Bring the player, not the class, except maybe healers

"Bring the player, not the class" has become a cliché by now. However, there's been new discussion about it lately on the official forums. This portion of the discussion focuses on an exception - healers. While Blizzard's player-centric design mantra tends to apply pretty well to DPS (and often tanks), it isn't really true for healers.
When putting together your healer team for a successful raid, especially a 25 man raid, you need some variety. You don't need a Discipline Priest's Pain Suppression and Power Word: Shield, but it sure as heck can feel that way. You don't need a Resto Druid's Lifebloom, but it sure helps. Ultimately, you're often best to have one of each -- variety seems to be the way to go with heals. Ghostcrawler has been discussing some very interesting points on the forums, which we'll take a closer look at below the cut.
"We push niches for healers," Ghostcrawler said, "to a small extent, so that players don't just say 'Well, druids are the best healers. Let's take 6 of them.'" It's probably an arguable point, but the specifics of a healer's class abilities are incredibly important, perhaps more than any other raid role.
The healer's job is to make sure that the tanks and DPS don't die. You could argue it doesn't matter which healer class you have, as long as they can accomplish that goal. To some extent that's true. But in addition to simple healing spells, each healing class has very different and specific abilities that make them valuable.
Could you get through Naxx-25 with only a handful of Resto Druids? Probably, but it would be a challenge. For example, my guild has recently discovered how much easier raiding can be with a Discipline Priest along. That's something we didn't have for quite a while, so I'll admit that I'm a little behind the curve here. Bubbles are amusing to watch, and very effective. They are an immense boon to any attempt to kill a boss, especially the ones who hit so hard a tank can't just soak the damage.
Another guild I know has recently recruited a couple very effective Shaman healers. When they're around, they add a very noticeable benefit to the raids. Nothing says "handle the Area effect" like Chain Heal. However, Ghostcrawler goes on to say "We want you to be able to raid if your best holy priest is sick that night by getting a paladin, shaman or druid instead." Blizzard has definitely had to do a very delicate balancing act between making sure that each class is both viable and valuable, and while still making sure that 24 people aren't left hanging if the 25th can't make it to a raid.
I think Blizzard has, for the most part, done a pretty admirable job of that difficult balancing act. Just about every encounter in Wrath (before Ulduar) can be done with just about any combination of healers, as long as you have good players who know their classes.
It's really the general healing abilities which are more important – you need someone with a good AoE heal, someone with a very strong single-target heal, someone with some damage mitigation abilities. And of course, it's always better to have a good variety of classes, so that you get the best mix of cooldowns and abilities.
Except, of course, for Instructor Razuvious on 25-man. That's a special case. (Two priests there, or don't bother.)
Filed under: Analysis / Opinion, Raiding






Reader Comments (Page 1 of 4)
Knob Jun 23rd 2009 2:09PM
I await the day when the typical WoW forum user realises that BTPNTC doesn't mean that they can be successful with raid setups of 1 Tank, 23 dps and 1 Healer. Needless to say I'm not holding my breath.
NiGHTS Jun 24th 2009 2:27PM
Except for sarth with no drakes
Verit Jun 23rd 2009 2:24PM
I don't think that's the articles (or the forum discussion's) intention, but there are fights where if you have didn't bring at least 1 shamans, 2 druids and 2 priests are going to be a tad bit painful just because of the shear amount of group healing needed.
Jack Spicer Jun 23rd 2009 3:08PM
1 Tank, 23 dps and 1 Healer
That sounds like the kind of composition that Blizzard wants for hard modes though.
Eternauta Jun 23rd 2009 5:46PM
Dude you're wrong. BTPNTC should mean exactly that: bring 1-2 tanks, 2-3 healers and the rest dps.
That is how should be. Instead of "looking for arcane mage" it's "looking for DPS"; instead of "looking for Holy Paladin", "looking for healer".
The idea is that "any class should be able to fit the slot if they're specced for that role and know how to play (and have the right gear)"
The problem with healers is that some of them are very good at single target/tank healing (Holy Pally, Disc Priest) but they almost can't AoE heal (and viceversa).
If the BTPNTC rule was strictly respected (as it should be), it would be the same to pick a holy priest/holy pala/disc priest/resto druid/resto shaman. You just pick the one who plays the best/has better gear instead of the one with more AoE heals/HoTs/Single target heals.
