I hope everybody's been having fun on the PTR. I know
Matt's been having a grand time in
Patch 3.2's new
Battleground, the
Isle of Conquest. Thanks to all the players who have been airship-dropping, flag-capturing, glaive-thrower-riding, and general-killing, Blizzard has announced that they will be making some changes to the Isle of Conquest in the next iteration of the PTR build. The changes are as follows:
- Increased all the gates' health from 300,000 to 600,000.
- Increased the reinforcement count from 200 to 400.
- Significantly increased the health and damage of the keep generals.
- Reduced effect range of the siege damage caused by Seaforium. Both the player damage and the siege damage caused should be 10 yards now.
- The Huge Seaforium piles will now despawn for 20 seconds once looted.
- Glaive Thrower - Reduced the cooldown of Blade Salvo from 60 seconds to 30 seconds.
- Glaive Thrower - Reduced movement speed.
- Demolisher - The Hurl Boulder and Ram effects no longer share a cooldown.
- Keep Cannons - Fixed a bug that was causing them to do much more damage than intended.
- Keep Cannons - Can now be repaired once they are destroyed by clicking on them. This repair process takes 8 seconds and can be interrupted, similar to capturing a PvP objective.
- Siege Engine - Significantly Increased health.
Zarhym
thanks all the players for their invaluable input and encourage further testing and continued feedback on the PTR. The Battleground looks like a whole lot of fun, and the changes should lengthen the considerably short matches. See you guys on the battlefield... as soon as I get this blasted client patch to download, that is...
Patch 3.2 will bring about a new 5, 10, and 25 man instance to WoW, and usher in a new 40-man battleground called the Isle of Conquest. WoW.com will have you covered every step of the way, from extensive PTR coverage through the official live release. Check out WoW.com's Guide to Patch 3.2 for all the latest!
Tags: Battlegrounds, Demolisher, Glaive-Thrower, Isle-of-Conquest, patch-3.2, patch-3.2-changes, patch-3.2-wow, PTR, Public-Test-Realm, world-of-warcraft-patch-3.2, wow-3.2-changes, wow-new-patch, wow-patch, wow-patch-3.2, wow-patch-news
Filed under: Patches, Blizzard, PvP, Battlegrounds
Reader Comments (Page 1 of 1)
h3lladvocate Jun 25th 2009 6:42PM
Now if they will just fix the "ZERG the Hanger and win" strat, this would be a lot more fun.
Frostfire Jun 26th 2009 1:21PM
This actually solves the situation a bit. The problem was that the gates were too weak and the general was WAY TOO WEAK. So the other side didn't really have the time to capture the hanger before the one controlling dropped players into the opposing base. This causes a problem though. A team has to decide whether they want to guard the base or charge the hanger. Also, another drawback is that the team that has the hanger tends to have the upper hand against the team that has the docks because the airship cannons can take out the seige vehicles with no problem. I found that one of the problems with dropping in was that you become pinned in. (Thankfully I play a druid, so stealth drops are no problem)
Overall, these are welcome changes.
Adam Jun 25th 2009 6:57PM
Well, Michael Jackson died today.. (Soz for going off-topic).
Soooo, i would like if they made a GY inside the Alliance / Horde keep? When you have it of course. (Or is it already one?, i tryed IoC today, liked it. Died, nevermind..)
Bat Jun 25th 2009 7:12PM
OMG michael jackson past away!
tonedeff Jun 25th 2009 7:15PM
I wonder what toon MJ was?!?!
Riley Jun 25th 2009 11:51PM
So far every time I've been in Isle the ptr client has crashed, hopefully this fixes it