All the World's a Stage: So you want to be a Scribe
This installment of All the World's a Stage is the thirty-sixth in a series of roleplaying guides about how to roleplay various aspects of the lore and gaming elements of WoW.
What is inscription anyways? I mean, we all know that it's the newest profession, added in Wrath of the Lich King, and it lets you make these "glyphs" which allow you to modify or improve your various class abilities in interesting ways. In gaming terms all that makes perfect sense, but when it comes to telling a story with your character, there are a lot of details missing.
Technically, a glyph is a character or symbol, like a heiroglyph or a pictograph, which we can see to a certain extent when we click on the glyph and put it into our in-game glyph interface -- it looks pretty cool with all those circles and lines and stuff. But what does it really mean? Are you pasting these symbols into a book of some sort? Are they getting magically tattooed onto your skin somewhere?
And where did inscription come from to begin with? Has it been around in Azeroth all along somehow, or was it some sort of ancient knowledge only discovered recently, around the time in the Warcraft lore when the Wrath of the Lich King begins? If it was discovered, then who discovered it and how? How exactly does a scribe learn these glyphs? Does he or she pore over ancient tomes that haven't been read in thousands of years, trying to decipher ancient texts? Or is the art and magic of it more in the artistic calligraphy of it rather than any difficulty in discovering or interpreting the symbols themselves?
There are far more questions than answers when it comes to roleplaying a scribe, and to a large extent each roleplayer is free to choose his or her own approach. What follows is the just one suggestion as to how you might work out a plausible solution -- please feel free to read it and improve upon it in whatever way you like.
A dearth of lore
When jewelcrafting was introduced in The Burning Crusade, it came with this new species called the Draenei, who had lots of connections to jewels and the magics they could contain. It made sense that everyone in Azeroth would start learning this new and mystical profession with their arrival on this world.
But inscription is less clear. To me it feels as though it's been around for a long time, perhaps as a long forgotten art form, and it's only recently been discovered again. Although we don't know many characters in the Warcraft lore who have identified themselves as magical scribes the way our characters can, we do see a number of characters who use "runes" and other forms of magical writing. Death Knights and the Lich King himself are the most obvious examples, but Iron Dwarves also use runes of various sorts to bring about magical effects. The inscription we can all learn as a profession may be related to that in some way.
On the other hand, we could say that there are significant differences between runes and glyphs as well. It may be that a death knight's runes are pure evil (like fel magic), while glyphs are more neutral (like arcane). Also, the death knight's rune interface in the game actually uses symbols that look more like modern-day icons rather than cryptic magical writing of some sort. Perhaps death knight runes are more about necromantic energy than they are about letters in some ancient and evil language.
An ancient language
Personally, I prefer to ignore the in-game icons in the death knight interface and assume that the actual death knight runes look more like the original ones used in the Wrath beta (and now in death knight addons such as "DKiRunes"). I also assume that they are letters in some ancient writing script whose origin is not clear. It could be the language of the Titans, the Old Gods, the demons, or even the ancient elves from before the sundering of the world. Even the Lich King himself, I would say, is only partly aware of the full meaning of the language he uses in his necromantic magic.
I would also argue that this language was lost for the most part on Azeroth, except in Northrend. The Lich King probably discovered it years ago when he was originally banished in the northern continent, and bent its magic towards his aim of raising a massive army of undead. Later on, Dwarven expeditions would have had a chance to head north and discover these runes in their archeological excavations. Having brought this knowledge back to the other races of Azeroth, the peoples of the world could have learned how to use these magical symbols in ways that are totally unrelated to the Lich King and the undead. They could discover that, just like English words can be used to promote enlightened understanding as well as bigotry, the words of the ancient language can be used to improve one's Fireball spell as well as channel undead energy through a death knight's runeblade.
So from my point of view, inscription glyphs and death knight runes are basically different words the same language. The difference between scribes and death knights lies in how they use these symbols more than in the symbols themselves. If you look at the original death knight symbols, they even look similar to the glyphs, which helps to support this idea.
