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6-26-2009 @ 5:42PM
Yeah I'm sorry but thats a horrible guide to XT. The others aren't bad (you skipped Ignis's adds and the flame ones (memory fail) are pretty significant even post nerf) but the XT one was poor. Here's my thoughts based on how we've done both regular and hard 10man. I've only done regular 25man but the strats basically the same.a) adds only come out during heart phaseb) have an OT tank the pummeller(s) for the rest of the fight.c) have aoe dps drop the bomb/scraps before the hit the boss (bomb dmg's the raid, scraps heal the boss). Better to have ranged aoe do it so they don't get out of range of healers if tantrum/light bomb hits.d) tank on the left or right between the piles, not by the stairs.e) gravity bomb does no dmg on normal but does on heroicf) during heart phase there's no bombs or lights (only those already ticking) and no tantrum so have the healers dps too once the raid is topped off.g) If you can get the heart really low in phase1, he'll come out near 50%. If you're quick you can trip him into next heart phase (50%) and get a bunch of dps on the heart before the adds get too close. have ranged aoe clear both sets and he'll be somewhere around 38% before you've blown heroism. Blow hero once the adds are gone and he'll be in the last heart phase before you know it.Hard mode (easy to get into since the nerf bat)exact same fight except for:a) 25% dmg increase to tank (I think it affects tantrum too but don't recall)b) no more heart phase or addsc) health resets and goes up (total of 7.25million? in normal)d) gravity bomb causes void zone on finish (we stack them to the left)e) light bomb causes life spark to appear when finished (we have a melee grab em while dps burns them (50k health so they drop quick)f) It's a dps race at this point before the enrage hits
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