Class Q&A: Death Knight
Third in the class Q&A series is Death Knight. I thought it was going to be Warlocks, but I guess plans change. So far Shaman and Mage have been covered, and in each post the Ghostcrawler has been talking about the developer vision for the class past and future, as well as answering popular questions from the forums. What do they have to say about WoW's first hero class? Read on.
Introducing a new class to a game that didn't really have an empty niche was tricky, but they think they have succeeded - "perhaps too well." They like that there's a lot of room for variation in player skill.
In patch 3.2, they wanted to reduce DK AoE and defensive cooldowns, which they definitely did.
The resource system (runes and runic power) is a large part of what makes Death Knights unique. They also have a lot of medium-length cooldown (able to be used a few times per fight), and there's a lot of skill involved in knowing when to use them. DKs are also especially well-rounded, with a lot of versatility and a lot of tricks, which makes them at risk for being over-powered in PvP.
The talk then shifts to dual-wield, in which he basically describes the new Threat of Thassarian talent, although I get the impression this Q&A was done before the patch 3.2 PTR notes were finalized and released, because he doesn't quite give specifics. The general goal, like they've said before, is that DW is an option, but not dominant. Both DW and 2H DKs should be viable.
Back to tanking, GC says (and I'm not sure if this is a typo or not) that they "wanted to make cooldowns the unique part of DK tanking." The unique part? Really? Anyway, obviously DK cooldowns are a bit overpowered for raid tanking, so they are being toned down a bit. Death Knights should still be able to tank any encounter (as should the other three tank classes, I assume).
This was also mentioned in the Mage Q&A, but they don't like that some stats are valued much more by some specs than others (ArPen). They don't want to make many different types of DPS plate; instead, they'll just try to make sure all specs benefit from all DPS stats.
A straight answer to the question of saving runeforges as part of your main/alternate spec: no. They're already convenient enough.
The discussion now turns to PvP. Players are concerned that there is sometimes a delay in Mind Freeze, which causes the interrupt to show in the combat log, but not actually interrupt. Unfortunately, the devs have never been able to replicate Mind Freeze acting differently than other interrupts, but they're still looking into it.
Other players may be concerned about DK self-healing in PvP, but Blizz is unlikely to do anything about it, as they see it as a core class mechanic. Chains of Ice, interrupts, or magic damage are a more likely target for nerfs if PvP nerfs are necessary.
Mortal Strike for DKs? No. DKs don't need PvP buffs, and if every Arena team ends up needing Mortal Strike, they'll just make it an aura that you get upon entering arenas.
Chains of Ice on diminishing returns? If necessary, but it's not currently planned.
Finally: are ghoul voices returning? Yes. They were removed because they had been using the vendor voices, which had some odd consequences. They will come back eventually.
Patch 3.2 will bring about a new 5, 10, and 25 man instance to WoW, and usher in a new 40-man battleground called the Isle of Conquest. WoW.com will have you covered every step of the way, from extensive PTR coverage through the official live release. Check out WoW.com's Guide to Patch 3.2 for all the latest!Filed under: Patches, Death Knight






Reader Comments (Page 1 of 3)
yokumgang Jun 25th 2009 3:36PM
Counterspell can have the same bug as Mind Freeze.
Codexx Jun 25th 2009 4:13PM
They are effectively the same spell. I wouldn't be surprised if they ran off the same script. I immediately set it up on my actionbar once I started using it, just because it was a spell I was used to.
The "bug" appears to just be lag though. The only time you'll have a problem is with really fast casts, or if you wait until the last minute to hit it.
Mordockk Jun 25th 2009 5:06PM
Fine. Make IBF 2 mins! But give me my frost presence armor back!
IBF kept the incoming dmg smooth for what 30% of the time, if you kept it up on each CD.
But it was great because a lot of bosses most damaging spells had their own ~1min CD's, XT, Hodir, MimPhase 1, General, IC..which is prob why DK's were preferred for hard modes.
Making the CD 2mins puts our CD's along with the other tanks. But if they're going to keep buffing block what are they going to do for Dk's if they nerf presences and CD's?
Lemons Jun 25th 2009 11:28PM
ZOMG an interrupt not affecting a cast when you try interrupting at the last nanosecond!? This must be a bug! My DK has never failed me before. NEVAH!!!
Seriously...every interrupt has this issue...in fact, because of lag, all casts effectively finish ~.3 seconds before they are represented to be done by the casting bar. So that one second cast lesser heal needs to be interrupted in the first .7 seconds…or it’s not going to be interrupted at all.
Shealtiel Jun 25th 2009 3:43PM
Well, if they bring back the Ghoul voices, I hope that "Me...like...shinies" is on the list. I know it's a vendor-type line, but it made me crack up every time.
Veliaf Jun 25th 2009 6:21PM
I was going to say, I really loved it when the ghoul tried to sell you stuff.
'Hey Joe, why is your ghoul asking me if I want to buy and trade?'
Ger Jun 25th 2009 3:46PM
THANK YOU THANK YOU THANK YOU...
for putting a pic of a GNOME Death Knight!!!!
Fearsome looking 3 foot tall bundles of death entertain me to no end!
Jack Spicer Jun 25th 2009 4:28PM
This reminds me of how so many people were afraid that everyone was going to roll a gnome deathknight. Well, it didn't happen.
Robert M Jun 25th 2009 5:46PM
Gnome racials just weren't enough to enitice enough people to roll their DKs and gnomes.
Vincent. Jun 25th 2009 3:57PM
Q u o t e:
If death knights continue to be good at PvP even after some of the defensive nerfs, we’d likely look at say Chains of Ice, the interrupts or the amount of non-physical damage they can do.
gg pvp ruined this game. even still they plan on nerfing us.
Dreyden Jul 14th 2009 2:22AM
"gg pvp ruined this game, even still they plan on nerfing us"
The ignorance of that statement is mind boggling.
In what way has pvp ruined this game?
And for the record, that was rather obviously a typo.
Jay Jun 25th 2009 3:57PM
I might end up dusting my level 60 DK off when 3.2 comes out.
I've never tanked, but maybe I'll try the dual-wield see how it works.
peagle Jun 25th 2009 4:00PM
Why is the DK Q&A clearly better thought out, informed and written than the throwaway Mage Q&A was?
machoflaco Jun 25th 2009 4:12PM
They must be getting better at it. From what I understand, the Q&A is kind of new.
Endario Jun 25th 2009 4:24PM
It's generally felt that the Shaman Q&A, which came before the Mage one, was also better written.
Robert M Jun 25th 2009 5:49PM
Blizzard hates mages.
Please move along.
There is nothing to see here.
Case closed.
yokumgang Jun 25th 2009 6:44PM
There was a 'real' Mage QA that GC did in the Damage Dealing forums which I found was much better, aside from him being stupid about Mirror Image.
VSpeck Jun 25th 2009 8:02PM
Don't forget the "pace yourself" comment.
CN Jun 25th 2009 4:12PM
I don't understand why only IBF broke things when Barkskin can do the same (and look, t9 4 piece for druids makes barkskin... 30%, 5% less than IBF.) Also, the WotN nerf was because it was abused to solo tank 25 man Patchwerk and 25 man Sarth and the 3 Drakes with just an add tank on 3.0.8 PTR... Now with Paladins having a twice as strong talent I wonder if they will remove the CD or wait and see if paladins abuse it in the same fashion...
Robert M Jun 25th 2009 5:53PM
Us paladins are a noble class who walk in the light; we would never abuse such an OP talent like you disgusting death risen minions of that fallen paladin Arthas. :)