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6-25-2009 @ 6:42PM
Now if they will just fix the "ZERG the Hanger and win" strat, this would be a lot more fun.
6-26-2009 @ 1:21PM
This actually solves the situation a bit. The problem was that the gates were too weak and the general was WAY TOO WEAK. So the other side didn't really have the time to capture the hanger before the one controlling dropped players into the opposing base. This causes a problem though. A team has to decide whether they want to guard the base or charge the hanger. Also, another drawback is that the team that has the hanger tends to have the upper hand against the team that has the docks because the airship cannons can take out the seige vehicles with no problem. I found that one of the problems with dropping in was that you become pinned in. (Thankfully I play a druid, so stealth drops are no problem)Overall, these are welcome changes.
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