Encrypted Text: Three's a crowd
Every Wednesday, Chase Christian of Encrypted Text invites you to enter the world of shadows, as we explore the secrets and mechanics of the Rogue class. This week, we talk about how to play a Rogue in 3v3.As part of the new design for the upcoming Arena Season 7, Blizzard is planning to remove the ability for a player's 2v2 rating to count towards their eligibility for the current season's rewards. This means that unless you're playing in the 3v3 or 5v5 arena brackets, you won't qualify for any of the newest gear. As a class who's dominance has always been most prominent in the 2's bracket, I believe this change hurts the Rogue the most.
We're one of the worst classes in 5v5, and that's a trend that has continued since Season 1. Luckily, we do have viability in 3v3. When combined with a caster and a healer, Rogues provide the leverage it takes to give their teammates an opening to unload powerful spells into the target while stunned and their healer is Blinded. While our problems with low survivability are more evident when there are 2-3 DPS pounding on us, with intelligent cooldown usage and an aggressive playstyle, Rogues can conquer the 3's bracket.
Offensive tools:
In my opinion, the easiest way to break down a class' strength is analyze each "style" of ability it brings to the table. For offensive classes, there are certain abilities that define our play style. Rogues are considered to be a "Mortal Strike" class, because we bring Wound Poison's healing debuff to the table. This is one of our most powerful tools, as it allows us to kill targets even when there is a healer present. In addition, we are also bring what I call "incapacitate CC" via Sap, Blind, and Gouge: each having different durations and usage situations. By possessing abilities like Dismantle and Expose Armor, we can increase the vulnerability of our enemies, making them prime kill targets. Finally, our most potent weapon: the "stun CC".
This is an important distinction to make between say a Mage and a Rogue. Mages have a very potent CC with Polymorph, but you can't beat up a target who's turned into a sheep or turtle. A target in a Kidney Shot, however, is fair game to be destroyed. In fact, most of your 3v3 kills will revolve around getting a Kidney Shot on an enemy, CC'ing their partners, and killing them in the stun's duration. Mages, Warlocks, and most other classes have powerful spells they can line up during a Kidney Shot, and so working to set up these opportunities is key.
Rogues should not typically be trying to outlast their opponents, or working to run them out of mana. We're assassins, and playing any other way will result in inferior performance. You've got the best seat in the house in terms of visibility into the enemy's HP and cooldown usage: if you see an opportunity to strike, let your teammates know immediately. Having one person call for the "kill target" will greatly increase your efficiency and will strengthen your kill attempts.
Full Court Press:
The key to playing the Rogue successfully in WotLK is to be incredibly aggressive, nearly to the point of recklessness. We don't have the survivability to take focus fire, and unless the enemy is constantly retreating, they'll have a chance to drop you. Push ahead on every map, get a sap and immediately engage your first target. Use all of your cooldowns as soon as possible. There's no point in saving your CDs when you could be dead in 4 seconds flat. The more offensive pressure you apply, the more defensively your opponents will have to play. Rogues' number one enemy is a DPS class on offense. A Ret Paladin or Death Knight will easily wreck us in just a few GCDs if left unchecked. By CC'ing them , or forcing them to run, we set the tempo.
Your teammates should be focusing on keeping up this same level of pressure on the entire enemy team. This is one of the reasons that the ubiquitous Rogue-Mage-Priest team is so powerful. Your Mage can keep one of your opponents Sheeped and provide heavy slowing effects to assist you, and your Priest can Dispel and Mana Burn to keep the enemy healer in check. You can use Fan of Knives to spread your Wound and other poisons quickly to all nearby targets, forcing the enemy to spend precious time dispelling or healing through the debuff.
If you're keeping the enemy moving backwards, your constant offensive pressure will force them to make a mistake or leave one of their own vulnerable. Call out for assistance when you see this happen, and make the kill. A key mistake to watch for: if they use their PvP trinket too early, they allow themselves to be Blinded or eat a full duration Polymorph. Monitoring the diminishing returns of various CCs on your opponents and knowing when you have an opportunity to catch them in a CC will allow you to capitalize on every kill attempt.