The art of inscription
If you consider other ancient writing systems with pictorial elements, such as Egyptian hieroglyphics or Chinese characters, there's always some element of art involved in the actual writing which goes above and beyond the actual meaning of the word itself. Hieroglyphs were presented with great clarity and color, while Chinese is presented in more abstract forms, often flowing from one stroke to another like streams of water. It stands to reason that a decent scribe in Azeroth would have to do more than just write a glyph in any old way, but would have to inscribe it very carefully, with the utmost attention to art and form, in order for it to have its magic.
When I imagine what it must be like to be a magical scribe (as opposed to just a regular scribe who would take notes at meetings and such), images come to mind of our characters studying old tomes long buried and forgotten, covered in dust and ancient writings few living people now understand. As the difficult translating work goes on, people discover more and more tattoo-like markings which have a magical power of their own when written on or transferred to a person's body.
Being inscripted upon
I'm only assuming that glyphs are written on the body itself, of course, but actually it's an open question not yet clarified in the game or in the lore at all. Are they written on your weapons or armor? Do you carry around sheets of paper with these magics written on them?
If they are written on the skin, a master scribe could write them on a magical sheet of paper, and then adventurers like you and me could just apply the glyph to their skin so that the glyph could transfer it over. These glyphs would then stick to the skin like tattoos, which could be either very discreet, hidden away under the clothes, or else displayed openly wherever one likes.
One glyph might make a person slightly better at shooting a particular type of arrow, while another might make a shaman's lightning more potent. Many would seem to have no effect at all if they were worn by someone with no actual ability in the designated area. Perhaps a typical scribe might seek willing (or unwilling subjects) to practice writing particularly indecipherable glyphs upon, in the hope of discovering what they do. This could be something we do while we level up the profession.
Other possibilities
All this is only one of multiple solutions to the problem of adapting inscription to the lore of Warcraft. If you prefer to say that the inscription your character studies is more of an artistic thing than anything involving ancient texts, then feel free to make it your own branch of the art. If you feel like the artistic element shouldn't matter, then there's room for that too.
One could imagine other possible origins for inscription as well -- are all glyphs cursed because of some connection to the Old Gods? Have they been around in Azeroth all along? Perhaps it doesn't really matter that inscription was only added to the game in Wrath of the Lich King, if we all just agree that it's been around all this time as far as the story is concerned. Virtually every aspect of this profession can be re-imagined in one way or another.
How do you fit inscription into the lore and into the life of your character?
All the World's a Stage concludes this series on roleplaying within the lore with this week's look at being a scribe. Be sure to check out previous articles on roleplaying engineering, leatherworking, jewelcrafting, blacksmithing, enchanting, skinning, herbalism, mining, tailoring, and alchemy. With every race, class, and profession covered at last, is this series actually finished?
What is inscription anyways? I mean, we all know that it's the newest profession, added in Wrath of the Lich King, and it lets you make these "glyphs" which allow you to modify or improve your various class abilities in interesting ways. In gaming terms all that makes perfect sense, but when it comes to telling a story with your character, there are a lot of details missing.
Technically, a glyph is a character or symbol, like a heiroglyph or a pictograph, which we can see to a certain extent when we click on the glyph and put it into our in-game glyph interface -- it looks pretty cool with all those circles and lines and stuff. But what does it really mean? Are you pasting these symbols into a book of some sort? Are they getting magically tattooed onto your skin somewhere?
And where did inscription come from to begin with? Has it been around in Azeroth all along somehow, or was it some sort of ancient knowledge only discovered recently, around the time in the Warcraft lore when the Wrath of the Lich King begins? If it was discovered, then who discovered it and how? How exactly does a scribe learn these glyphs? Does he or she pore over ancient tomes that haven't been read in thousands of years, trying to decipher ancient texts? Or is the art and magic of it more in the artistic calligraphy of it rather than any difficulty in discovering or interpreting the symbols themselves?
