Encrypted Text: The Lumberjack Rogue

Every Wednesday, Chase Christian of Encrypted Text invites you to enter the world of shadows, as we explore the secrets and mechanics of the Rogue class. This week, we talk VERY tongue-in-cheek about the upcoming addition of Axes to the Rogue arsenal.
As it turns out, my cynicism last week was completely unfounded. I had assumed Death Knights would be getting the new weapon skill that Blizzard had thrown up for grabs, and that we'd have yet another class rolling on Fist weapons. However, Rogues were the recipient of this new buff, and we'll now be able to use Axes in the upcoming patch!
While many of the old Rogue veterans may put the kibosh on using anything that's not a dagger, I'd like to see us take the opportunity to embrace this change. Orc Rogues will be able to take full advantage of Axe Specialization (which will actually include Fists in 3.2), and it opens up the door to an entirely new playstyle that I like to call 'The Lumberjack'. You'll see what I mean, after the cut.
If you heard me on the WoW.com podcast last weekend, you might've caught me mentioning the absolute lack of appropriate end-game axes available for Rogues to use. Blizzard has stated that their plan is to drop more Axes in future instances, since there is one more class capable of using them. At 80, the Touch of Madness axe is really the only viable MH contender outside of PvP gear. It seems that we'll have to wait for future itemization to appear before we'll be able to truly brandish a pair of tree destroyers.
In addition to just being able to use Axes, Blizzard remembered to change a few talents to affect Axes as well. Sword Specialization has been renamed 'Hack and Slash', and allows for extra attacks on 5% of our hits. With only quick axes available, and a talent spec that favors quick weapons to activate the 5% proc for even more attacks, I think we're looking at this all wrong. Axes are not meant to be the slow, heavy-hitting weapons of Warriors and Death Knights, but the quick and furious hackers of a mad assassin.
We shouldn't be stealing these slow Axes from the Enhancement Shaman who call us friends. We should be creating a vortex of swirling steel that any Restoration Druid would cringe upon seeing. What if we're intended to be using axes now, and we're just not picking up on the signs? First, the buff to Lightning Reflexes in the Combat tree to include 10% additional Haste. Then, the ability to use Axes. The answer is simple!
The Lumberjack Rogue:
Here's a quick link to the spec on WoWHead. It revolves around the idea of a true Lumberjack: open combat with your enemy, no stealthy attacks or dangerous assassinations. I would suggest weapons like the Last Laugh (if you can get your tanks to allow it) and the Axe of the Sen'jin Protector. The key to remember: the faster, the better. Gem and enchant all of your gear for haste rating. We're not trying to beef up the damage of a slow hitting mace or sword, and we're not trying to ambush someone from the shadows with a dagger through the heart. We're making a woodchipper of death, and may the Light help anything that's dumb enough to stick its hand and/or head into it.
Of course, there are clearly other aspects to being a Lumberjack Rogue than stacking Haste and being feared by Tree Druids from here to Tanaris. You've got to have the right threads! Find yourself a friendly tailor, and threaten them until they make you a nice Red Lumberjack Shirt and Blue Overalls. We would also be amiss in our duties if we didn't set up a quest for new Lumberjacks to receive their very own axe. A quick excursion to kill the fearsome Old Whitebark will instill a hatred for all-things-leafy in our young for years to come.
While trying to find ways for Blizzard to make the Axe transition easier, I came up with a few ability, talent, and glyph ideas.
• Glyph of Deforestation – Your Fan of Knives ability, when used with Axes, causes 50% more damage to targets in Tree Form.
• Improved Kick – Renamed to "Timber!" – Gives your Kick ability a 50/100% chance to knock over the target tree.
• Path of Wood – Similar to the Death Knight's "Path of Frost", it allows the Rogue to walk on water, by creating rolling logs in the water that he or she will then jump on. Players must remain running in order to maintain their balance.
• Item – Goblin Shredder – Ride a Goblin Shredder around! This mount is only available to Lumberjacks. This is a very fast mount.
• Glyph of Chainsaw – Your Killing Spree, when used with Axes, now instantly kills your target, but no longer retains any of its previous effects. During this kill, the camera will zoom in for a close-up as you cut your enemy in half and as you are showered with their sawdust.