We're squishy:
Because of our melee range requirement, Rogues are often forced to choose between following their opponents around a pillar, or staying back in LOS of their teammates. If you fall for an attempt to kite you away from your healer, you'll end up dead on the dusty arena floor with your partners yelling at you on Vent. Take every opportunity you have to restealth (especially with the Overkill change) and regroup with your team. Getting caught with 3 enemies surrounding you and no friends nearby is a universally bad decision to make, as you leave yourself open to a killing blow.
My team works hard to keep at least one member of the enemy team in our LOS at all times. If they're trying to regroup around a pillar, we will do everything in our power to isolate the last opponent before they can break LOS. We'll use Vanish->Cheap Shot, a Mage's Frost Nova, etc, in order to force the other team to give up their positioning to save their partner. If nearly any enemy is left in the open for you to attack, you should quickly work with your partners to set up a kill attempt. In today's Arena, everyone can die in just a few seconds, and so every opening is an opportunity.
Conclusion:
If you're making the transition from 2's to 3's, as many Rogues will be, remember this: you can die twice as fast if left in the open. Chances are that you'll have Preparation, so use each and every one of your cooldowns twice and to their full extent. Without them, you won't have a chance of surviving even a modest burst from the opposing team. Play defensively by keeping the enemy on their toes, and know when to regroup and when to push for a kill.
Filed under: Rogue, Patches, PvP, (Rogue) Encrypted Text, Arena






Reader Comments (Page 1 of 2)
Knyle2 Jul 1st 2009 11:17AM
This is BS , I think a Rogue who cant use the chaos and the lost in the crowd factor to his advantage in a 5v5 is a Bad Rogue.
And the rogues that I go up against in 2s have about 8 seconds of being viable, then the match is over because they cant protect their healer or fellow dps, and both just got squashed.
This difference will have no affect on rogues.
JustinScott Jul 1st 2009 2:00PM
And im pretty sure your an idiot because rogue-priest and rogue-druid are 2 of the most common 2v2 teams.
Sparcrypt Jul 1st 2009 10:52PM
Heh. Hehe. Heh.
No.
'chaos and the lost in the crowd factor' does not exist with a decent 5v5 matchup.
As for 2v2.. I play a rogue, not all that highly rated mind you, but I certainly don't die after 8 seconds.
Rogueton Jul 1st 2009 11:30AM
I'm calling it, you play a DK.
Avrus Jul 1st 2009 11:32AM
Yes, this will have a hard impact on Arena rogues. This is my first season consistently doing Arenas, and with 200 matches under my belt I have yet to break into the 1350 rating.
I'm going to try some 5v5 on Thursday but I suspect I'm going to get steamrolled.
Knyle2's response above reminds me of many people who think the rogue class is just a 'lolfaceroll' class. Until they either actually play them or sit down with a rogue to see that it is a challenging class to play.
With the previous nerf to rogue burst, and now the change to resiliency, this is going to be a very steep uphill season.
Rilandune Jul 1st 2009 11:41AM
I agree Rogueton, he's a DK.
It is a shame that so many people, as you stated Avrus, remain ignorant to the way other classes are played outside their own bubble. This leads to the whole screaming match of insults being thrown around about this class and that class being for "noobs" or OP and the like.
Good article Chase, I'm going to have to find a Mage and Priest so I can finally start running an RMP 3's.
JustinScott Jul 1st 2009 1:04PM
I agree with both of you guys. The classes that I do play(shaman and hunter) i know very, very well. Ive tried to play every class to at least lvl 30ish, to try to learn some of the mechanics behind them. The highest ive lvl'ed a rogue to is a lvl 33 hordie. Rogues never really clicked with me, and i havent pursued playing them. I know im not good at playing a rogue, and some people are. im not just one of them. But to knock and bash and call someone a "noob" just because they dont have any clue in the mechanics behind playing a class is just asenine and immature.
Kudos to you.
Jared Jul 1st 2009 1:21PM
@justinscott
While I somewhat agree with your sentiments, those people also should not be writing a column about a class they don't play, especially with regards to end game (raiding or competitive arena) While I'm sure chase plays a rogue, it is a concern to readers if he doesn't and he's commenting on their role and how to play one.