Argothea Jun 23rd 2009 2:10PM
While Ghostcrawler's comments on versatility vs. individuality are interesting, I feel we have a much bigger and more global healing problem; most people don't seem to enjoy it. Year after year, more healers get bored and respec or reroll dps, and there is very little movement in the other direction. We all had hoped that dual specs would help to alleviate the issue, but you can only ask your s-priest to go healy for Ukduar so many times before his head asplodes...
clevins Jun 23rd 2009 2:47PM
I dunno.. I specced Holy for the first time ever with 3.1 (shadow from 10-80) and I actually find healing a nice change from watching cooldowns and timing dot refreshes. More people should try it - it's a good break from DPS and it makes things much more doable.... The last few weeks we've not had 3 primary healers around for Ulduar so I've healed through Thorim - those raids don't happen without me doing that.
oldwisemonk Jun 23rd 2009 2:41PM
I've always liked the idea of a healer that had direct healing spells AND some solid heal-by-dps spells (similar to how a shadow priest can heal while attacking, but less dps and more healing). This person, unfortunately, would often be at the bottom of healing and dps meters, but would get to do both effectively. The idea is that less healing would be needed because he/she was speeding up the dps race at the same time. Some fights would benefit more from direct healing and some fights would benefit more from heal-by-dps.
It's not the greatest solution, but I think it would add some fun variety to healing.
Jack Spicer Jun 23rd 2009 3:13PM
@oldwisemonk
Healing by DPS'ing does sound like an interesting idea. But no one would want to play a class that does a combination of low dps and low healing. And buffing them to do decent dps and healing would make the other classes unattractive by comparison.
Tes Jun 23rd 2009 3:15PM
I primarily play a holy Priest and find all sorts of issues as a healer.
I have to agree with Argothea.
I'm rolled Holy and dual speced Discipline so I can provide the extra utility.
I've played primarily healers since about 3 months after the initial WoW release.
My experience has been that, unless you're really well geared (and I rarely am as I have zero luck on rolls so I have to rerun things a lot for the items I'm after), healing is a challenge (that varies based upon what you're running and who you're with).
Since we've hit WotLK, I feel like all i've seen is healing nerfs.
'Healers have too much mana left due to regen, lets nerf their regen!'
What? Too much? Who are you looking at? Turns out that as healers started getting good gear drops from the FINAL INSTANCE IN THE GAME they started havign very little problems keeping mana.
I'm sorry, I'm not there yet, my mana regen is just alright at the moment.
Oh you changed it now so they're not as good but then it's 30% harder for me?
Thanks, I appreciate that.
So, again, they're looking at the new gear they're adding and lowering the effects of things. This time around it's Prayer of Healing (for us priests) losing a good chunk of its coefficient from our spell power. Ok so not only does the spell take forever to cast ('bout 3s which is forever for a heal spell) but it's going to heal everyone less.
That's ok! The FINAL END GAME ITEMS have a set bonus to help it crit more!
OK sure I"ll get their eventually, you know, once I get past all the spirit gear from the levels you nerf spirit based mana regen on. THEN I can start into the Crit gear sets and can actually be 'properly' effected by your change.
Every patch it seems like something else.
Summary: Blizzard keeps patching to balance their end game gear which hurts people in lesser gear even more than the people who are at the peak to get that new gear.
PLEASE STOP DOING IT THIS WAY, BLIZZARD! Every time I get closer to gearing up, the benefits are nerfed and it's harder to get along. We're healers, there's not a huge percentage of us to begin with, lay off!
Sorry for all the ranting, just frustrated at it all.
Haven't played my priest for weeks after repeated wipes and loss of gear rolls to DPS clothies.
Instead I've been leveling a Hunter.
So I may fall from the grace of being a healer, which I stuck with through all that Blizzard dealt us since classic WoW, to being another DPS, where my split second reactions aren't needed quite as much when half a second delay won't cost us the raid but I can actually get gear and maybe some respect if I top Recount.
Tes Jun 23rd 2009 3:24PM
@oldwisemonk
Blizzard is unlikely to push something like that in.
I used to love having a shadow priest in groups because it softened how much dedicated healing was necissary (there were even jokes about rolling shadow and having 2 shadow priests effectively 'heal' some of the lower instances).
When blizzard reworked things and spread out mana regen via replenishment, they nerfed shadow priest mana regen AND their shadow healing from their damage done.
Then they've upped their damage some to compensate for the nerfs.
So shadow priests used to do LESS damage and MORE healing, though not quite like how you envisioned it. Blizzard has moved away from that.