There are far more questions than answers when it comes to roleplaying a scribe, and to a large extent each roleplayer is free to choose his or her own approach. What follows is the just one suggestion as to how you might work out a plausible solution -- please feel free to read it and improve upon it in whatever way you like.
A dearth of lore
When jewelcrafting was introduced in The Burning Crusade, it came with this new species called the Draenei, who had lots of connections to jewels and the magics they could contain. It made sense that everyone in Azeroth would start learning this new and mystical profession with their arrival on this world.
But inscription is less clear. To me it feels as though it's been around for a long time, perhaps as a long forgotten art form, and it's only recently been discovered again. Although we don't know many characters in the Warcraft lore who have identified themselves as magical scribes the way our characters can, we do see a number of characters who use "runes" and other forms of magical writing. Death Knights and the Lich King himself are the most obvious examples, but Iron Dwarves also use runes of various sorts to bring about magical effects. The inscription we can all learn as a profession may be related to that in some way.On the other hand, we could say that there are significant differences between runes and glyphs as well. It may be that a death knight's runes are pure evil (like fel magic), while glyphs are more neutral (like arcane). Also, the death knight's rune interface in the game actually uses symbols that look more like modern-day icons rather than cryptic magical writing of some sort. Perhaps death knight runes are more about necromantic energy than they are about letters in some ancient and evil language.
An ancient language
I would also argue that this language was lost for the most part on Azeroth, except in Northrend. The Lich King probably discovered it years ago when he was originally banished in the northern continent, and bent its magic towards his aim of raising a massive army of undead. Later on, Dwarven expeditions would have had a chance to head north and discover these runes in their archeological excavations. Having brought this knowledge back to the other races of Azeroth, the peoples of the world could have learned how to use these magical symbols in ways that are totally unrelated to the Lich King and the undead. They could discover that, just like English words can be used to promote enlightened understanding as well as bigotry, the words of the ancient language can be used to improve one's Fireball spell as well as channel undead energy through a death knight's runeblade.
So from my point of view, inscription glyphs and death knight runes are basically different words the same language. The difference between scribes and death knights lies in how they use these symbols more than in the symbols themselves. If you look at the original death knight symbols, they even look similar to the glyphs, which helps to support this idea.The art of inscription
If you consider other ancient writing systems with pictorial elements, such as Egyptian hieroglyphics or Chinese characters, there's always some element of art involved in the actual writing which goes above and beyond the actual meaning of the word itself. Hieroglyphs were presented with great clarity and color, while Chinese is presented in more abstract forms, often flowing from one stroke to another like streams of water. It stands to reason that a decent scribe in Azeroth would have to do more than just write a glyph in any old way, but would have to inscribe it very carefully, with the utmost attention to art and form, in order for it to have its magic.
When I imagine what it must be like to be a magical scribe (as opposed to just a regular scribe who would take notes at meetings and such), images come to mind of our characters studying old tomes long buried and forgotten, covered in dust and ancient writings few living people now understand. As the difficult translating work goes on, people discover more and more tattoo-like markings which have a magical power of their own when written on or transferred to a person's body.
Being inscripted upon
I'm only assuming that glyphs are written on the body itself, of course, but actually it's an open question not yet clarified in the game or in the lore at all. Are they written on your weapons or armor? Do you carry around sheets of paper with these magics written on them?If they are written on the skin, a master scribe could write them on a magical sheet of paper, and then adventurers like you and me could just apply the glyph to their skin so that the glyph could transfer it over. These glyphs would then stick to the skin like tattoos, which could be either very discreet, hidden away under the clothes, or else displayed openly wherever one likes.
One glyph might make a person slightly better at shooting a particular type of arrow, while another might make a shaman's lightning more potent. Many would seem to have no effect at all if they were worn by someone with no actual ability in the designated area. Perhaps a typical scribe might seek willing (or unwilling subjects) to practice writing particularly indecipherable glyphs upon, in the hope of discovering what they do. This could be something we do while we level up the profession.
