Exploring Azeroth with quest icons on the map
We've heard this argument before, and every time Blizzard makes a change to help players complete quests more quickly, it comes up again. And with the recent announcement that Blizzard will actually be adding quest targets to the ingame maps (again replicating another function of the popular Questhelper addon), players have again brought up the old argument: is the game too dumbed-down? Originally, when the game began (though I don't know anyone that didn't still use Wowhead to find quest coordinates even back then), you were sent "east" to find a tiny little brown backpack to click on, and in the next patch, not only will you see that brown backpack sparkling with flares as you get close, but you'll have it marked on your map the entire time.Larisa waxes nostalgic over at the Pink Pigtail Inn, and says that this is just farther down a sliding slope that leads to a ravine where we all just have two spells and need to kill three boars to level to 100. Kinless Chronicles straight out says "Patch 3.2 will play for you" with some funny tongue-in-cheek analysis. But since I do it so much anyway, I'll play the Devil's advocate here: let's face it, we all used the addons and coordinates while leveling up alts, if not even while leveling mains. It's easy to be nostalgic, but I never did like hunting around for that little pixel of brown you had to click on to finish a quest, and if you really do want to stumble around in the dark the old way, just don't look at your map and/or close the minimap down. I've recently played two other console games, Fable 2 and Dead Space, that also offer glowing line navigation straight to your quest targets, and I did feel a sense of exploration in both -- if I wanted to wander off the path, I was welcome to (and usually rewarded for it), while if I just wanted to get to where I was going, I could do that, too.
Does that mean that Larisa and Kinless are both dead wrong? No, of course not -- the old world's magic was in the exploration, and I do agree that if you are leveling through the old world with all of these changes, you're going to have a completely different experience than we all did back when, as Larisa says, Stonetalon Mountains was a wild, uncharted place you had to find for yourself. But Blizzard isn't interested in preserving that old experience -- they're interested in getting people to the endgame, where all of the new and shiny is. Back when we wandered into Stonetalon Mountains, we might see the roads full of people, or see an opposite faction player fighting with mobs along the way. But nowadays, those places are pretty much wastelands. And making quests quicker is the best and easiest way to keep players interested and get them out of there.
So yes, I'm fine with the changes, and no, I don't think it's the end of the world (of Warcraft). There are other ways to challenge and interest you besides making you hunt for a needle in a haystack (and if Blizzard really does make you want to hunt for a needle in a haystack, there's probably still ways they can do it, in or out of a quest). I can understand the nostalgia, and I agree that we are losing something (not the first time that's happened, or the last). But I'm going to appreciate the time saved hunting for quest items -- personally, I plan to spend it doing even more quests.
Patch 3.2 will bring about a new 5, 10, and 25 man instance to WoW, and usher in a new 40-man battleground called the Isle of Conquest. WoW.com will have you covered every step of the way, from extensive PTR coverage through the official live release. Check out WoW.com's Guide to Patch 3.2 for all the latest!Filed under: Patches, Items, Analysis / Opinion, How-tos, Blizzard, Quests






Reader Comments (Page 1 of 5)
GrizzSucks5 Jun 25th 2009 10:08PM
Hell I think it's an awesome change. It doesn't bother me one bit if new players have it easier than I did, leveling pre-BC.
This makes the game more enjoyable for me when I level alts!
Good change Blizzard.
Keep up the good work.
TonyMcS Jun 25th 2009 10:11PM
If it's optional - and a lot of the new features are, it's exactly the same as choosing to use an add-on or not.
It's a great idea and will probably use a little less memory than QH.
Once you've done the climb from 1-80 a few times, anything to smooth the process helps.
Wither Jun 26th 2009 6:13AM
I do hope it is optional, if so I'm fine with it. I'll have it turned off in most cases for the same reason I rarely use QH.
I find myself navigating around using the co-ordinates and an arrow and I rarely look at the terrain. Using QH in the past, I've completed all the quests in a zone and then realised I can't remember what the zone looks like. Maybe just me, but I get a more enjoyable, immersive experience exploring around and then only switching to wowhead when I get into difficulty.
Sean Jun 26th 2009 7:58AM
I've asked that question in Queue comments and I'd appreciate if a WoW.com staffer could answer it. Is this feature optional?
Gusshanks Jun 26th 2009 4:37PM
The feature is optional so it really doesn't matter. Its actually very nice this way as you can turn it on if there is a quest you are having trouble with and turn it off afterwards.
smcn Jun 26th 2009 11:45AM
Considering such an innocuous feature as Equipment Manager is optional, it's all but guaranteed that this will be as well.
