Patch 3.2: Argent Coliseum 5-man story and encounters, Pt. 2

(You enter the instance and Tirion announces the beginning of your trial.)
Tirion: Welcome to the Trials of the Crusader! Only the most powerful combatants of Azeroth are allowed to undergo these trials. You are among the worthy few!
Which brings us to our first fight! For each boss, I'll list their voice introductions or other important information, and then their list of related spells I've been able to find. The list may not be exhaustive.
EADRIC THE PURE
Eadric: Are you up to the challenge? I will not hold back!
Radiance -- Eadric becomes suffused with light, causing all nearby enemies who look upon him to suffer 4750 to 5250 Holy damage and wander blindly for 2 sec. (3 second cast)
Vengeance -- Eadric's melee attacks have a chance to cause his next melee swing to be a critical strike.
Hammer of Justice -- Stuns an enemy, rendering them vulnerable to Hammer of the Righteous and unable to move or attack for 6 sec. (Magic effect)
Hammer of the Righteous -- Hurls a hammer that strikes an enemy for 14000 Holy damage. If the target is not affected by Hammer of Justice, this Hammer may be caught and thrown back at the caster. (Eadric narrates this move like he's playing Street Fighter. "HAMMER...OF...THE RIGHTEOUS!!")
You've likely seen this guy hanging around the Argent Crusade tent at the Tournament Grounds. He's one of the bigwig Crusade reps. What you may not have known is that he's a foppish dandy who needs to learn to play.
What I can gather from the spells is pretty clear: Eadric uses a Yogg-Saron-style "don't look at me" move, as well as a number of other paladin abilities, including Hammer of Justice. Thankfully for us, this Hammer of Justice is a magical effect and can be dispelled. If it's not dispelled, Eadric will combo it into Hammer of the Righteous and do heavy damage to whoever he's targeted.
If it IS dispelled, however, you can throw it right back at his precious face and hurt him good. I don't know if this happens automatically or whether it's something you click, but there's a buff spell titled "Hammer of the Righteous" that tells you to throw it back at him, so it may simply show up in your inventory or be a new button on your action bar. Regardless of how you do it, there's an achievement for it.
His Radiance has a three-second cast time, so just turn around and don't face him during the cast and you should be all set.
And, when you defeat him, he says, in a show of strength and humility becoming of a paladin:
Eadric the Pure: I yield! I submit! Excellent work! ... May I run away now?
Eadric looks to be a pretty straightforward fight with some fun twists. And that brings us to our next battle: Argent Confessor Paletress!
ARGENT CONFESSOR PALETRESS
Paletress: Thank you, good Herald. Your words are too kind. May the Light give me strength to provide a worthy challenge. Well then, shall we begin?
Holy Smite -- Smites an enemy, inflicting 4500 to 5500 Holy damage.
Renew -- Heals a friendly target for 20000 every 3 sec.
Holy Fire -- Consumes an enemy in flames, burning it and inflicting additional Fire damage every 2 sec. over 8 sec.
Confess -- Force the target to confess their darkest memories.
Summon Memory -- Summons a memory from the past.
Holy Nova -- Causes an explosion of divine light, inflicting 7000 to 9000 Holy damage to nearby enemies and knocking them back.
Waking Nightmare -- Strikes fear in nearby enemies, causing them to flee in terror for 3 sec.
Shadows of the Past -- Shadows of the past writhe around the target, inflicting Shadow damage and reducing attack and casting speeds by 90% for 4 sec.
I have no idea whether all of these abilities are hers, but they were all in the same place in the spell list. Some may be Heroic mode only.
So, you look at her list and you see a bunch of basic priest abilities, and then! Then you see "Summon Memory." That does exactly what players have been asking for for a long time -- summons an old boss for you to fight. The list is pretty long and includes everyone from Algalon to Thunderaan to Mutanus to Hogger. Yes. Heroic Hogger.
Whether the summons will be miniature (or scaled-up, depending) versions of the encounters or whether they'll simply come beat you up is still up in the air. The dungeon isn't open yet. But that's Paletress' big gimmick: bringing old bosses back into the fold. It sounds like a blast and I can't wait to try it.






Reader Comments (Page 1 of 1)
atree496 Jun 30th 2009 11:33AM
HEROIC HOGGER!
yokumgang Jun 30th 2009 11:37AM
HEROIC DEADMINES PLZ KTHXBAI
yunkndatwunk Jun 30th 2009 12:24PM
So why is thrall watching gladatorial games? Doesn't he remember what he went through? Wouldn't he argue to kill their enemy cleanly?
Lorewise, this is probably the worst instance ever created by Blizzard.
Hogger will be fun
Arashikou Jun 30th 2009 3:39PM
Different kind of gladiators. In Thrall's old case, we're talking about slaves forced to fight for the amusement of others. In this case, we're talking about mighty warriors volunteering to test their mettle against mighty foes.
ash Jun 30th 2009 3:57PM
May I run away now? Lol, is this some subtle pally hate seeping into the game?
Still, if that Hammer of the Righteous comes out like a ha-do-ken(!) it will be cool.
DanH Jul 1st 2009 4:42AM
"That does exactly what players have been asking for for a long time -- summons an old boss for you to fight"
Speaking as somebody who would love to see "Heroic" versions of old-world instances and raids properly tuned and balanced for level 80 characters with current, gear, and enchants: no, this isn't what I've been asking for.
Fighting a randomly spawned add that happens to have the same name as a raid boss is not the same as fighting that raid boss.
Michael Sacco Jul 1st 2009 4:42AM
Wow! You've already played the instance? What's it like?
DanH Jul 1st 2009 5:50AM
I haven't played the instance, obviously, but it is literally impossible for a five-man instance boss to be the same as a 25-man raid boss. It's not just a question of damage output, it's a question of co-ordination and preparation.
Look at it this way: if I rock into this instance in my Heroic gear, and fight the Memory of Algalon, do you think that means I'm ready to join a guild that's doing Ulduar hard-modes? Do I get the bragging rights of saying that I "downed Algalon"? If I take down the "Memory of Lady Vashj" the day after 3.2 hits, does that mean that I get to say that I "downed Vashj pre-nerf"? Does it suddenly make me a Sunwell raider?
If the Argent Confessor can be beaten by a five-man pickup group then *by definition* none of the "memories" of raid bosses can be anything like the original fights.