Ready Check: Summertime, and the livin' is...

Ready Check is a twice-a-week column focusing on successful raiding for the serious raider. Hardcore or casual, Vault of Archavon or Ulduar, everyone can get in on the action and down some bosses. Today, we step back a little and look at endgame in the context of sports.
Ah, summer. Pimm's in the sunshine, the thwack of tennis balls against grass, iced Frappucinos and hayfever. Delights like these, and others, all conspire to turn perfectly normal raiders into monsters of poor attendance. Yet guilds soldier on despite a mixture of player attrition and general unreliability -- this column looks at some of the ways they manage.
The problem at hand is that many raiding guilds, at all levels of raiding, rely on a fairly tight-knit group of players. The smaller the raiding core, the more reliant you become on everyone showing up, but the better the guild is (in theory) since your players are well accustomed to working together. Additionally, loot is better used since it generally goes to those who raid rather than those who sit out.
With the advent of dual specs, it's become even more possible to run a very tight ship in terms of player numbers. Once you solve the loot problem -- giving offspec loot on the same priority as mainspec isn't logical, but not giving your spec-switchers offspec loot leaves you undergeared for harder encounters -- you really don't need to have that many more than 25 raiders. Add in a few to cover attendance given your usual no-show rate, or recruit people without lives who will make every raid, and Bob's your uncle.
However, summer changes things. For some, the summer holidays simply mean glorious uninterrupted time off work to farm, catch up on quests and level those alts -- but for many others, they mean trips abroad to strange places without Internet and without WoW-capable PCs. If you're running a roster that's barely above the raid size to start with, losing several people for weeks at a time to holidays can be devastating, especially if you're trying to beat new encounters.
The obvious solution is to recruit, but that in itself causes problems. In the short-term, there can be tension and conflicts as you overfill with trials, leading to disgruntled raiders who feel their spots are being taken. (However, there is a bonus here in that some of your raiders will be quite happy to give up a spot for bosses they don't want any more!) There's also the possibility that new trials won't pass, leading to an endless succession of new recruits and frustration on the part of the raid leaders, or fellow raiders in the same class/role, having to explain the fights multiple times over.
In the long-term, of course, it's very hard to strike the right balance. If you recruit sufficiently to still have some wiggle room in the roster at the height of the summer holidays, when people come back from their trips you'll suddenly find an overfull bench -- which can be very hard for people to deal with. However, one side-effect of summer attrition is the relatively high number of people who tend to stop raiding altogether, so this isn't quite as terrible a problem as it might sound at first.
The turnover caused by summer all contributes to a usually-discernible change in the atmosphere and feel of a guild. People return from breaks and have no idea who half the names on the guild list are; officers struggle to manage internal dissension and accommodate prima donna veterans who waltz back in after long breaks and expect loot; raiders get frustrated at new trials who don't automatically know everything.
How to best manage this?
The most important thing to do is really to acknowledge that summer happens. People will vanish, come back, and you will end up with pre-planned raid nights where you simply don't have enough people online to put a raid together. If you deal with all of this as it happens, it can be frustrating, so there are various discussions the officers (and guild as a whole) can have beforehand to ease some of the stress.
Firstly, it's useful to lay down rules on communicating absences so you have some idea of who will be away over the summer, and for how long. From this you can figure out where your trouble spots are likely to be, and decide whether to actively recruit to expand the roster, or simply call a raiding break.
Many guilds successfully take time off during the summer months due to core raider absences and it works really well for them. Overtaxed raiders get time to kick off and rewind, and in some of the more regimented guilds, being told about a break beforehand means they can plan their own summer trips knowing there's no latent WoW guilt to deal with. For other guilds, breaks can be devastating -- the mere suggestion of a break instantly divides the raidforce into those who want a bit of time off, and those who think even sleep is not an option for the hardcore. This summer comes at an interesting time raid-wise, where guilds are still progressing through Ulduar and working on Algalon and Yogg-0; the concept of delaying these kills is alien to some raiders.
If you decide that you want to recruit to cover the low period then it's advisable to start early so you can cherry-pick trials rather than take the first few that come along just to make up the numbers. If you don't usually recruit or have many trials, and you're planning to take in more than normal, it's worth explaining to the guild -- or at least specifically affected players -- so they don't take it as a sign of something worse than just covering summer.
It's also worth having an internal discussion about what your officers and raiders feel is the right thing to do if you haven't got a full roster, or you have a sub-par composition. Would they rather come back another night with a perfect setup than wipe, or do they want to give things a go and maybe triumph against the odds? Are people likely to welcome a 10-man evening rather than do easy bosses with 23 people?