Other possibilities
All this is only one of multiple solutions to the problem of adapting inscription to the lore of Warcraft. If you prefer to say that the inscription your character studies is more of an artistic thing than anything involving ancient texts, then feel free to make it your own branch of the art. If you feel like the artistic element shouldn't matter, then there's room for that too.One could imagine other possible origins for inscription as well -- are all glyphs cursed because of some connection to the Old Gods? Have they been around in Azeroth all along? Perhaps it doesn't really matter that inscription was only added to the game in Wrath of the Lich King, if we all just agree that it's been around all this time as far as the story is concerned. Virtually every aspect of this profession can be re-imagined in one way or another.
How do you fit inscription into the lore and into the life of your character?
Filed under: All the World's a Stage (Roleplaying), Analysis / Opinion, Lore, Guides, RP, Death Knight, Inscription







Reader Comments (Page 1 of 2)
kfed Jun 28th 2009 6:19PM
i think the biggest obstacle with being a sribe is having everyone call you an inscripter or inscriptionist or inscriber.....so annoying.
Jawn Jun 28th 2009 6:44PM
http://www.wowhead.com/?npc=20807
That's a link to Inscriber Saalyn . It's actually in the game.
Riptor820 Jun 28th 2009 7:41PM
You can have more than one name for a practitioner of some profession e.g. one who practices medicine could possibly be called a physician, medical practitioner, doctor of medicine, medical doctor, or colloquially known as simply a doctor.
One who would practice Inscription could be known as a scribe, an inscriber, or a scrivener.
Ah, but you didn't need to know that.
FantomRedux Jun 28th 2009 7:42PM
It's actually more grammatically correct to called someone who does inscription and inscriber. A scribe is someone who creates scriptures, not inscriptions.
Amaxe Jun 28th 2009 8:20PM
scribe
■ n.
1 historical a person who copied out documents.
† informal, often humorous a writer, especially a journalist.
2 Jewish History an ancient Jewish record-keeper or, later, a professional theologian and jurist.
3 (also scriber or scribe awl) a pointed instrument used for making marks to guide a saw or in signwriting.
■ v.
1 chiefly literary write.
2 mark with a pointed instrument.
So to say a scribe wrote scriptures would be a misunderstanding. Scripture could be something a scribe transcribed yes, but not the only thing they would do. Both scribe and inscriber are found in the Oxford English dictionary though
– derivatives scribal adj.
– origin ME: from L. scriba, from scribere ‘write’; the verb is perh. partly a shortening of describe.
Soanes, C., & Stevenson, A. (2004). Concise Oxford English dictionary (11th ed.). Oxford: Oxford University Press.
Ultranator Jun 28th 2009 11:04PM
@Jawned
http://www.wowwiki.com/Inscriber
"In World of Warcraft, one who takes on the Inscription profession is not intrinsically an inscriber; such a person is properly referred to as a "scribe." Specifically, an inscriber is a variant of the broad "arcanist" core class, as is the mage, the necromancer, and the warlock. While scribes employ a degree of knowledge concerning rune magic (as evident by their creation of glyphs), they are not themselves versed in the secrets of rune-casting and rune-channeling in the unique way that inscribers are. "
Lawyered
Gnosh Jun 29th 2009 10:30AM
lf inscriptionitizerator 2 mak me a glif
i r durotan trade chanel
atrahasis Jun 28th 2009 6:22PM
My conception of glyphs is that they were inscribed on your spellbook. Perhaps this was from the original location of the glyph interface, or from the Burning Crusade trailer where the paladin flips out a magical book (what I now realize was a libram), pages though it and activates a spell. I have always had the impression that all heroes possessed such a book. It would make a little less sense for the non-caster types. Why would a rogue need to have a little binder somewhere to show him how to garrote or kick? But a mage or warlock having a magic book of spells isn't that outlandish. No pun intended.