JustinScott Jul 1st 2009 1:56PM
@ Jared
I wasn't implying anything towards chase, as im sure he obviously plays a rogue and judging by how he writes his articles, he does KNOW what hes talking about. Mostly my comment was aimed towards Knyle2. Clearly he doesnt know what he's talking about.
talkingmike Jul 1st 2009 2:12PM
Where did you clowns decide that the author does not play a rogue? He's discussed in detail his experiences in both raids and arenas as a rogue.
JustinScott Jul 1st 2009 2:38PM
@ talkingmike
hay clown, if you notice, i didnt say anything about him not playing a rogue in any of my comments. Jared simply misread my comment and THOUGHT i was talking about chase not playing a rogue. And in my reply back to Jared i CLEARLY stated i knew he played a rogue. L2Read.
Rilandune Jul 1st 2009 5:45PM
@talkingmike
I echo Justin. I never made any pretense to Chase not playing a Rogue because I know for a fact he does. Our comments were directed at Knyle2 as this person clearly misrepresented the mechanics of the game and had no knowledge of the Rogue experience in 5's yet pretended to.
Lissanna Jul 1st 2009 12:01PM
With rogue/priest/mage 3's combos being so powerful this last season, I don't see how the removal of 2's hurts rogues all that much.
If anything, resto druids were also a class that shone in 2's but doesn't hold up so well in 3's or 5's.
Avrus Jul 1st 2009 12:05PM
It's a gearing issue. You can't have a rogue go into 3v3 with hateful gear and not expect to become an exploding puddle of goo.
I think I have 3 deadly pieces, and the rest hateful and even in 2v2 if I get in a bad spot next to a warrior or DK, it doesn't take much to 'gib' me.
When I was wearing all hateful gear, in 2v2 if I engaged a warrior or DK I had about 3 seconds to live.
Nick S Jul 1st 2009 2:27PM
Resto Druids have several solid 3v3 comps available to them, and resilience necessarily makes Druids better. They'll be fine in S7.
Retropally Jul 1st 2009 12:53PM
I'm really not sure where I stand on the issue anymore really.
I hated it at first as I only do arena casually with a friend, so it'll suck that we wont get the change to compete for the same gear as others all because of some over competative players that use their success in 2v2 to try and make it look the same as someone with 5v5 success.
On the other hand, I might just start playing 3v3 as it'll be something different and hopefully we might actually be good :P
Csilla Jul 1st 2009 3:22PM
As a class who's dominance has always been most prominent in the 2's bracket, I believe this change hurts the Rogue the most. "
um, PMR ring a bell? Druids are affected the most by this change, not rogues, as their dominance has been in 2v2. Any bracket beyond that has seen Druids flounder and fall, while Rogues are part of the most dominant 3v3 team build.
Sabnitron Jul 1st 2009 6:52PM
I stopped reading at:
"As a class who's dominance has always been most prominent in the 2's bracket, I believe this change hurts the Rogue the most. "
Have you never heard of PMR, you idiot? Yeah, rogues CLEARLY have no place in non-2v2 brackets. Gee, I REALLY feel sorry for all rogue players!
Lemons Jul 1st 2009 7:08PM
"We're one of the worst classes in 5v5"
Pfft...whatever Chase...what about your Combat Rogues? They are dominating! FoKs FTW!
Anywho...good article...I'm going to have to start playing 3s soon (RMP of course), and I pretty much know almost nothing about it. I've pretty much only done 2s in my arena career, so I'm going to need all the help I can get. I like the thing about how when thier team is trying to LoS trapping one member out in the open will force his teammates to re-emerge and attempt to save him.
Lemons Jul 1st 2009 7:26PM
@Avrus
That's the thing about playing a Rouge...you CAN'T get in a bad spot. Even with massive amounts of resil you will die. I could run arenas with ~800 resil if I wanted to, but it's not worth it...you're giving up killing power to shave off a few hundred damage from that insane Frost Strike crit.
Just focus your gear/playstyle around destroying your oppenents quickly...it's the best way to ensure they don't destroy you first.