Waiting on StarCraft II? Blame WoW
Like many other Blizzard fans, you're probably super excited about the upcoming release of StarCraft II -- it was "about time" when we first heard about the game, and now, this close to actually having the game out, anticipation is higher than ever. So why have you been waiting so long? According to Eurogamer's latest interview with Rob Pardo, you can blame none other than World of Warcraft for the delay. He and StarCraft II's lead designer both confirm that quite a bit of the RTS team were called back in to working on Blizzard's MMO. Artists and class and map balance guys alike were put back on WoW, resulting in the StarCraft title's delay for more than a year. Taken at face value, they're saying you could have started playing the new RTS last November if it wasn't for the whole Azeroth thing.It's worth noting, though, that when they say "working on WoW," they don't mean developing the Crusaders' Coliseum or even Outland -- they're talking about the original design of World of Warcraft for the release way back in 2004. Even though Blizzard didn't announce the next StarCraft until a few years ago in 2007, production actually started seriously (with multiplayer first, strangely enough) right after the launch of WoW, in 2005. Which makes the choice all the more intriguing: they decided to delay the RTS even before they knew WoW would be the runaway success that it is today.
Guess the choice paid off. The beta of StarCraft II should be kicking off any day now (you all got keys at last year's BlizzCon, remember?), so even though that year delay was caused by WoW way back at launch, we'll see if they've had the time since to make a game that'll meet players' expectations.
Filed under: Odds and ends, Blizzard, Expansions






Reader Comments (Page 1 of 3)
Nintendwarf Jun 30th 2009 10:41AM
For some reason I hardly care. Maybe because I never played the first Starcraft (WoW is the only Blizzard game I played). But when it comes out I might buy it because it sounds fun.
Mike Jun 30th 2009 10:52AM
Just keep in mind that SC is a competitive game. Most of the fun and longevity comes from fighting others and developing new strategies.
Naix Jun 30th 2009 11:35AM
Starcraft is a really really fun game. I was competing regularly at LANS and even online in tourneys. I think I had over 8,000 games in the 5 years I played.
If you strategy games starcraft is king.
Socialcockroach Jun 30th 2009 1:32PM
Naix, huh? I love DoTA :P.
PeeWee Jul 1st 2009 10:08AM
Somehow, Starcraft never appealed to me, I stuck with Total Annihilation before I dropped RTS's completely.
Artaymis Jun 30th 2009 10:43AM
The heck with Starcraft! When the hell is Diablo 3 gonna finally be released!
korruptor Jun 30th 2009 10:48AM
D3 looks so good....its like WoW without the mmo yet twice as pretty
Sean Jun 30th 2009 10:43AM
Its been quite some time since I played a RTS. The last one I played was WC3 expansion I believe, which got me back in to WoW after taking a break from that. So this is definitely overdue. Always looking forward to more news about WoW, SC and Diablo.
Flint Jun 30th 2009 10:43AM
"with multiplayer first, strangely enough"
Considering the first game's (in)famous status in South Korea, it's not that strange.
Rodrigo Jun 30th 2009 12:08PM
Single player mode: Maybe 20 hours of gameplay.
Multi: About as much as a WoW character?
onetrueping Jun 30th 2009 2:05PM
It's not that strange, actually. Most developers who work on games with significant multiplayer portions of the game have discovered that the best way to test unit balance is to do so in a multiplayer environment. Once the units are properly balanced, they start working on using them for the single-player portion of the game.
fernando Jun 30th 2009 10:51AM
is this an eye-bird type game ? i could play SCII if it were like wow, in fact I prefer sci-fi to fantasy... but unless it is a first person type game and on-line, it's like going back to the pass.
Socialcockroach Jun 30th 2009 1:30PM
I don't think it would be possible to play Starcraft from a first person perspective. You really need an over head view to get a full understanding of what is going on. This game isn't about a single player... it is about commanding troops, and potentially hundreds at that.
devilsei Jun 30th 2009 2:29PM
Yeah, 400 ling rushes FTF! (For the Fun!)
judasgrail Jun 30th 2009 10:51AM
Since this is a WoW blog, am I supposed to be happy or upset?
Blasterion Jun 30th 2009 10:52AM
WoW(3) will generate more money than SC2 that's why it has a higher priority, SC2 everybody buys the CD
WoW everybody buys the CD and then pay every month
Buu Jun 30th 2009 4:10PM
The fact that SCII apparently isn't going to have LAN play will lower sales
http://kotaku.com/5304113/no-lan-play-for-starcraft-ii
Lemons Jun 30th 2009 7:27PM
Lack of real LAN play is just Blizzard's Idea of an anti-piracy tool. Most people will buy Starcraft 2 for the multiplayer and if you can't experience the multiplayer without a CD key then people will be forced to buy a copy if only to obtain that string of random numbers.
Rugus Jun 30th 2009 10:56AM
Blizzard perfectly knows how to move in the videogame market. Developing, launching products, patching, upgrading, making big announcements, conventions... They really know how to do all of this. That's why we still haven't seen any *real* WoW competitor, powerful enough to steal the throne to WoW. They are "the" MMO (at least for now) and they knew that even before actually launching the game. That's what I call "knowing your customers, knowing what they like".
I still remember the thrill of worldwide Diablo III announcement. Amazing intro video, amazing gameplay footage, amazing decicate-website (online seconds after the official Blizzcon09 launch).
snowleopard233 Jun 30th 2009 3:57PM
Even my brother, who hates blizzard's games, has stated that even though the games they make aren't his cup of tea, they are exactly what people who like rts games and roleplaying are looking for.
In short, Blizzard knows who their fan base is and they know exactly what kind of games they are looking to play.