Gnosh Jun 29th 2009 10:32AM
I've sort of always imagined them tattooed on the back of my character's neck.
Tyler Jun 28th 2009 6:26PM
The glyphs are rune patterns left in the world by the titans - essentially they've been rediscovered by the dwarves and the tauren. Rune magic is unique in that it is non corrupting the way arcane and other magic is, but I have no idea how Death Knight magic fits into that. Maybe it's extremely different?
Quark1020 Jun 28th 2009 6:53PM
They are probably the same as runes natural to azeroth. Ice, Blood, Pestilence: Not the preatiest faces of azeroth, but its a natural part of it.
In the case of deathknights, the necromancer (Lich King) who taught them the runes probably just taught them the ones they felt important. There are many runes of power in azeroth, so they were probably just taught the ones that DK's would be most intuned to.
Suzaku Jun 29th 2009 1:47PM
The runes DKs use probably originate from the titan Sargeras, by way of the Burning Legion. Frostmourne was originally forged by ancient demons and "given" to Ner'zhul by Kil'jaeden, and I'd wager that other runes were passed on to the orcs and scourge by the demons as well.
The high elves also had runic magic and the blood elves are known to tattoo runic tattoos on their bodies (in the lore). This could easily also tie back to the Burning Legion, as Sargeras had influence over many highborne.
Could also be where the runic (?) tattoos that demon hunters have on their bodies originate.
nyctef Jun 28th 2009 6:37PM
"Many would seem to have no effect at all if they were worn by someone with no actual ability in the designated area. Perhaps a typical scribe might seek willing (or unwilling subjects) to practice writing particularly indecipherable glyphs upon, in the hope of discovering what they do. This could be something we do while we level up the profession."
Minor inscription research! The magical equivalent of sticking a "Kick Me" sign to someone's back and seeing what happens next :)
Tobiathin Jun 28th 2009 6:44PM
http://www.wowwiki.com/Runemaster
"I'm only assuming that glyphs are written on the body itself, of course, but actually it's an open question not yet clarified in the game or in the lore at all."
Runes written on the body has been covered. *Nodnod* They're pretty cool broskis. I'd give them a high five.
Quark1020 Jun 28th 2009 6:59PM
Actually, i believe the inscription profession is closer to an inscriber than the rune master.
http://www.wowwiki.com/Inscriber
That being said, i'm hoping that the next playable class is a runemaster. They just sound so much cooler than the demon hunters.
AlicanC Jun 28th 2009 7:43PM
I would say that inscriptions are engravings and can be attached (engraved) to the object you want to effect. For example, inscribing an armor would mean engrawing some drawings on the armor part, enhancing it's stats to get more from the armor. (Like more armor, more stamina, etc.) But inscribing a human body would mean drawing something like a tattoo enhancing a specific power in the body. (Like increasing power of skills.)
In that case, inscribing an armor part wouldn't increase the wearer's, for example, frost bolt damage because the power and knowledge to cast the frost bolt spell is in the wearer's body, not the armor.
Also inscribing and enchanting wouldn't have the same "effect", because enchanting works like "infusing a power" instead of "enhancing the contained power".
traptinacivicsi Jun 28th 2009 9:42PM
Inscriptionist.
Ultranator Jun 28th 2009 11:08PM
I'd like to see some more useful scrolls that have similar effects to potions.
kfed Jun 28th 2009 11:31PM
well i still like scribe over inscriber...but inscriptionist and inscripter make me cringe.
Haiku-Prince Jun 29th 2009 3:41AM
I don´t think the Runes themselves are magical, otherwiseyou would´nt need the Tome of Might to use the Glyphs!
The old magical Books fill teh writing with magic of a certain kind.
To DKs: As an Undead you might not have access to both sides of Runic Power (no life after death) so we don´t see any DKs with Runes of Life or Salvation.