyway. Excepting only those students of engineering who both restrain their curiosity and abhor violence (... Anyone? Are there any of these out there? Hello?...), all characters without that insatiable desire to know probably fit into the category of those with an insatiable desire to blow things up.
This isn't to say that a goblin engineer is necessarily obsessed with all sorts of destruction and pyromania (although that's certainly your most obvious option, if you wish it) -- you may only feel that engineering is a practical way to get your job done. Does your rogue feel very sneaky when it comes to backstabbing his enemies but cannot be bothered to practice his boring lockpicking skills? Why not throw away the delicate wires and just blast open locked doors and chests! Is your character sick and tired of having to come up for air all the time while investigating underwater ruins? Learning to make an underwater breathing helmet might be just the ticket -- your character might not need to understand the complicated scientific theory behind the device the way a gnomish engineer would -- he'd just want to follow the instructions, put the darn thing together, and use it!
Excepting of course those slightly insane and increasingly short-lived goblin engineers who are obsessed with explosives, your average goblin engineer might just be the type of guy or gal who wants to use fancy gadgets more than he or she wants to understand them. Being as your character likely has a need to destroy enemies, he or she probably considers explosives as an important tool as well. Where a gnomish engineer wouldn't be content with simple explosions and would instead invent a cosmic death ray to channel the latent nuclear power within every atom into a stream of white-blue death, a goblin engineer would give much more weight to whichever device makes a bigger bang.
In short, engineering isn't just a profession; it's an attitude. It's a way of thinking about the world you live in, either as a lifelong mystery to unravel, or as a tool to be exploited for whatever goals are most important to you. It's a style in itself, a class within your class, and while it does have its shortcomings, many people agree it provides a vast amount of entertainment and character, arguably more than any other profession in the game.
Filed under: Horde, RP, Guides, Lore, Virtual selves, Engineering, Gnomes, Alliance, All the World's a Stage (Roleplaying), Hunter







Reader Comments (Page 1 of 2)
Funspray Jun 22nd 2009 12:04AM
Gnomes don't get Rocket Launchers
Amaxe Jun 22nd 2009 10:48AM
Sure they do. Just not Gnome specific ones:
http://www.wowhead.com/?spell=54998
Funspray Jun 22nd 2009 11:00PM
Yes but those have a tendancy to blow your hand off... /cry
TheRedComet Jun 22nd 2009 12:06AM
I would love to pick up engineering for my hunter. Unfortunately he's my first character on a that server, which means I'm broke. Engineering seems like it can be a really expensive profession, that I feel like Ineed to wait until higher levels to start levelling it. x.x
cs Jun 22nd 2009 12:52AM
You should take a look at one of the engineering powerleveling guides. I think you'll be surprised how relatively cheap it is to level engineering, compared to blacksmithing or jewelcrafting at least. The amount of materials needed for the more useful items is completely sane and doable by a character who's starting out at the bottom financially.
And it's one of the more logically set up of the professions. You build x number of parts to level, and then you find you actually need almost all of those parts later on for the bigger gadgets. It's not like some of the other profs where something gets made and vendored / disenchanted almost immediately.
Cogfizzle Jun 22nd 2009 6:10AM
I have to agree about how accessible Engineering is. I started out with an intention to give it a go... and before I knew it my Dragonlings and bombs were winning me fights. That kept me ticking over, but I'd set myself the 'impossible dream' of making a Flying Machine.
I figured that it would never happen - Engineering would be too expensive and difficult to level - and now I'm whizzing around Northrend on my SWIFT Flying Machine, firing rockets from my wrists and lightning from my fingers, surviving impossible falls with my parachute weave cloak, and bazapping the bejeezus out of things with my Visage Liquification goggles set to 'Putrefy'. Awesome fun, definitely the best profession I've ever had.
TBH the only reason I don't already have a Mekgineer's Chopper is that I already have a Spectral Tiger, so I wouldn't use the bike anyway!
I also have to agree that it's probably the profession that most lends itself to the RP side of the game because it's the crafting profession that is most pro-active. The 'mad scientist adventurer' is a more compelling theme than the 'crazy blacksmith warrior', or the 'wacky tailor hero'. Wooo - I'm a leatherworker, marvel at my latest pair of shoes! Engineering certainly became a big part of my RP - my character changing subtly from being just any old diplomat (I got the title of Ambassador at level 42 for purely RP reasons) into being based on Richard Attenborough's character from Jurassic Park. For every other profession it feels like a stretch to include it in your RP worldview, but for Engineering it's a pure joy.
Beliam Jun 22nd 2009 12:14AM
But the Area 52 teleporter and Jumper Cables you mentioned in the Gnomish engineering paragraph are Goblin things. Clearly, some goblins don't know where their loyalties lie.
Kelashtir Jun 22nd 2009 12:52AM
Actually, they do: Whoever has the most money.
hpavc Jun 22nd 2009 2:24AM
The cables are still usable by gnomes.
Slacking Jun 22nd 2009 2:55AM
Engineering IMO is the worst profession in the game only thing usefull are the repair bots, but now w/ the travelers tundra its no longer needed and now Blizz is letting you stack mana/health potions in stacks of 20 which makes injectors useless. Im a fan of insider but I wish they would just start pointing out the cons of the things Blizz is doing instead of sucking up to them all the time.
Neyssa Jun 22nd 2009 3:46AM
Read the title man... This article is about roleplaying, you know, enjoying the game itself, and well, I know it sounds weird, but about PLAYing. It is not about rushing through content, running through zones, or maxing your skills - it is for people who actually pick up a profession because they enjoy doing it, not because it gives an extra 42.6 dps at the endgame. Go to EJ if you pick a profession based on end result. Or learn to enjoy playing...
Aggrajag Jun 22nd 2009 5:10AM
Stack in 20s? That's news to me; when did that come in? I'm sure my heal pots still only stack in 5s.
Rylka Jun 22nd 2009 6:56AM
Potions will stack to 20 in the next patch. It's not yet implemented.
Dreadbeard Jun 22nd 2009 7:36AM
Pots will stack to 20, that's true, but Eng's will get a boost for using injectors.
Worcester Jun 22nd 2009 3:46PM
Anybody ever throw a flash grenade at a shifted druid or hunter pet? Great fun. Especially when the Druid is running with a flag in WSG. They only work in the 40's or 50's, but they were amazing.
Anorax Jun 22nd 2009 3:49AM
As a maxxed level Engineer I can say it is mostly useless except for the repair bots. Even the underlays we can make for coats can be replaced by far more useful enchants like haste especially for raiding.
Martin Jun 22nd 2009 4:15AM
Rping has never been about usefulness
Lynnora Jun 22nd 2009 5:37AM
I think you have mistaken this article for an article about engineering; it's not. It's an article about how to roleplay an engineer or how to fit engineering within your roleplaying.
A nice article again, I love All the world's a stage.
Olicon Jun 22nd 2009 6:09AM
I know this is kinda out of topic..
but I want to make a theater troupe in WoW. Gimme some advices! Where can I play? What spells/items can I use? How long should each play/skit be?
Cogfizzle Jun 22nd 2009 7:30AM
This is a nice idea - it would take a lot of planning though. Working out a script, working out what emotes to do and when, what props to use, and when to get special effects in (spells). You could have spotlights from those Lunar festival balls and all sorts.
It might be interesting to do WoW version of real life films. Beauty and the Beast (Orb of Deception into a Tauren), Snow White, Sleepless in Stormwind... that way people would connect to what you're doing more quickly and appreciate how clever it was. I think doing very dry 'lore stories' would really limit the people who were attracted to watch the shows.