Making these decisions again and again on the fly can be draining, so it really helps to have some idea of what people actually want to do -- after all, you run the guild for everyone, not just for yourself. As a raid leader, in the past I've called off a raid or two due to feeling hot, exhausted and with a burgeoning headache, and feeling I would rather spend the evening in a cool bath than wiping with an imperfect setup. I learned from this that despite my own preferences, the guild would have been quite happy to wipe all night rather than have cancelled their barbecues and summer parties for nothing.
The key thing is to know your guild, to plan ahead, and to acknowledge that sometimes people do just want to relax in the shade rather than play WoW. A strange concept, admittedly. Being flexible and accommodating to those with summer absences is far more likely to keep the guild healthy in the long run than reacting badly to vacations. Just be prepared for internal changes and drama, as always!
Image from CPG Midsummer Social by ulalume
Filed under: Analysis / Opinion, Guilds, Raiding, Ready Check (Raiding)






Reader Comments (Page 1 of 2)
DeathwishXIII Jun 28th 2009 8:16PM
Sorry, but this article just makes me laugh. I've heard of "What to do when WoW gets in the way of life", but never "What to do when life gets in the way of WoW". Somehow knowing this has been written by a girl makes it kind of depressing.
Summer vacation is just two months out of twelve a year. I'm sure you can cope.
Of course, I'm just a lowly guild hopper, so I probably don't get it. Buuut I'm happy that I don't.
Stuart Holdaway Jun 28th 2009 8:35PM
Well to be fair, it does say 'raiding for the serious raider', and to me the general gist seems to be 'be prepared', which seems fairly sensible advice to me.
As for myself, I'll be taking some time off raiding to see some of the aforementioned tennis, seeing as Wimbledon is just down the road. Come on Andy!
airman_dopey Jul 3rd 2009 2:17AM
Since when did gender have anything to do with playing wow?
Drow Jun 29th 2009 10:38AM
Exactly. You're just a lowly guild hopper, going to different guilds and stealing from the guild bank before you tranfer your toon in Heroic Blues and maxed every proffession in the game.
But then again, you gave it away when you said "Summer vaction is 2 months ouf of the year". Yeah...your just a child in school. The rest of us, summer just means it's easier to get to and from work because we don't have those damn school zones to slow down for or busses to stop at.
DeathwishXIII Jun 29th 2009 11:45AM
Guild banks I've stolen from = 0
If that's what it means to be a guild hopper then I guess I'm a pretty shitty guild hopper.
Also you're wrong on the student assumption as well, I'm a working man. I don't get my summers off either. At the same time I'm able to come to terms with people who chose to spend theirs doing something else then raiding a dungeon for hours on end to get something that really isn't worth anything.
Nice try, though. Enjoy your summer.
t0ddd Jun 28th 2009 8:23PM
I love the game and can play for hours at a time when I am able to (the summer so far in New England has been clouds, rain and t-storms) but this article is ridiculous. I love this website but I really just read an article on how to manage raid attendence during the summer, didn't I? Here is an idea: an article on how to use the time you would normally spend raiding Ulduar, outside.
I'm ready to be voted down!
impurezero Jun 29th 2009 2:04PM
I think the main point of the article was that people are indeed going to spend less time playing the game in the summertime. There doesn't seem to be a need for wow.com to write about that, because people already know how to do that.
The article seemed more directed at guild leaders and the compromises they may have to make in order to keep the guild viable while these things take place.
As a new guild leader, I'm certainly interested in learning how to better run my guild through the unavoidable slow periods. I think it's great when everyone gets out and hits the waterpark for the weekend...but should it ruin a guild I've invested time and money into growing?
A very helpful article, that is simply getting read the wrong way I believe.
impurezero Jun 29th 2009 2:16PM
Also...if you were in some other social group such as a bowling or softball league, the tips listed above would still pretty much apply.
There's nothing more annoying than getting on your uniform, showing up to the park, and finding out that you're two players down and that your whole night was wasted due to forfeit.
Some people think playing softball is stupid...some people think playing wow is stupid. Different strokes for different folks; it takes all kinds, etc...
But there's something to be said about a team leader keeping their team happy by preparing for inevitable problems...regardless of the activity.
Also...why does the summer suddenly mean that everyone has to be outside? Maybe some people live places where going outside in the summer is unbearable (*cough* Arizona *cough*), or perhaps some people prefer the winter to the summer.
It's just silly for people to say this article doesn't have merit just because they want to apply their own opinions of how lives should be lived to everyone else in the world. You are a beautiful flower, and so is the fat guy playing wow in his basement. To each his own.