Kalerender Jun 25th 2009 10:18PM
I've never found questing hard, but I find map and visualising areas (ie. never got lost in new cities) very easy.
The quest log always had all the info on how to find what was required for your quests, those who had troubles usually just didn't read it, or have difficulties reading it.
Oh and originally when the game began, there was no wowhead. There was thottbot/allakhazam.
kabshiel Jun 25th 2009 11:11PM
It bothers me a little that Blizzard is catering to illiterates and people too lazy to read quest text. There are very, very few quests in this game that don't spell out exactly how to complete them.
Holgar Jun 25th 2009 11:23PM
@ Kabshiel yes and no. No there are very few quests in the BC/Wrath end of things that are HARD to figure out where you have to go and what you have to do if you read them.
But people who don't want to read or just arn't map minded or whatever get addons or alt tab to wowhead or thottbot or w/e. AND there are SEVERAL quests in old Azeroth that unless you have played through them are pretty arcane.....
Luanai Jun 26th 2009 3:21AM
Kalrender, this is just not true. I remember several times while leveling my first character (before QuestHelper) that the Quest text pointed me "south-east" when in fact, I would be heading about half the zone east, and a tenth of the zone south.
Before questhelper, there were "let's ask my higher-level friends".
Olicon Jun 26th 2009 3:33AM
I agree with Holgar.
Even with Wowhead/thottbot (yes, I played back then too), I have spent hours searching for quest items. I'm just horrible with directions. The worst part is when I was supposed to meet up with my friends inside the Wailing Cavern for the first time--no meeting stones, no warlocks.. they have to guide me there by words. Needless to say we didn't run WC that night.
Stratholme, BRD, etc has its fair share of the same story too.
OLDMIKE Jun 26th 2009 4:24AM
my thing is quest text is soooo small and there no way to zoom in so its hard to read it at times
Kalerender Jun 26th 2009 4:54AM
To Luanai, yes, the Cartesian directions have never been ultra precise, sometimes you had to use a bit of deductive reasoning. If you're told to kill harpies at such'n'such place which is NE of town, perhaps going to the blank areas of your map is a good method.
Wither Jun 26th 2009 6:24AM
There's always going to be cases when quest goals are not obvious. The classic example is a single quest mob that has been killed and it's corpse has disappeared. Once you search it's spawn location and fail to find it, you may waste a lot of time searching other areas.
As many have said, the problems tend to exist in pre BC quests. Another example, I did this Q the other day http://www.wowhead.com/?quest=3883. I had to solve it by using the quest item everywhere in the hive until it worked, I recall doing this as a lvl 55 with a high respawn rate was a royal pain.
The point is, some quests have great directions, some not so good. You want to improve the experience for the latter without detracting from the former.
Steikfrit Jun 26th 2009 6:42AM
No, they do not.
I play the game in French. I can recall HOURS lost because of translation mistakes in quest texts.
I can also recall over ten quests where the PNJ name do give back the quest is not present. When you have 25 quests and have one with absolutely no indication of where you have to give it back, no fun at all.
I welcome those changes.
skynes Jun 26th 2009 7:50AM
@kabshiel
What so illiterates aren't allowed to enjoy the game too? What about those with dyslexia or other reading difficulties? You think they enjoy not being able to read quest text properly?
For some this change is a convenience, for others it's usability like the color blind mode, it opens up the entire game for them.
Deadly. Off. Topic. Jun 26th 2009 10:31AM
I have dyslexia and I can tell you it's NOT pretty to have to constantly re-read text over and over again to make sure you understand the horribly scrunched up quest log. It's downright frustrating reading the log; going to where it TELLS you to go and not finding the mob because the information got miscommunicated in the brain somewhere. My directions suck (courtesy of the above), I will think I'm going north and it ends up i'm going south. To combat this I always press M to check my map, but I'll still find myself turned around at some later point.)
I still get my quests done, but It takes a hell of a lot long. Is it because I'm stupid or illerate, no. It just takes longer because I have to do a lot more external checking and reading that other people do - and guess what, I may read a sentence several times and it'll look correct, but after posting voila, typo or typos appear... I don't win either way.
Porky Jun 26th 2009 12:47PM
So, does anyone know where I'd find Mankrik's wife?
DeathwishXIII Jun 25th 2009 10:22PM
This feature better be optional. I don't use any addons whatsoever. I love my games to be complex and immersive, and while WoW is anything but, the less on my UI the better.
ttvp Jun 26th 2009 4:06PM
+1 rep, bro