Bob Dewane Jun 23rd 2009 3:31PM
A hero-class healer in the next expansion ought to do for healing what the DK did for tanking, i.e. they came out of the blocks and instantly became the "best" tanks because of their ridiculous cooldowns. Fortunately Blizz is trying to reign them in so that the rest of the tanking classes aren't forced to watch from the sidelines while the DKs shine. And I don't blame Blizz for that. I mean afterall, DKs were an entirely new class that Blizz wanted people to play. If you make them too weak at the outset, no one will play them. Best to err on the side of overpowered and get the people hooked so that the class takes off. They have the opportunity to do the same things for healers in the next expansion. I hope they take it.
oldwisemonk Jun 23rd 2009 3:36PM
@ Jack
I was trying to borrow from the DK a bit. While in tank mode, it does decent dps, and can heal itself to some degree. I don't think it translates as effectively as I'd like. I think you're right about the lack of appeal of a low dps, low heal class/spec. The DK is a solid tank while doing decent dps and some self healing. I guess it would be hard to make a healer that is a solid healer while doing decent dps.
I still like the idea of healing by targeting the mob for some reason. Maybe using another commenter's idea about buffs and debuffs to make it more effective.
I guess there's always the chance at the Hero class rune-system healer ... 5 years from now.
Hallebel Jun 24th 2009 5:12AM
@ Tes
Just FYI, Serendipity can reduce your Prayer of Healing cast to less than 2 seconds :P I always cast at least 2 Flash Heals in between PoHs to get 2 stacks of the buff at all times, even if the raid's fully topped off. That way, when aoe-dmg does come, you'll have a nice fast PoH + circle of healing ready.
About your situation, you should prob talk to your raid leader/guild officers regarding your gear deficiency. Make sure they know how you feel about the matter, and they may take you into consideration next time you raid.
Brad324 Jun 23rd 2009 4:47PM
@Tes You're complaining about healing as a holy priest? You realize that along with the spirit nerf, circle of healing got an insane buff right? To prevent newer priests from having a difficult time healing, blizzard gave them crazy buffs to healing output. I was worried that after the mana nerf, fights like 10 man maly would be harder for me to pulloff. I was wrong. With shadowfiend, hymn of hope and inner focus+divine hymn, not only am I not running out of mana on fights like 10 man malygos, I'm able to take much more of the load myself because my heals are so much more potent.
Also, bear in mind that at this point in the release of Wotlk, you're much more likely to gather a well geared group for any instance or raid. I am seeing people get more geared 2 hours into dinging 80, than I was 2 months after dinging. If you think it was easier to run the older content back in december, you're mistaken.
Gerda Jun 23rd 2009 5:17PM
I hear you. Our dps are getting pretty tired of having to heal, but healers are so hard to come by that they are difficult to recruit.
Shisho Jun 23rd 2009 5:37PM
I'm sure their idea of making healing more interesting is making more bosses that emit void zones. These are not people who actually should be designing games.
They sure do talk pretty, but I do see a separation between what they say and what actually comes out of their game.
Clbull Jun 23rd 2009 5:45PM
I think the same can kinda be said for Hunters too. Our damage dealing was a bit high at the start of Wrath (due to Steady Shot no longer clipping Auto Shot and benefits from Ammo), so Steady Shot and pet damage in Beast Mastery recieved a big nerf in 3.0.8, effectively making BM worthless.
Then we get an improved Explosive Shot to make up for it, and suddenly Survival becomes the most important dps spec, as opposed to BM. Then Survival gets nerfed a couple of times (nerfed Explosive Shot, Black Arrow's shared CD with traps, and the nerfs to Lock and Load), and BM gets buffed a bit.
I still think that the balance between some dps classes has gone further apart since the start of Wrath, plus some of the nerfs have been a bit TOO big.
The Claw Jun 23rd 2009 9:35PM
"I'm sure their idea of making healing more interesting is making more bosses that emit void zones."
Shisho, as a healer I love void zones. Instagib damage that people are supposed to avoid is not damage that healers are expected to heal.
JKWood Jun 25th 2009 10:59AM
@oldwisemonk
As a yet-to-be-geared holy pally, my mana regen (and thus my healing) is pretty well directly tied to my DPS. During Maraudon, I stood back and just healed... and ran through my stock of mana drinks by the time I was done. During Razorfen Downs, I plain and simple had to switch to DPS/tanking halfway through Tutenkash because I was OOM. I feel awful silly having to stand there and beat on something in order to continue healing my group... or pulling aggro off my warrior tank because I've still got 1200 health to play with, and just enough mana for a single Hand of Reckoning.
Suffice it to say that I've played the "DPS to Heal" game, and while it sounds great in theory, and works okay in practice, you're honestly better off going through the normal channels for mana regen for your class, at least before hitting eighty. That end-game gear changes everything.