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6-22-2009 @ 4:09PM
As far as I can tell, the change to inspiration is largely to counter DKs and Warriors, with their "+AP from +Armor" talents. As it is currently, a warrior or DK who gets hit by inspiration will get a slight AP buff. Whereas inspiration (and the shaman equivalent) was always designed purely to reduce physical damage taken, which used to be the only thing armor did.So I think it'll be a nerf to DPS DKs and DPS Warriors, a buff to clothies, for whom 25% armor was nothing, and a nerf to plate-wearers, for whom 25% armor was a lot.
6-24-2009 @ 2:03PM
For the most part I think the Inspiration change is a buff.There are lots of situations where your targets armor is artificiallyreduced - Gluth, Kologorn etc. Having your buff directly affectphysical mitigation rather than being tied to your targets armormeans inspiration continues to be effective even in these situations.On the flip side, there are very few situations where your target'sarmor gets buffed up (I can't think of any off the top of my head,but I guess there is probably a boss fight out there where your armorgets buffed).So mostly a buff.I've got a slightly different take on some of the things Matt is talking about here.If you're interested check my new born blog at http://spotheal.wordpress.com/2009/06/24/the-3-2-changes-for-priests/
7-15-2009 @ 10:08AM
I for one agree with the 10% reduced physical damage done, however I also agree that there are times whereas the 25% more armor rating directly benefited a target such as a DK tank (as already mentioned) More armor for them in some cases is a good thing cause it means more attack power. Where as a clothie says give me the reduced damage- I think this is a great potential buff that will help a great deal in migrating damage. Heck if a boss was a caster anyways and a tank didnt have that "more attack power from more armor" buff, then migrating the damage would be my prefrence anyways- migrated or absorbed damage means less heals later. But ultimately where I stand is I personally think they need to combine the two buffs. Maybe not to their full potential but a good deal- such as crit heals delivered cause the target to gain 15% increased armor rating and 8% reduced physical damage. Thats my take on it- forgive me for stating the obvious or repeating anything :)
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