• Bearded Vanish – You instantly grow a huge beard, and enemies are unable to recognize you. You are unattackable for 10 seconds, or until you cut down another tree.
The innovation doesn't stop there. Many forum posters have been begging for years to see Woodworking introduced as a new profession. We could craft bows and shields, and training weapons that speed up the Weapon Skill leveling process (which we'll all have to trudge through with our new axes). Is it coincidence that the Lumberjack is introduced just as the Resto Druid is (back) at the height of arena prowess? I believe we have been sent by Blizzard to end the Tree tyranny at the highest ends of PvP play. No more sneaking around to ambush our prey. No more crowd control or fancy footwork to outmaneuver our opponents. All that we need are a pair of axes and Slice and Dice activated.
Conclusion:
While we still may be a few patches off of true Lumberjack viability, I believe it will be catching on shortly. If you're leveling a new Rogue, there are a ton of Axe options available that were previously designed for Hunters and Warriors. It should help you through some of the weapon 'dry spots'. There's even a great starter axe at level 80 from the Sons of Hodir, which can help you get straight into Heroics with a solid blue MH. Here's to hoping we'll be drinking maple syrup and hanging out with our giant blue oxen in an upcoming patch!
Filed under: Rogue, Humor, (Rogue) Encrypted Text






Reader Comments (Page 1 of 3)
Tyrrax Jun 24th 2009 5:05PM
Sorry....I had too...http://www.youtube.com/watch?v=5zey8567bcg
Tactical_pants Jun 24th 2009 5:25PM
"oh kevin, I thought you were so rugged!"
I love that song
Deathgodryuk Jun 24th 2009 5:49PM
you win
Paul Jun 24th 2009 9:15PM
HEY!!! i live there
Robert M Jun 24th 2009 5:06PM
I always felt like an ax was a more appropriate weapon for a rogue over a mace anyway, but I am one of those that subscribe to the "daggers are king," at least from a lore persepctive.
Artificial Jun 24th 2009 5:11PM
Rogues from Bemidji? Yah, sure, you betcha!
Braundo Jun 24th 2009 5:13PM
Made me laugh. Good show.
K Jun 24th 2009 7:14PM
Oh how I laughed at "Glyph of Deforestation" and "Timber"
Thank you for the tears.
Crokor Jun 24th 2009 5:14PM
Muahaha, my mistake of rolling orc rogue will no longer paint a big NOOB arrow over my head. Sweet, sweet vindication!
Clbull Jun 24th 2009 5:26PM
Even despite this, the stun resistance and Blood Fury are good buffs for Rogues.
Nazgûl Jun 24th 2009 5:16PM
Lumberjack Rogues will work all day and sleep all night. On Wednesdays, they will go shopping and eat buttered scones for tea.
They also wish they'd been a girlie, just like their dear mama.
Candina@WH Jun 24th 2009 5:20PM
well, that explains a lot about the average Rogue player, now doesn't it?
Candina@WH Jun 24th 2009 5:19PM
Rogues.... with Axes...
Axel... Rogues you sweet child of mine....
oldwisemonk Jun 25th 2009 3:22PM
As everyone rushes to "reserve" some version of that name now.
GreatWhiteNorth Jun 24th 2009 5:28PM
All this post did was make me wish I was up in MN walleye fishing.
Angus Jun 24th 2009 5:37PM
As long as they focus on trees and not totems.
;)
Oh and I hope we don't see a TON of fast axes. It's annoying enough to see all these obviously rogue only weapons already.
Who am I kidding, there will be a total of 2 good axes for enhance and anywhere from 20-30 rogue daggers, axes, swords, fists and maces...
Erogroth Jun 24th 2009 5:37PM
If any of you rogues touch my tank axe I will kill you.
Kemikalkadet Jun 25th 2009 5:59AM
"Rogue weapon" is the new "huntar weapon" joke.
Steven Jun 25th 2009 12:34PM
Just as soon as I thought the "huntar weapon!" joke would be officially retired, they gave them the ability to use druid staves. I'm not worried about rogues and their new shiny axes- but for the love of God, don't take a tank axe away from a tank the same way a hunter needs my Origin of Nightmares.
Zalvi Jun 24th 2009 5:40PM
well its time to open a ticket and talk to a GM about getting my lvl 70 rogue back uh?