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Reader Comments (Page 1 of 1)
6-26-2009 @ 11:17AM
MayDay said...
Re: Argent Tournament Quests - Unless they're a significant step up from the current quests, I can't imagine you'll be missing much, dfsnow. I'm having the same problem you are - the quests are boring and my jousting skills suck - I can't bring myself to grind it out.
Reply
6-26-2009 @ 12:53PM
Krick said...
The non-jousting dailies aren't too bad as far as dailies go. The jousting dailies at the Citadel can be done in a group, so that makes them a bit easier. But the one-on-one jousting ones really do suck.
When I first attempted the jousting daily, it infuriated me to the point of logging out of the game. I was just SO pissed-off that I had to take a break. Seriously.
However, with experimentation, I have found a technique for the jousting that does seem to work about 90% of the time....
1) before you start the joust, build up your shield to 3
2) talk to the guy to start the jousting and immediately start spamming your charge button
3) as soon as you charge your opponent, move until your are right on top of him, and switch to spamming your lance
4) when he tries to get away from you, start spamming your shield breaker until it launches, then IMMEDIATELY run toward him so that he doesn't charge you
5) stack on him again and resume the lance spam
6) look at the cooldown counter on your shields and refresh if necessary
7) goto 4 until done
The basic idea is to try to out damage him in melee range. The only way to do this is to get that first charge out of the gate before he has his shields up, then nail him with the occasional shield breaker. As long as you always have his health slightly lower than yours and you always keep your three shields up, you can just trade lance blows in melee range until he dies. When you get a successful shield breaker, you'll be able to get in a few melee blows that do more damage to him before he gets his shield back up.
The shield breaker launch is tricky because you have to hit it then immediately run towards him so that he doesn't charge you back. You can't wait to see if it hits him. By then, it's too late and he'll charge. About 50% of the time, I hit the button and run, but it doesn't launch. I'm guessing it's lag.
This technique is boring as hell, but it almost always works. The only time it fails is if because of lag, he manages to get a few charges in on you or you forget to refresh your shields.
...
Krick
http://www.tankadin.com
6-26-2009 @ 1:15PM
MayDay said...
Thanks the tips :)
6-26-2009 @ 1:55PM
Debrazil said...
Actually I think you can do this a little faster. Steps 1-3 are good. A tip is don't move around at all, just spam your lance right while standing still until you see him walk away.
4. Once he starts to walk away, spam your Charge (3) ability.
5. This is one time where keyboard turning comes in handy. When you charge, you'll keep running past your opponent. Use your A or D key to make a wide circle while spamming your shield breaker (2). Then close the gap and stand on top of your opponent again and spam your Lance (1) ability again.
Krick I couldn't tell in your step 4 where you suggested to "run in" whether you meant to charge or just walk back to your opponent. But you can actually wear down two of his shields with a Charge -> Shield Breaker combo. Often times he can't refresh his shields fast enough and your Lance ability will land for around 3k, while your Charge will hit for almost 6k.
Because of lag, he'll probably be able to land a couple Shield Breakers and a Charge, but not nearly as many as you will land on him. Just keep an eye on your shields and you'll be fine.
6-26-2009 @ 2:21PM
West said...
I agree with Debrazil's tweaks to Krick's strategy.
The main thing is that when you are beating on the NPC and it turns to run away, do NOT shield block as the cooldown will eat into your window for charging. I even take a few steps backwards so i may charge sooner. this way the NPC never charges and doesn't use shield breaker on me as i've hit it before it completes it's flee/charge sequence.
I usually shield block only when in melee range as needed or if it's going to fall off from not being refreshed.
if you are doing it successfully, you shouldn't lose any shield chrages in the process and each fight should be less than a minute.
6-26-2009 @ 2:27PM
West said...
Also, every time i charge, i do a melee attack as well. this way, i get an extra damaging attack after eating one of the NPCs shields. however, it is a timing thing.
1. NPC flees
2. few steps back
3. charge
4. melee attack right after charge lands (it's timing, sometimes the attack lands first)
5. tight circle to bring yourself back around (if it's too loose, the NPC will use shield breaker)
6. spam shield breaker while coming back into melee.
in the end, the mob will have lost 2 shield charges, but will usually gain one back immediately after returning to melee, which is ok since you are now hitting pretty hard.
lather, rinse, repeat.
also, I tend to stay away from fighting gnomes as their shield charges are too small to see when there are a bunch of other fights going on. i like my targets big and easy to read.
6-26-2009 @ 10:36PM
Krick said...
@ Debrazil
I just melee....wait for him to walk away....toss shieldbreaker...immediately run (not charge) back into his melee range.
I can't do the shieldbreaker + charge combo because with lag, he always charges me first and I lose a shield. For me, it works out better if I just make sure that I NEVER take chances and lose any shields and use lots of melee. Slow and steady wins the race.
...
Krick
http://www.tankadin.com
6-26-2009 @ 10:53PM
shaun.harvey said...
You can actually have someone standing around killing your jousting opponent for you. If you really suck, just start the joust while you're high dps buddy smashes them with everything and all you do is get their shield down a couple of times. Joust will be over in around 10 seconds.