I've officially typed way too much on the subject now, but would be interested in hearing replies from both sides.
t0ddd Jun 29th 2009 5:46PM
@impurezero Do we really need excuses for people to avoid physical and (real life) social activity? I shudder at the thought of the person I am PUGging with is a lazy, overweight man/woman, forever popping pringles in their piehole. I understand this is the general STEREOTYPE of WoW players but it is slowly becoming more sad and true with the people rationalizing this topic.
awall Jun 28th 2009 8:35PM
A good bit of advice to those leading a raiding guild, posted under the column dedicated to players who lead a raiding guild.
Brian Jun 28th 2009 8:37PM
I don't quite get the attitude of the first few replies. This isn't a stupid issue, and it's not an issue about how seriously you take the game. Whether you think it sounds silly or not, raid groups can fall apart due to the problems the article talked about. And if those problems are easy to avoid, why NOT try it?
Part of the problem is that raiding in WoW is an incredibly social activity...few things in real life regularly require you to get the right 25 people together for several hours multiple times per week. When other things make scheduling those 25 people together even more difficult, it's bound to create drama. You have the people who think people just need to chill out because "it's just a game", you have the people who try to work their real life schedules around WOW and get pissed that not everyone is doing that, and then you have people who HAVE no real life schedules and get mad when everyone else can't raid 6 hours per night, 7 nights a week.
But whatever your view on it, I think we can all agree that avoiding those issues is the way to go, if possible.
t0ddd Jun 29th 2009 1:32AM
Yes it can be considered a social activity but are you really ready to substitute flesh and bone socializing for a computer screen? Did you not see WALL-E?? I love this game but geez folks it is after July 21; go take a hike, literally!
t0ddd Jun 29th 2009 5:46PM
Also nice to see my comment voted down. Obviously the choir I am preaching too is over the calorie cap.
Dan Jun 28th 2009 8:47PM
I don;t comment on columns much just tend to read them but couldn;t help my self with the Sublime lyrics in the title good work putting two of my favorite things in one title
Heilig Jun 28th 2009 9:07PM
Sigh. "Sublime lyrics." Might want to check the liner notes on that album to see who REALLY wrote those lyrics.
Free hint: Google "Porgy and Bess"
Valos Jun 28th 2009 9:01PM
For those scoffing at the notions put forward by this article, I have to say that it is completely right. My guild actually just broke up because of exactly this issue, poor attendance due to summer. The problem was made even worse due to people who would sign up for the raid and then just not show. After a while, frustration started causing people to move on to other, more consistent guilds, which left us in even worse position. It finally got to everyone so that it was decided to disband. Also, while we attempted to recruit to fill spots (we were a little short even before the holidays hit), being on a low-population realm (Staghelm) made recruiting rather difficult.
For those in serious raiding guilds, take note of the points in this article, and be careful. It's a real problem, and I hope your guild is able to successfully deal with it.
Clevins Jun 28th 2009 9:41PM
"the guild would have been quite happy to wipe all night rather than have cancelled their barbecues and summer parties for nothing."
Er, yeah. If you called a raid at the last minute after I made time for it just because you were hot, I'd be pissed too. What you do is this - make a policy that if you don't have people signed up 24 hours in advance or the morning of the raid that you'll call the raid and post on the forums. That lets people know that they are free for the evening.
It's actually that dynamic that's the hardest - for many of us summer weather is 2-4 months of the year and it's hard to want to sit inside when we can be hanging out in the sun with friends. So, when people get that afternoon invite... it can be tempting to blow off the raid.
What I'd do (and am doing) is to scale expectations. You don't need to raid 4x a week.. raid 2 or 3. Maybe lengthen the raids if you can. Figure that weekend raids are going to be harder as people go out to the lake or whatever on the weekends. And know that it will change in October - it's not the end of the world to scale raiding back for 2 months.
jurandr Jun 28th 2009 9:47PM
I've heard of a guild on my server that uses Twitter to send mass text messages+email to raiders to inform them that the raid has been canceled. I guess twitter is good for something after all :)
Jennie Lees Jun 29th 2009 3:37PM
Ah, this doesn't quite come across in the ironic manner in which I intended it. I'm in a guild where things like invites to RL parties are somewhat rare ;) We also don't have a signup system, just a signout system. As a RL with a RL, it becomes incredibly frustrating giving up evening after evening to bash your head against something that you know you can't beat because your enhancement shaman's in France (to give a random example from last summer). Solution? Well, I switched guilds, but getting a signup system would've worked just as well.
Haiku-Prince Jun 29th 2009 3:25AM
I would recommend stepping back during summer holidays.
Instead of running 25mans run two 10 mans (you know get them alts equipped).
If you PuG irregularly, try getting those irregulars aboard, yo might end up with a bigger "raidready" audience by the end of summer!
If you have connections to other Guilds on your Realm try crossraiding for 25man, maybe there is a Guildmerge in the future.
Or just some Memberswapping for certain Raids (not permanently in preference...).